Highest Rated Maps of 2024
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#51
Shounen Radio - uen
Muya's EX 5.86*
Jun 19th, 2024
Muya
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Muya's EX 5.86*
Jun 19th, 2024
Muya
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.70
from
28 votes
#52
Oohashi Takuya (from Sukima Switch) - Katamari on the Wings
OK MR. SUNSHINE 6.34*
Jan 14th, 2024
melonboy
tournament customA custom map for a playing tournament., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
OK MR. SUNSHINE 6.34*
Jan 14th, 2024
melonboy
tournament customA custom map for a playing tournament., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.56
from
52 votes
#53
Sobrem x Silentroom - Random
seros & ak74's Dadaism 6.88*
Apr 21st, 2024
ak74 and seros
collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
seros & ak74's Dadaism 6.88*
Apr 21st, 2024
ak74 and seros
collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
3.55
from
55 votes
#54
LOLUET x yoei. - roots
intension 7.40*
Nov 3rd, 2024
seros
progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
intension 7.40*
Nov 3rd, 2024
seros
progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
3.65
from
31 votes
#55
SWAN K feat. Asuka M - LOVE B.B.B
LIA's Extreme 6.60*
Jul 29th, 2024
chenLia
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
LIA's Extreme 6.60*
Jul 29th, 2024
chenLia
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
3.58
from
41 votes
#56
kous - Sumire no Ehon (siinamota yoiko no nurie Remix)
Hepatica 5.76*
Jan 4th, 2024
Renumi
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
Hepatica 5.76*
Jan 4th, 2024
Renumi
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
3.53
from
55 votes
#57
New Order - Blue Monday
How does it feel? 5.74*
Jun 6th, 2024
Blue Dragon
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
How does it feel? 5.74*
Jun 6th, 2024
Blue Dragon
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.58
from
39 votes
#58
Nekomata Master+ - Spiral2005
Superstar 5.08*
Mar 26th, 2024
Chaoslitz
tournament customA custom map for a playing tournament., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Superstar 5.08*
Mar 26th, 2024
Chaoslitz
tournament customA custom map for a playing tournament., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.56
from
43 votes
#59
Daft Punk - Crescendolls
Discovery 5.37*
Aug 26th, 2024
wyit
repetitionFeatures the use of recognizable identical patterns or gameplay elements., progressionContains a gradual advancement in difficulty or concept across the map., gimmickFocused on a single unique design or gameplay idea.
Discovery 5.37*
Aug 26th, 2024
wyit
repetitionFeatures the use of recognizable identical patterns or gameplay elements., progressionContains a gradual advancement in difficulty or concept across the map., gimmickFocused on a single unique design or gameplay idea.
3.52
from
51 votes
#60
zts - miragecoordinator
Collab 4.84*
Feb 25th, 2024
Kecco, -kevincela-, Reiji-RJ, Leader, Damnae and Nemis
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
Collab 4.84*
Feb 25th, 2024
Kecco, -kevincela-, Reiji-RJ, Leader, Damnae and Nemis
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.60
from
35 votes
#61
Chat Pile - grimace_smoking_weed.jpeg
psychosis 5.60*
Oct 23rd, 2024
a bat
marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
psychosis 5.60*
Oct 23rd, 2024
a bat
marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.49
from
65 votes
#62
Sampling Masters MEGA - Rotter Tarmination
Another 7.55*
Apr 7th, 2024
Luscent
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Another 7.55*
Apr 7th, 2024
Luscent
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.63
from
27 votes
#63
nobodyknows+ - Imaike Samba
Expert 6.77*
Nov 19th, 2024
Deca
freeformAn unrestrained and loose approach towards visual structure., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Expert 6.77*
Nov 19th, 2024
Deca
freeformAn unrestrained and loose approach towards visual structure., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.60
from
32 votes
#64
Sobrem x Silentroom - Random
yf's Sonata Movements 7.55*
Apr 21st, 2024
yf_bmp
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
yf's Sonata Movements 7.55*
Apr 21st, 2024
yf_bmp
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.56
from
39 votes
#65
kors k - Love Is Eternity (Original Extended Ver.)
