Highest Rated Maps of All Time
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#1
LeaF - Evanescent
Aspire 6.34*
Nov 13th, 2014
Charles445
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest. , tech Tests uncommon skills. , gimmick Focused on a single unique design or gameplay idea. , video gimmick Employs patterning that closely references the included background video. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Aspire 6.34*
Nov 13th, 2014
Charles445
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest. , tech Tests uncommon skills. , gimmick Focused on a single unique design or gameplay idea. , video gimmick Employs patterning that closely references the included background video. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.98 / 5.00 from 88 votes
#2
Lemon Demon - Hyakugojyuuichi 2003
Colin Mochrie 7.07*
May 2nd, 2025
Bive
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , chaotic Unpredictable map design, often testing unusual skillsets. , video gimmick Employs patterning that closely references the included background video. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design. , old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Colin Mochrie 7.07*
May 2nd, 2025
Bive
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , chaotic Unpredictable map design, often testing unusual skillsets. , video gimmick Employs patterning that closely references the included background video. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design. , old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.72 / 5.00 from 57 votes
#3
Kendrick Lamar - HUMBLE.
DAMN. 5.24*
Nov 14th, 2021
jamesjan3
video gimmick Employs patterning that closely references the included background video.
DAMN. 5.24*
Nov 14th, 2021
jamesjan3
video gimmick Employs patterning that closely references the included background video.
3.51 / 5.00 from 66 votes
#4
Jason Derulo - I'm Han Solo
Put your grasses on 4.57*
Jan 3rd, 2016
Chugger
playfield constraint Restricts object placement to a certain part of the playfield. , gimmick Focused on a single unique design or gameplay idea. , repetition Features the use of recognizable identical patterns or gameplay elements. , video gimmick Employs patterning that closely references the included background video. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
Put your grasses on 4.57*
Jan 3rd, 2016
Chugger
playfield constraint Restricts object placement to a certain part of the playfield. , gimmick Focused on a single unique design or gameplay idea. , repetition Features the use of recognizable identical patterns or gameplay elements. , video gimmick Employs patterning that closely references the included background video. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
3.99 / 5.00 from 17 votes
#5
Will Stetson - Powerful Wind, Slicked-back Hair
-----> 5.06*
Jun 3rd, 2023
Ryuusei Aika
video gimmick Employs patterning that closely references the included background video.
-----> 5.06*
Jun 3rd, 2023
Ryuusei Aika
video gimmick Employs patterning that closely references the included background video.
2.89 / 5.00 from 27 votes
#6
Tokoyami Towa - Palette
Expert 5.50*
Sep 12th, 2021
Restart Button
mapping contest An entry for a mapping contest. , progression Contains a gradual advancement in difficulty or concept across the map. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , video gimmick Employs patterning that closely references the included background video.
Expert 5.50*
Sep 12th, 2021
Restart Button
mapping contest An entry for a mapping contest. , progression Contains a gradual advancement in difficulty or concept across the map. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , video gimmick Employs patterning that closely references the included background video.
3.93 / 5.00 from 13 votes
#7
Hirano Aya - Hare Hare Yukai
Hard 2.91*
Nov 25th, 2007
Kharl
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , video gimmick Employs patterning that closely references the included background video.
Hard 2.91*
Nov 25th, 2007
Kharl
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , video gimmick Employs patterning that closely references the included background video.
3.31 / 5.00 from 14 votes
#8
inabakumori - Lagtrain
Mindmaster's Hard 3.19*
Feb 18th, 2021
mindmaster107
video gimmick Employs patterning that closely references the included background video.
Mindmaster's Hard 3.19*
Feb 18th, 2021
mindmaster107
video gimmick Employs patterning that closely references the included background video.
3.59 / 5.00 from 7 votes
#9
inabakumori - Lagtrain
Apollo's Insane 4.52*
Feb 18th, 2021
moonpoint
video gimmick Employs patterning that closely references the included background video.
Apollo's Insane 4.52*
Feb 18th, 2021
moonpoint
video gimmick Employs patterning that closely references the included background video.
2.71 / 5.00 from 9 votes
#10
Konoe Kanata (CV: Kito Akari) - Butterfly (TV Size)
Beyond 5.62*
Apr 23rd, 2021
Lulu-
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design. , video gimmick Employs patterning that closely references the included background video.
Beyond 5.62*
Apr 23rd, 2021
Lulu-
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design. , video gimmick Employs patterning that closely references the included background video.
3.39 / 5.00 from 5 votes
#11
- K-ON! - Episode #1
Disband the Club! 6.62*
Jul 3rd, 2024
TheShadowOfDark
gungathon A map with a drain time of over 10 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , video gimmick Employs patterning that closely references the included background video.
Disband the Club! 6.62*
Jul 3rd, 2024
TheShadowOfDark
gungathon A map with a drain time of over 10 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , video gimmick Employs patterning that closely references the included background video.
4.00 / 5.00 from 4 votes
#12
Hatsune Miku - Hidari Migi -migihidari-
Rin 5.01*
Feb 12th, 2011
NatsumeRin
video gimmick Employs patterning that closely references the included background video.
Rin 5.01*
Feb 12th, 2011
NatsumeRin
video gimmick Employs patterning that closely references the included background video.
4.19 / 5.00 from 3 votes
#13
IOSYS - Cirno's Perfect Math Class (Nika Lenina Russian Version)
E2pi2ma8's Lunatic 5.18*
Jul 25th, 2023
Sanch-KK and Evamare
playfield constraint Restricts object placement to a certain part of the playfield. , collab A map with two or more associated mappers. , video gimmick Employs patterning that closely references the included background video.
E2pi2ma8's Lunatic 5.18*
Jul 25th, 2023
Sanch-KK and Evamare
playfield constraint Restricts object placement to a certain part of the playfield. , collab A map with two or more associated mappers. , video gimmick Employs patterning that closely references the included background video.
4.75 / 5.00 from 3 votes
#14
ReoNa - Nai Nai (TV Size)
Face 4.18*
Apr 26th, 2021
Plus4j
video gimmick Employs patterning that closely references the included background video.
Face 4.18*
Apr 26th, 2021
Plus4j
video gimmick Employs patterning that closely references the included background video.
2.50 / 5.00 from 2 votes
#15
inabakumori - Lagtrain
Repetition 5.83*
Feb 18th, 2021
Shii
repetition Features the use of recognizable identical patterns or gameplay elements. , video gimmick Employs patterning that closely references the included background video.
Repetition 5.83*
Feb 18th, 2021
Shii
repetition Features the use of recognizable identical patterns or gameplay elements. , video gimmick Employs patterning that closely references the included background video.
2.77 / 5.00 from 63 votes
#16
kessoku band - Seiza ni Naretara (TV Size)
LIVE at Shukasai (Extra) 5.56*
Mar 29th, 2023
Mizunashi Akari
gimmick Focused on a single unique design or gameplay idea. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , video gimmick Employs patterning that closely references the included background video.
LIVE at Shukasai (Extra) 5.56*
Mar 29th, 2023
Mizunashi Akari
gimmick Focused on a single unique design or gameplay idea. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , video gimmick Employs patterning that closely references the included background video.
2.59 / 5.00 from 74 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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