TJ.hangneil - Kamui by Cellina
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
2 votes
2 votes
3.5★
5 votes
5 votes
3.0★
6 votes
6 votes
2.5★
1 vote
1 vote
2.0★
2 votes
2 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 3.10 / 5.00 from 17 votes
Ranking: #297 for 2023, #2900 overall
Ranking: #297 for 2023, #2900 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
5.0★
1 vote
1 vote
4.5★
3 votes
3 votes
4.0★
6 votes
6 votes
3.5★
7 votes
7 votes
3.0★
3 votes
3 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.69 / 5.00 from 21 votes
Ranking: #76 for 2023, #1186 overall
Ranking: #76 for 2023, #1186 overall
| symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
5.0★
1 vote
1 vote
4.5★
1 vote
1 vote
4.0★
4 votes
4 votes
3.5★
4 votes
4 votes
3.0★
3 votes
3 votes
2.5★
1 vote
1 vote
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
This difficulty has been blacklisted from OMDB charts.
Ratings on this difficulty are private.
Ratings on this difficulty are private.
5.0★
1 vote
1 vote
4.5★
1 vote
1 vote
4.0★
10 votes
10 votes
3.5★
4 votes
4 votes
3.0★
0 votes
0 votes
2.5★
2 votes
2 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.63 / 5.00 from 19 votes
Ranking: #156 for 2023, #1784 overall
Ranking: #156 for 2023, #1784 overall
| simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
2 votes
2 votes
3.0★
2 votes
2 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 2.91 / 5.00 from 6 votes
Ranking: #1393 for 2023
Ranking: #1393 for 2023
| simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
Related beatmaps to BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings

02:02:312 (1) - revolutionary on beomsan's diff
Truth
damn
bro thinks he natsume Rin
luscent's diff is clean/simple as expected but no idea how it's 6* LOL
as a player i wish that epreus' diff had more stuff like 02:19:454 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - instead of how the rest of the map works, it just feels player-unfriendly and not really fun to master as a "gimmick" map
beomsan's diff starts out really nicely as a sort of nod to 7odoa's original but then it starts going ham and i don't really get why it changes so drastically
panda's diff was surprisingly really fun and enjoyable, even the most seemingly unhinged patterns were comfy to play
top diff is alright
giggled at 01:33:740 (1,2,1,2,3,4,1,2,3,1,2,1,2,3,4) - deviouspanda's
mfffghhhhh hook slider
cellina, beomsan, deviouspanda, luscent's diff : fun
_epreus' diff : funny
enjoyable map
this rules