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Mapping Overview

Highest Rated

Excl. collabs with 4+ mappers Kanon Wakeshima - Tsukinami [Fragile] simple Accessible and straightforward map design. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Ranked Oct 7th, 2016
3.07 / 5.00 from 23 votes
#122 for 2016, #2080 overall
Ranked Mapsets: 10
Total Ratings Received: 142
Average Star Rating: 4.03*
Most Active Year: 2016
Top Descriptors simple Accessible and straightforward map design. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , hexgrid Objects are placed along a hexagonal grid. , storyboard Contains a storyboard that enhances gameplay experience. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.


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DOES - Guren
Kage 5.29*
May 2nd, 2016
0 comments 2.50 from 1 votes ◀
4 comments 3.02 from 16 votes ◀
0 comments 2.37 from 3 votes ◀
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