Marathon 5.73*
Dec 30th, 2024
aspen
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
Marathon 5.73*
Dec 30th, 2024
aspen
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.47
from
65 votes
#66
Camellia - Literal Crystal In The Cyphisonia
2053 7.80*
Oct 3rd, 2024
Atlust
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., marathonA map with a drain time of over 5 minutes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
2053 7.80*
Oct 3rd, 2024
Atlust
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., marathonA map with a drain time of over 5 minutes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.62
from
25 votes
#67
moff-P - flash back,0217
insane 4.50*
Jan 20th, 2024
fllecc
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
insane 4.50*
Jan 20th, 2024
fllecc
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.63
from
24 votes
#68
Hum - Stars
Orbit 5.77*
Feb 5th, 2024
wyit
marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
Orbit 5.77*
Feb 5th, 2024
wyit
marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
3.43
from
80 votes
#69
BilliumMoto - Amethyst Aurora
Feather Flash 8.46*
Sep 18th, 2024
fanzhen0019
tournament customA custom map for a playing tournament., repetitionFeatures the use of recognizable identical patterns or gameplay elements., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Feather Flash 8.46*
Sep 18th, 2024
fanzhen0019
tournament customA custom map for a playing tournament., repetitionFeatures the use of recognizable identical patterns or gameplay elements., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.64
from
21 votes
#70
Hanatan - Omoide Kakera
Senseabel's Irregular 6.72*
Sep 3rd, 2024
Senseabel
wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
Senseabel's Irregular 6.72*
Sep 3rd, 2024
Senseabel
wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.56
from
33 votes
#71
t+pazolite feat. Rizna - Distorted Lovesong (Full Ver.)
.. / .-.. --- ...- . / -.-- --- ..- 9.59*
Dec 29th, 2024
Blue Dragon
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
.. / .-.. --- ...- . / -.-- --- ..- 9.59*
Dec 29th, 2024
Blue Dragon
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.63
from
22 votes
#72
Five Star Hotel - Parallel Deserts
FFFIVEFIVEFIVEFIVEFIVEFIVEFIVEFIVE 6.90*
Jun 22nd, 2024
zglock
chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
FFFIVEFIVEFIVEFIVEFIVEFIVEFIVEFIVE 6.90*
Jun 22nd, 2024
zglock
chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.53
from
35 votes
#73
Camellia - Routing
ScubDomino's Special 6.31*
May 15th, 2024
Scub
techTests uncommon skills., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
ScubDomino's Special 6.31*
May 15th, 2024
Scub
techTests uncommon skills., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.51
from
36 votes
#74
Soleily - Renatus
Reborn 6.48*
Jan 18th, 2024
pewdekz
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Reborn 6.48*
Jan 18th, 2024
pewdekz
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.48
from
46 votes
#75
tv room - Take A Hike
the cool reprieve of a summer sunset 6.59*
Apr 4th, 2024
piklopedia
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
the cool reprieve of a summer sunset 6.59*
Apr 4th, 2024
piklopedia
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.59
from
29 votes
#76
SWAN K feat. Asuka M - LOVE B.B.B
rHO's Mercury in Pisces 6.89*
Jul 29th, 2024
yiyi
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
rHO's Mercury in Pisces 6.89*
Jul 29th, 2024
yiyi
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.47
from
45 votes
#77
LSD and the Search for God - Starting Over
Insane 4.30*
Apr 18th, 2024
fllecc
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 4.30*
Apr 18th, 2024
fllecc
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.84
from
21 votes
#78
Sonoda Umi (CV: Mimori Suzuko) - Yuuki no Reason
Expert 6.13*
May 17th, 2024
Guy
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Expert 6.13*
May 17th, 2024
Guy
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.57
from
26 votes
#79
Serani Poji - where is smiley?
? 5.08*
Jun 18th, 2024
ac8129464363
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
? 5.08*
Jun 18th, 2024
ac8129464363
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.58
from
27 votes
#80
SWAN K feat. Asuka M - LOVE B.B.B
kiryu's Extra 5.81*
Jul 29th, 2024
z1085684963
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
kiryu's Extra 5.81*
Jul 29th, 2024
z1085684963
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.83
from
21 votes
#81
25-ji, Nightcord de. x KAITO - Heat abnormal
El Nino 6.93*
Aug 9th, 2024
Mocaotic
geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
El Nino 6.93*
Aug 9th, 2024
Mocaotic
geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.51
from
34 votes
#82
Playboi Carti - R.I.P. (Cut Ver.)
DIE LIT 5.94*
Nov 2nd, 2024
jamesjan3
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
DIE LIT 5.94*
Nov 2nd, 2024
jamesjan3
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
3.57
from
24 votes
#83
Nero vs. After School - Sound In Motion vs. AH
Extra 6.12*
Apr 23rd, 2024
galvenize
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 6.12*
Apr 23rd, 2024
galvenize
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.45
from
41 votes
#84
-45 - Crimsonic dimension
Phantasm 5.37*
Feb 7th, 2024
Sanch-KK
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., marathonA map with a drain time of over 5 minutes.
Phantasm 5.37*
Feb 7th, 2024
Sanch-KK
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., marathonA map with a drain time of over 5 minutes.
