Zektbach - L'erisia (Primary Logic) by Luscent
5.0★
1 vote
1 vote
4.5★
2 votes
2 votes
4.0★
2 votes
2 votes
3.5★
3 votes
3 votes
3.0★
7 votes
7 votes
2.5★
3 votes
3 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 3.06 / 5.00 from 21 votes
Ranking: #176 for 2024, #2164 overall
Ranking: #176 for 2024, #2164 overall
| simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less. |
|---|
5.0★
2 votes
2 votes
4.5★
1 vote
1 vote
4.0★
4 votes
4 votes
3.5★
6 votes
6 votes
3.0★
1 vote
1 vote
2.5★
3 votes
3 votes
2.0★
1 vote
1 vote
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 3.17 / 5.00 from 20 votes
Ranking: #206 for 2024, #2502 overall
Ranking: #206 for 2024, #2502 overall
| simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes. |
|---|
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
2 votes
2 votes
3.5★
2 votes
2 votes
3.0★
5 votes
5 votes
2.5★
2 votes
2 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
3 votes
3 votes
Rating: 2.57 / 5.00 from 15 votes
Ranking: #759 for 2024, #8689 overall
Ranking: #759 for 2024, #8689 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less. |
|---|
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
5 votes
5 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 2.59 / 5.00 from 7 votes
Ranking: #885 for 2024
Ranking: #885 for 2024
| collabA map with two or more associated mappers. |
|---|
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
3 votes
3 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
3 votes
3 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.50 / 5.00 from 3 votes
| contributors: shizume
Related beatmaps to BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings

rollpan diff is kinda hard for me to judge, cuz on the one hand I wish it didn't look that messy in the editor, but when I played it (pp aside) it truly felt like a speed map in a way not many other maps do.
The progression was pretty cool
does anyone know of any songs similar to this i kinda need More of this stuff
ground zero
erm what the flip
wait what is bro cooking fr
erm why the fuck are people dting this exactly
> stream practice
> look inside
> aim map
i mapped my diff in like 3 hours as a stream practice map for myself i have no idea how it got ranked
02:56:839 (1,2,3,4,5,6,1,2,3,4,5) -