Lite Show Magic (t+pazolite vs C-Show) - Crack Traxxxx by Fatfan Kolek
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Rating: 2.91 / 5.00 from 26 votes
Ranking: #173 for 2015, #2669 overall
Ranking: #173 for 2015, #2669 overall
| geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo. |
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5.0★
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4.5★
0 votes
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4.0★
1 vote
1 vote
3.5★
1 vote
1 vote
3.0★
3 votes
3 votes
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2 votes
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1 vote
1 vote
1.5★
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1.0★
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0.5★
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0.0★
1 vote
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5.0★
1 vote
1 vote
4.5★
1 vote
1 vote
4.0★
4 votes
4 votes
3.5★
5 votes
5 votes
3.0★
3 votes
3 votes
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2.0★
2 votes
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1.5★
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0.5★
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0.0★
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Rating: 3.40 / 5.00 from 16 votes
Ranking: #158 for 2015, #2518 overall
Ranking: #158 for 2015, #2518 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo. |
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Rating: 3.00 / 5.00 from 4 votes
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Rating: 3.00 / 5.00 from 1 votes
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Rating: 3.00 / 5.00 from 1 votes
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| contributors: olc, Constantine, Oolt cloud, shizume