3.36
from
100 votes
#85
Thirty Seconds To Mars - The Kill (Bury Me)
Heartbroken Extra 6.11*
Sep 3rd, 2024
kelinimo
storyboardContains a storyboard that enhances gameplay experience., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Heartbroken Extra 6.11*
Sep 3rd, 2024
kelinimo
storyboardContains a storyboard that enhances gameplay experience., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.52
from
23 votes
#86
Sakuzyo feat. Hatsune Miku - ChaiN De/structioN (siilento's solid remix)
Expert 5.83*
Feb 5th, 2024
toybot
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Expert 5.83*
Feb 5th, 2024
toybot
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.47
from
31 votes
#87
tofubeats - CANDYYYLAND feat. LIZ (Pa's Lam System Remix)
fanzhen's Extra 6.74*
Apr 8th, 2024
fanzhen0019
repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
fanzhen's Extra 6.74*
Apr 8th, 2024
fanzhen0019
repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.46
from
31 votes
#88
Little Non - Hanamaru*Sensation
AMA's*Extra 6.81*
Dec 12th, 2024
Mirash, allein and App
collabA map with two or more associated mappers., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
AMA's*Extra 6.81*
Dec 12th, 2024
Mirash, allein and App
collabA map with two or more associated mappers., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.51
from
26 votes
#89
ILLIT - Magnetic
You, you, you, you 5.42*
Apr 6th, 2024
mnyui
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
You, you, you, you 5.42*
Apr 6th, 2024
mnyui
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.50
from
26 votes
#90
Parannoul - Gold River
nnoul 6.81*
Oct 31st, 2024
dakiwii
marathonA map with a drain time of over 5 minutes., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
nnoul 6.81*
Oct 31st, 2024
dakiwii
marathonA map with a drain time of over 5 minutes., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.46
from
27 votes
#91
Beyonce - CUFF IT
Effervescent 5.35*
Feb 11th, 2024
DeviousPanda
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament., storyboardContains a storyboard that enhances gameplay experience.
Effervescent 5.35*
Feb 11th, 2024
DeviousPanda
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament., storyboardContains a storyboard that enhances gameplay experience.
3.43
from
35 votes
#92
SWAN K feat. Asuka M - LOVE B.B.B
dksslqj's Another 5.53*
Jul 29th, 2024
Nakagawa-Kanon
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
dksslqj's Another 5.53*
Jul 29th, 2024
Nakagawa-Kanon
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.45
from
29 votes
#93
USAO - Knight Rider
RLC's Extra 6.30*
Oct 24th, 2024
RLC
simpleAccessible and straightforward map design., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
RLC's Extra 6.30*
Oct 24th, 2024
RLC
simpleAccessible and straightforward map design., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.46
from
27 votes
#94
void - Just Hold on (To All Fighters)
pip & enryotoki's euphoric lieselotte 6.91*
Apr 2nd, 2024
pip and Ysfellte Nor
collabA map with two or more associated mappers., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
pip & enryotoki's euphoric lieselotte 6.91*
Apr 2nd, 2024
pip and Ysfellte Nor
collabA map with two or more associated mappers., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.34
from
69 votes
#95
irohaRingo feat. flower - Why I hate you
Verdict 10.38*
Dec 16th, 2024
Ryuusei Aika
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., chaoticUnpredictable map design, often testing unusual skillsets., complex svFeatures large changes in slider velocity., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., high svFeatures prominent high slider velocity usage as a key part of map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Verdict 10.38*
Dec 16th, 2024
Ryuusei Aika
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., chaoticUnpredictable map design, often testing unusual skillsets., complex svFeatures large changes in slider velocity., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., high svFeatures prominent high slider velocity usage as a key part of map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.45
from
27 votes
#96
Horie Yui - Asymmetry
Collab Extra 5.69*
May 16th, 2024
ShiraKai and N a s y a
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
Collab Extra 5.69*
May 16th, 2024
ShiraKai and N a s y a
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
3.51
from
24 votes
#97
Nightcore - Angel of Darkness
1211752329681777777777777777777777 6.88*
Mar 13th, 2024
chenLia
tournament customA custom map for a playing tournament.
1211752329681777777777777777777777 6.88*
Mar 13th, 2024
chenLia
tournament customA custom map for a playing tournament.
4.24
from
18 votes
#98
The Sundays - My Finest Hour
Extra 6.09*
Dec 1st, 2024
giyokon
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., custom skinUtilizes custom skin elements and graphics., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Extra 6.09*
Dec 1st, 2024
giyokon
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., custom skinUtilizes custom skin elements and graphics., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.85
from
20 votes
#99
The Microphones - The Glow, Pt. 2
Insane 5.11*
Mar 14th, 2024
Mirash
simpleAccessible and straightforward map design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 5.11*
Mar 14th, 2024
Mirash
simpleAccessible and straightforward map design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.72
from
20 votes
#100
tofubeats - CANDYYYLAND feat. LIZ (Pa's Lam System Remix)
Nathan's Extra 6.08*
Apr 8th, 2024
Nathan
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
Nathan's Extra 6.08*
Apr 8th, 2024
Nathan
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.72
from
21 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality. Click here to read more!
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