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Highest Rated Maps of All Time

#7751
Shione Kitsune - <header>
</header> 6.89*
Apr 14th, 2026
ktgster
tournament customA custom map for a playing tournament.
3.67 from 6 votes
#7752
M.Iz - Kake Nukeru Anime Song Medley IV
Euphoria 7.04*
May 9th, 2026
Yumenexa
gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.67 from 6 votes
#7753
2.75 from 9 votes
#7754
Rihanna - Disturbia
Insane 4.03*
Nov 3rd, 2022
sytho
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.59 from 15 votes
#7755
Vivid BAD SQUAD x KAITO - Ifuudoudou
Extreme 6.33*
Jan 31st, 2024
Mocaotic
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
2.75 from 8 votes
#7756
Kendrick Lamar - Alright
The Butterfly And The Caterpillar Are Now One And The Same 5.68*
Oct 30th, 2025
Aster0id
geometricIncorporates geometric shapes within the map's visual design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
2.75 from 8 votes
#7757
Kuroneko Dungeon - Ryuu to Shoujo to Decoherence
Crystal's Challenge 8.41*
May 21st, 2026
Crystal
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
2.75 from 8 votes
#7759
2.81 from 8 votes
#7760
Memme - Pandemonium
Neil's Extra: #6 6.31*
May 3rd, 2018
NeilPerry
mapping contestAn entry for a mapping contest.
3.22 from 8 votes
#7761
ryo (supercell) x yanaginagi - Melt 10th ANNIVERSARY MIX
Nostalgia 5.66*
Dec 24th, 2018
Kibbleru
marathonA map with a drain time of over 5 minutes.
3.93 from 6 votes
#7762
Evil Activities - Make a Wish
Insane 5.50*
Jan 25th, 2011
AdRon Zh3Ro
storyboardContains a storyboard that enhances gameplay experience.
3.67 from 6 votes
#7763
2.75 from 9 votes
#7764
Infected Mushroom - No Line in MIDI
Collab Expert 5.63*
Oct 25th, 2021
PandaHero and Godsenger
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
4.50 from 6 votes
#7766
Kinoko Teikoku - Sculpture
bygone 7.51*
Aug 20th, 2021
quila and Kifo
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., collabA map with two or more associated mappers., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in.
3.28 from 7 votes
#7767
3.17 from 7 votes
#7768
3.41 from 9 votes
#7770
Jin Yan Xie - Dancing Kong Fu
DCar 3.42*
Dec 16th, 2011
deepsea and littlecar3370
collabA map with two or more associated mappers.
3.49 from 7 votes
#7772
2.96 from 8 votes
#7774
Co shu Nie - asphyxia
constriction 6.98*
Mar 29th, 2019
Gillstar
freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
2.62 from 19 votes
#7775
3.55 from 7 votes
#7776
3.31 from 7 votes
#7777
3.31 from 7 votes
#7778
3.31 from 7 votes
#7779
3.39 from 7 votes
#7781
Ryokuoushoku Shakai - Hazukashiika Seishunwa
Perspective 5.96*
Aug 21st, 2024
Kujinn and Sotarks
collabA map with two or more associated mappers.
2.80 from 8 votes
#7782
3.95 from 9 votes
#7784
Falcom Sound Team jdk - NORSE WIND
DECA & YOGURTT'S INFERNO 6.27*
Jun 6th, 2023
Yogurtt and Deca
collabA map with two or more associated mappers.
3.00 from 7 votes
#7785
3.00 from 7 votes
#7786
3.00 from 7 votes
#7787
3.00 from 7 votes
#7788
cosMo@BousouP - Rise of the World
Beyond 8.94*
Aug 15th, 2026
ddm
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.00 from 7 votes
#7789
Avenged Sevenfold - Save Me
Nightmare 6.92*
Jan 3rd, 2019
Sersh4nt
gungathonA map with a drain time of over 10 minutes., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
2.60 from 17 votes
#7790
Asriel - veladonna
Vengeful 8.73*
Aug 10th, 2024
Vanya
marathonA map with a drain time of over 5 minutes.
3.44 from 7 votes
#7791
Panda Eyes & Teminite - Highscore
Extra 5.79*
Sep 13th, 2015
Ciyus Miapah
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.59 from 16 votes
#7792
glass beach - cold weather
insane 4.21*
Nov 14th, 2020
pishifat
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.67 from 7 votes
#7793
Yousei Teikoku - Shinteki Souzou
Kalibe's Extreme 7.32*
Dec 29th, 2022
Kalibe
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
2.96 from 9 votes
#7794
3.49 from 8 votes
#7795
3.21 from 7 votes
#7796
glass beach - beach life in death
The waves that flow under my feet always carry me to you. 7.39*
Mar 3rd, 2021
Eowish
gungathonA map with a drain time of over 10 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.05 from 8 votes
#7797
3.31 from 7 votes
#7798
2.79 from 10 votes
#7799
My Bloody Valentine - You Made Me Realise
Blink 7.25*
Jun 15th, 2018
dsco
complex svFeatures large changes in slider velocity., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
2.82 from 63 votes
#7800
3.08 from 8 votes
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