Highest Rated Maps of 2024
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#901
PSYQUI - Still in my heart feat. Punipuni Denki
i want u so bad. 6.48*
Apr 13th, 2024
LeCandy and Kyuuchie
i want u so bad. 6.48*
Apr 13th, 2024
LeCandy and Kyuuchie
2.70
/ 5.00 from
6 votes
#902
tsunamix - Gensou wa Hakanaki Watashi no Tame ni -Shinroku-
Phantasm 5.53*
Jul 3rd, 2024
Sanch-KK
marathon A map with a drain time of over 5 minutes. , tournament custom A custom map for a playing tournament.
Phantasm 5.53*
Jul 3rd, 2024
Sanch-KK
marathon A map with a drain time of over 5 minutes. , tournament custom A custom map for a playing tournament.
3.66
/ 5.00 from
5 votes
#904
2.53
/ 5.00 from
13 votes
#905
3.68
/ 5.00 from
5 votes
#906
2.73
/ 5.00 from
8 votes
#907
4.15
/ 5.00 from
5 votes
#908
3.10
/ 5.00 from
5 votes
#909
3.10
/ 5.00 from
5 votes
#910
3.57
/ 5.00 from
5 votes
#912
George Gershwin - Rhapsody in Blue (Performed by the Philharmonia Orchestra)
Tribute to Stefan 10.46*
Oct 30th, 2024
Woey
gungathon A map with a drain time of over 10 minutes. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , slidershapes Uses a large variety of slider designs. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , chaotic Unpredictable map design, often testing unusual skillsets. , playfield usage Includes deliberate use of the playfield within the map design.
Tribute to Stefan 10.46*
Oct 30th, 2024
Woey
gungathon A map with a drain time of over 10 minutes. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , slidershapes Uses a large variety of slider designs. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , chaotic Unpredictable map design, often testing unusual skillsets. , playfield usage Includes deliberate use of the playfield within the map design.
5.00
/ 5.00 from
4 votes
#913
2.58
/ 5.00 from
6 votes
#915
3.50
/ 5.00 from
5 votes
#916
3.72
/ 5.00 from
5 votes
#917
Turbo - PADORU / PADORU
Sonnyc's Expert 6.03*
Dec 12th, 2024
Sonnyc
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , geometric Incorporates geometric shapes within the map's visual design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Sonnyc's Expert 6.03*
Dec 12th, 2024
Sonnyc
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , geometric Incorporates geometric shapes within the map's visual design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.46
/ 5.00 from
7 votes
#918
capitaro - Tenshinranman High Collar Hime
Ix's Inner Oni 5.56*
Aug 31st, 2024
Ixcors
tournament custom A custom map for a playing tournament.
Ix's Inner Oni 5.56*
Aug 31st, 2024
Ixcors
tournament custom A custom map for a playing tournament.
3.72
/ 5.00 from
6 votes
#919
3.32
/ 5.00 from
5 votes
#920
YOASOBI - Adventure
Arushii's Insane 4.54*
Dec 25th, 2024
Arushii
simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , freeform An unrestrained and loose approach towards visual structure.
Arushii's Insane 4.54*
Dec 25th, 2024
Arushii
simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , freeform An unrestrained and loose approach towards visual structure.
3.09
/ 5.00 from
5 votes
#921
Iyowa feat. Adachi Rei - Heat abnormal
Deppy's Anomalous Expert 6.08*
Jan 11th, 2024
Deppyforce
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , chaotic Unpredictable map design, often testing unusual skillsets.
Deppy's Anomalous Expert 6.08*
Jan 11th, 2024
Deppyforce
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , chaotic Unpredictable map design, often testing unusual skillsets.
2.68
/ 5.00 from
27 votes
#922
3.00
/ 5.00 from
5 votes
#923
3.29
/ 5.00 from
5 votes
#924
Dark PHOENiX - Yuuga ni Sakase, Sumizome no Sakura
Untouchable Hidden Border 5.67*
Feb 15th, 2024
Muziyami
tournament custom A custom map for a playing tournament.
Untouchable Hidden Border 5.67*
Feb 15th, 2024
Muziyami
tournament custom A custom map for a playing tournament.
2.57
/ 5.00 from
6 votes
#925
3.39
/ 5.00 from
5 votes
#928
Fireflight - Unbreakable (Sped Up & Cut Ver.)
Icekalt and Stratos's Another 5.01*
Feb 5th, 2024
Icekalt and Stratos
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , storyboard Contains a storyboard that enhances gameplay experience.
Icekalt and Stratos's Another 5.01*
Feb 5th, 2024
Icekalt and Stratos
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , storyboard Contains a storyboard that enhances gameplay experience.
2.43
/ 5.00 from
7 votes
#929
3.56
/ 5.00 from
5 votes
#930
2.50
/ 5.00 from
8 votes
#931
2.41
/ 5.00 from
9 votes
#932
3.38
/ 5.00 from
5 votes
#934
3.84
/ 5.00 from
5 votes
#935
Internet Girl - popstar (w/ angelus)
Downfall 5.57*
May 2nd, 2024
Mosebye
mapping contest An entry for a mapping contest.
Downfall 5.57*
May 2nd, 2024
Mosebye
mapping contest An entry for a mapping contest.
2.71
/ 5.00 from
6 votes
#936
Rish feat. Choko - Hidari Click ga Osenai
Not Classic Extra 7.74*
Jun 13th, 2024
Len
progression Contains a gradual advancement in difficulty or concept across the map. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
Not Classic Extra 7.74*
Jun 13th, 2024
Len
progression Contains a gradual advancement in difficulty or concept across the map. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
2.84
/ 5.00 from
7 votes
#938
2.41
/ 5.00 from
8 votes
#941
Drop - Granat
Drop's Granat 5.04*
Jun 14th, 2024
[ Drop ]
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Drop's Granat 5.04*
Jun 14th, 2024
[ Drop ]
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.42
/ 5.00 from
6 votes
#942
2.90
/ 5.00 from
5 votes
#943
4.50
/ 5.00 from
4 votes
#945
3.73
/ 5.00 from
5 votes
#947
3.62
/ 5.00 from
5 votes
#948
II-L - PIONEER-4
VASTLY'S EXPERT 5.79*
Aug 24th, 2024
vastly
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , geometric Incorporates geometric shapes within the map's visual design. , freeform An unrestrained and loose approach towards visual structure.
VASTLY'S EXPERT 5.79*
Aug 24th, 2024
vastly
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , geometric Incorporates geometric shapes within the map's visual design. , freeform An unrestrained and loose approach towards visual structure.
4.04
/ 5.00 from
5 votes
#950
2.57
/ 5.00 from
6 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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