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Zektbach - L'erisia (Primary Logic) by Luscent

Mapset info
Ranked: Apr 22nd, 2024
Average Rating: 3.05 / 5.00 from 65 votes
Instrumental Video Game
Nominators
Ascended 455-38B


5.0★
1 vote
4.5★
2 votes
4.0★
2 votes
3.5★
3 votes
3.0★
6 votes
2.5★
3 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 3.19 / 5.00 from 19 votes
Ranking: #179 for 2024, #2162 overall
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.

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5.0★
2 votes
4.5★
1 vote
4.0★
4 votes
3.5★
6 votes
3.0★
1 vote
2.5★
3 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 3.28 / 5.00 from 19 votes
Ranking: #200 for 2024, #2428 overall
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.

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sstari's Extreme 7.47*
mapped by sstari
5.0★
1 vote
4.5★
0 votes
4.0★
2 votes
3.5★
2 votes
3.0★
5 votes
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
2 votes
Rating Distribution
Rating: 2.80 / 5.00 from 13 votes
Ranking: #450 for 2024, #5212 overall
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.

separate your tags with commas
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
5 votes
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 2.59 / 5.00 from 7 votes
Ranking: #882 for 2024
collabA map with two or more associated mappers.

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Collab Extra 6.62*
mapped by Luscent and zekk
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
3 votes
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.86 / 5.00 from 4 votes
collabA map with two or more associated mappers.

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nanoya's Insane 4.95*
mapped by bsm
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
3 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.50 / 5.00 from 3 votes

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Enon's Hard 3.75*
mapped by Enon

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Normal 2.87*

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| contributors: shizume

Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



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Comments (10)

Blue Dragon OMDB patron

i mapped my diff in like 3 hours as a stream practice map for myself i have no idea how it got ranked

> stream practice
> look inside
> aim map

erm why the fuck are people dting this exactly

wait what is bro cooking fr

erm what the flip

ground zero

does anyone know of any songs similar to this i kinda need More of this stuff

kosi OMDB patron

i can't put my finger on why but rollpan diff feels so good

rollpan diff is kinda hard for me to judge, cuz on the one hand I wish it didn't look that messy in the editor, but when I played it (pp aside) it truly felt like a speed map in a way not many other maps do.

The progression was pretty cool


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