Yousei Teikoku - Shinteki Souzou by Shurelia
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
3 votes
3 votes
2.0★
6 votes
6 votes
1.5★
3 votes
3 votes
1.0★
1 vote
1 vote
0.5★
2 votes
2 votes
0.0★
2 votes
2 votes
Rating: 2.00 / 5.00 from 19 votes
Ranking: #1702 for 2022
Ranking: #1702 for 2022
| geometricIncorporates geometric shapes within the map's visual design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
1 vote
1 vote
3.0★
4 votes
4 votes
2.5★
1 vote
1 vote
2.0★
3 votes
3 votes
1.5★
1 vote
1 vote
1.0★
1 vote
1 vote
0.5★
1 vote
1 vote
0.0★
3 votes
3 votes
Rating: 2.06 / 5.00 from 16 votes
Ranking: #1684 for 2022
Ranking: #1684 for 2022
| jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo. |
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5.0★
1 vote
1 vote
4.5★
1 vote
1 vote
4.0★
1 vote
1 vote
3.5★
1 vote
1 vote
3.0★
3 votes
3 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.17 / 5.00 from 8 votes
Ranking: #847 for 2022, #8327 overall
Ranking: #847 for 2022, #8327 overall
| aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts. |
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5.0★
0 votes
0 votes
4.5★
1 vote
1 vote
4.0★
0 votes
0 votes
3.5★
2 votes
2 votes
3.0★
3 votes
3 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 2.93 / 5.00 from 9 votes
Ranking: #806 for 2022, #7960 overall
Ranking: #806 for 2022, #7960 overall
| aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo. |
|---|
5.0★
0 votes
0 votes
4.5★
1 vote
1 vote
4.0★
0 votes
0 votes
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0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
3 votes
3 votes
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0 votes
0 votes
1.5★
1 vote
1 vote
1.0★
0 votes
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0 votes
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1 vote
1 vote
5.0★
0 votes
0 votes
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0 votes
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0 votes
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0 votes
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3.0★
3 votes
3 votes
2.5★
0 votes
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0 votes
0 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
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0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.59 / 5.00 from 4 votes
5.0★
0 votes
0 votes
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0 votes
0 votes
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0 votes
0 votes
3.5★
1 vote
1 vote
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1 vote
1 vote
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0 votes
0 votes
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0 votes
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1.0★
0 votes
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0.0★
0 votes
0 votes
Rating: 3.29 / 5.00 from 2 votes
5.0★
0 votes
0 votes
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0 votes
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0 votes
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0 votes
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0 votes
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1 vote
1 vote
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0.0★
0 votes
0 votes
Rating: 2.50 / 5.00 from 1 votes
5.0★
0 votes
0 votes
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0 votes
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0 votes
0 votes
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0 votes
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0 votes
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2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.50 / 5.00 from 1 votes
