Lemon Demon - Hyakugojyuuichi 2003 by Bive
5.0★
17 votes
17 votes
4.5★
8 votes
8 votes
4.0★
9 votes
9 votes
3.5★
11 votes
11 votes
3.0★
6 votes
6 votes
2.5★
3 votes
3 votes
2.0★
1 vote
1 vote
1.5★
2 votes
2 votes
1.0★
1 vote
1 vote
0.5★
1 vote
1 vote
0.0★
2 votes
2 votes
Rating: 3.70 / 5.00 from 61 votes
Ranking: #18 for 2025, #469 overall
Ranking: #18 for 2025, #469 overall
| chaoticUnpredictable map design, often testing unusual skillsets., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., video gimmickEmploys patterning that closely references the included background video., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. |
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Comments (17)
doops
4mo ago
