Highest Rated Maps of 2022
«
1
2
3
4
5
6
7
8
9
»
#801
3.41
/ 5.00 from
7 votes
#803
SLAKE - GAMBOL
Hyper 2.33*
Feb 26th, 2022
fanzhen0019
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Hyper 2.33*
Feb 26th, 2022
fanzhen0019
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.18
/ 5.00 from
7 votes
#805
Machi DiDi - Pi Li Pa La
elevenzerothree's Another 5.28*
Oct 2nd, 2022
1103
accelerating bpm Features progressively increasing tempo.
elevenzerothree's Another 5.28*
Oct 2nd, 2022
1103
accelerating bpm Features progressively increasing tempo.
3.68
/ 5.00 from
6 votes
#806
3.61
/ 5.00 from
7 votes
#807
3.15
/ 5.00 from
7 votes
#808
2.60
/ 5.00 from
9 votes
#809
goreshit - resynth
amalgamation 5.11*
Jan 4th, 2022
Gordon
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , collab A map with two or more associated mappers. , tournament custom A custom map for a playing tournament. , freeform An unrestrained and loose approach towards visual structure.
amalgamation 5.11*
Jan 4th, 2022
Gordon
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , collab A map with two or more associated mappers. , tournament custom A custom map for a playing tournament. , freeform An unrestrained and loose approach towards visual structure.
2.95
/ 5.00 from
8 votes
#810
3.10
/ 5.00 from
7 votes
#811
3.33
/ 5.00 from
7 votes
#813
2.59
/ 5.00 from
11 votes
#814
Bali Bandits - Roll 'n Rock
X 6.09*
Dec 25th, 2022
SMOKELIND
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
X 6.09*
Dec 25th, 2022
SMOKELIND
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.55
/ 5.00 from
11 votes
#815
zts - miragecoordinator
Reality-Shattering Eternal Stale... 5.42*
Oct 14th, 2022
Okoayu
marathon A map with a drain time of over 5 minutes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , geometric Incorporates geometric shapes within the map's visual design.
Reality-Shattering Eternal Stale... 5.42*
Oct 14th, 2022
Okoayu
marathon A map with a drain time of over 5 minutes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , geometric Incorporates geometric shapes within the map's visual design.
3.28
/ 5.00 from
7 votes
#817
Alvaro Soler - El Mismo Sol
Expert 4.70*
May 23rd, 2022
Mosebye
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Expert 4.70*
May 23rd, 2022
Mosebye
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
2.79
/ 5.00 from
8 votes
#818
2.58
/ 5.00 from
13 votes
#821
Mutsuhiko Izumi - Tengoku to Jigoku
Heaven and Hell AKA Super Hyper ... 7.69*
Apr 11th, 2022
Livermorium
Heaven and Hell AKA Super Hyper ... 7.69*
Apr 11th, 2022
Livermorium
2.76
/ 5.00 from
8 votes
#822
3.33
/ 5.00 from
6 votes
#823
3.33
/ 5.00 from
6 votes
#824
3.10
/ 5.00 from
7 votes
#825
Sheena Ringo - Yami ni Furu Ame
Rain (feat. Necho) 5.62*
Jan 4th, 2022
Beren and Atlust
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Rain (feat. Necho) 5.62*
Jan 4th, 2022
Beren and Atlust
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.60
/ 5.00 from
6 votes
#826
3.02
/ 5.00 from
7 votes
#829
cupcakKe - Duck Duck Goose
C*M in AZZ 6.16*
Apr 10th, 2022
schoolboy
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
C*M in AZZ 6.16*
Apr 10th, 2022
schoolboy
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
4.70
/ 5.00 from
5 votes
#830
3.68
/ 5.00 from
6 votes
#831
3.56
/ 5.00 from
6 votes
#834
PassCode - Ray
Resonance 7.06*
Dec 25th, 2022
SkyFlame
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , tournament custom A custom map for a playing tournament.
Resonance 7.06*
Dec 25th, 2022
SkyFlame
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , tournament custom A custom map for a playing tournament.
2.58
/ 5.00 from
15 votes
#835
Okabe Keiichi - Song of the Ancients / Fate (ver.1.22474487139...)
50726f6a6563742047657374616c74 5.09*
Jun 24th, 2022
Miy
50726f6a6563742047657374616c74 5.09*
Jun 24th, 2022
Miy
3.53
/ 5.00 from
7 votes
#836
TAMAONSEN - Sonna Yume o Mita no ~lonely dreaming girl~ (Nightcore Mix)
~Lunatic~ 4.26*
Jul 25th, 2022
Aranel
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , storyboard Contains a storyboard that enhances gameplay experience. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
~Lunatic~ 4.26*
Jul 25th, 2022
Aranel
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , storyboard Contains a storyboard that enhances gameplay experience. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.33
/ 5.00 from
6 votes
#837
2.57
/ 5.00 from
11 votes
#841
Caramell - Caramelldansen (Ryu* Remix)
Collab Insane 5.39*
Oct 27th, 2022
AJT and YokesPai
stamina Tests a player's ability to tap dense rhythms over long periods of time. , collab A map with two or more associated mappers.
Collab Insane 5.39*
Oct 27th, 2022
AJT and YokesPai
stamina Tests a player's ability to tap dense rhythms over long periods of time. , collab A map with two or more associated mappers.
3.17
/ 5.00 from
7 votes
#842
Winterhorde - Chronic Death
Worlds of Scales and Passages 7.47*
Aug 11th, 2022
ravensong
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
Worlds of Scales and Passages 7.47*
Aug 11th, 2022
ravensong
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
4.03
/ 5.00 from
7 votes
#845
Renard - Pyramid Head Is The World's Greatest Lover
Extra 5.86*
Jun 6th, 2022
Silverboxer
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 5.86*
Jun 6th, 2022
Silverboxer
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.41
/ 5.00 from
6 votes
#846
3.01
/ 5.00 from
7 votes
#847
3.47
/ 5.00 from
7 votes
#848
2.70
/ 5.00 from
8 votes
#849
3.35
/ 5.00 from
7 votes
Filters
maps of
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
«
1
2
3
4
5
6
7
8
9
»
