Seiryu - Ultramarine by RLC
Mapset Information
Submitted: Jul 27th, 2013
Average Rating: 3.70 / 5.00 from 58 votes
Instrumental Video Game
Loved Mapset
Average Rating: 3.70 / 5.00 from 58 votes
Instrumental Video Game
Loved Mapset
Featured in
UKCC 2
5.0★
2 votes
2 votes
4.5★
2 votes
2 votes
4.0★
5 votes
5 votes
3.5★
6 votes
6 votes
3.0★
5 votes
5 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 3.43 / 5.00 from 22 votes
Ranking: #67 for 2013, #1398 overall
Ranking: #67 for 2013, #1398 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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Featured in
TP
5.0★
7 votes
7 votes
4.5★
8 votes
8 votes
4.0★
7 votes
7 votes
3.5★
2 votes
2 votes
3.0★
2 votes
2 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 4.12 / 5.00 from 27 votes
Ranking: #23 for 2013, #254 overall
Ranking: #23 for 2013, #254 overall
| wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
2 votes
2 votes
3.5★
5 votes
5 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 0.00 / 5.00 from 1 votes
Related beatmaps to BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings

WTF this is so wacked out
doomsday
the yf diff was mapped in late 2016
this yf diff is time travelling
this is a bit before fanzhen finds his first signature visual style, but it's still a great map, and lots of fun to play.
big fan of the way he chooses to map this melody here 02:04:598 (1,2,1,2,1,2,1,2) - with the cute low ds doubles.
03:23:132 (1,2,3,4,5,1,2,3) - two sets of triangle patterns here; love how he insists on the same structure for both, even though the second one now has a note on the last sliderend.
my favorite pattern in this map has always been this little transition pattern here 01:39:781 (1,2,3,1,2,3) - . using visuals to draw a rhythmic parallel between two ostensibly unrelated sounds, creating a new musical structure.