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Highest Rated Maps of 2007

#101
Capcom Sound Team - Street Fighter 2 Megamix
Hard 2.97*
Dec 11th, 2007
EiJi
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., marathonA map with a drain time of over 5 minutes.
1.92 from 4 votes
#102
Hirano Aya - Hare Hare Yukai
Easy 1.75*
Nov 25th, 2007
Kharl
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
1.93 from 5 votes
#103
- Speed Over Beethoven
Normal 3.03*
Oct 19th, 2007
Echo
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
1.91 from 4 votes
#104
Sambomaster - Sekai wa Sore wo Ai to Yobunda ze
Normal 3.39*
Oct 12th, 2007
ZZT the Fifth
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.11 from 7 votes
#105
Jamiroquai - Canned Heat
Cruisin' 2.63*
Nov 16th, 2007
ZZT the Fifth
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
2.76 from 3 votes
#106
Jin Senbonmatsu - AXIS
Easy 2.42*
Oct 30th, 2007
elvana
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.17 from 3 votes
#107
2.17 from 3 votes
#108
1.89 from 4 votes
#109
Laugh and Beats - Universal Dance
Hard 3.13*
Nov 8th, 2007
K-S-O
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.96 from 3 votes
#110
LAST ALLIANCE - Shissou
Normal 2.66*
Nov 11th, 2007
advancechao
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
1.88 from 4 votes
#111
The INTERNET - At The Playground
Easy 1.94*
Nov 11th, 2007
awp
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
1.88 from 4 votes
#112
Seether - Remedy
Easy 2.65*
Nov 18th, 2007
Bonesnake
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
1.88 from 4 votes
#113
Grandaddy - Jed's Other Poem
Hard 2.38*
Dec 3rd, 2007
wiicademan
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
1.86 from 4 votes
#114
Smash Mouth - All Star
Normal 2.66*
Nov 6th, 2007
Bonesnake
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.00 from 3 votes
#115
2.00 from 3 votes
#116
Jam Project - Fire Wars
Normal 2.32*
Nov 12th, 2007
Ezzpify
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.00 from 3 votes
#117
LOVERIN TAMBURIN - Aishitageru
Easy 2.34*
Dec 6th, 2007
awp
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.00 from 3 votes
#118
2.00 from 3 votes
#119
1.94 from 5 votes
#120
1.83 from 3 votes
#121
1.83 from 3 votes
#122
1.83 from 3 votes
#124
2.23 from 3 votes
#126
1.74 from 4 votes
#127
Die Aerzte - Junge
Normal 2.24*
Dec 16th, 2007
Fox
1.75 from 4 votes
#128
2.16 from 3 votes
#129
Yuko Miyamura - It's Only a Fairy Tell VerB
Normal 2.20*
Nov 18th, 2007
EiJi
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.04 from 3 votes
#130
Kishidan - One Night Carnival
Hard 3.55*
Nov 27th, 2007
ZZT the Fifth
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
1.75 from 5 votes
#131
- Christmas Memories v3
Normal 2.22*
Nov 14th, 2007
EiJi
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
1.73 from 4 votes
#133
Smash Mouth - All Star
Easy 2.23*
Nov 6th, 2007
Bonesnake
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
1.67 from 3 votes
#134
1.67 from 3 votes
#135
t+pazolite feat. - Okkusenman (Hardcore Mix)
normal 2.21*
Dec 2nd, 2007
Bonesnake
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
1.67 from 3 votes
#136
1.67 from 3 votes
#137
Die Aerzte - Junge
Hard 2.44*
Dec 16th, 2007
Fox
1.70 from 4 votes
#138
1.85 from 3 votes
#139
1.64 from 4 votes
#140
1.65 from 4 votes
#141
1.75 from 4 votes
#142
1.75 from 4 votes
#143
Earth, Wind & Fire - September
Breezin' 1.97*
Nov 30th, 2007
Jay_old
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
1.75 from 4 votes
#144
1.59 from 4 votes
#145
1.66 from 3 votes
#146
1.58 from 4 votes
#147
1.50 from 3 votes
#148
1.50 from 3 votes
#149
1.50 from 3 votes
#150
Katrina & The Waves - I'm Walking On Sunshine
Normal 2.52*
Nov 5th, 2007
Aliento
variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
1.50 from 3 votes
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