Highest Rated Maps of 2011
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#102
Susumu Hirasawa - KIRBY Mix Compilation
KIRBY Mix 5.98*
May 31st, 2011
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., gungathonA map with a drain time of over 10 minutes., multi-songContains multiple songs within the audio.
KIRBY Mix 5.98*
May 31st, 2011
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., gungathonA map with a drain time of over 10 minutes., multi-songContains multiple songs within the audio.
3.30
/ 5.00 from
14 votes
#103
3.92
/ 5.00 from
11 votes
#104
ParagonX9 - Chaoz Japan
Chaos 5.56*
Aug 24th, 2011
Musty
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
Chaos 5.56*
Aug 24th, 2011
Musty
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
2.75
/ 5.00 from
19 votes
#105
Muse - You Fucking Motherfucker
Ridiculous 5.50*
Mar 11th, 2011
Mashley
repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., geometricIncorporates geometric shapes within the map's visual design., progressionContains a gradual advancement in difficulty or concept across the map., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Ridiculous 5.50*
Mar 11th, 2011
Mashley
repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., geometricIncorporates geometric shapes within the map's visual design., progressionContains a gradual advancement in difficulty or concept across the map., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.17
/ 5.00 from
12 votes
#106
3.99
/ 5.00 from
11 votes
#107
Renard - TU4AR
Nogard 6.22*
Dec 3rd, 2011
Blue Dragon
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Nogard 6.22*
Dec 3rd, 2011
Blue Dragon
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.60
/ 5.00 from
11 votes
#108
The Prodigy - Smack My Bitch Up
Ass Kicking 5.85*
Sep 19th, 2011
whymeman
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Ass Kicking 5.85*
Sep 19th, 2011
whymeman
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
2.78
/ 5.00 from
31 votes
#109
3.81
/ 5.00 from
11 votes
#110
3.61
/ 5.00 from
10 votes
#111
Jakob Bienenhalm - LOL, Internet
Extreme 3.78*
Feb 7th, 2011
Larto
wide aimPatterns, usually jumps, with heavy use of wide angle movement.
Extreme 3.78*
Feb 7th, 2011
Larto
wide aimPatterns, usually jumps, with heavy use of wide angle movement.
2.84
/ 5.00 from
14 votes
#113
3.86
/ 5.00 from
10 votes
#117
07th Expansion - dreamenddischarger
Collab 4.09*
Aug 3rd, 2011
Natteke, Glass and La Cataline
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
Collab 4.09*
Aug 3rd, 2011
Natteke, Glass and La Cataline
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
4.30
/ 5.00 from
11 votes
#118
iNID - Pyramid Treasure
Krisom's Insane 4.04*
Oct 3rd, 2011
Krisom
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Krisom's Insane 4.04*
Oct 3rd, 2011
Krisom
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.29
/ 5.00 from
11 votes
#120
3.67
/ 5.00 from
9 votes
#122
DJ Okawari - Flower Dance (Short Ver.)
Insane 5.21*
Dec 27th, 2011
LKs
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., custom skinUtilizes custom skin elements and graphics.
Insane 5.21*
Dec 27th, 2011
LKs
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., custom skinUtilizes custom skin elements and graphics.
3.83
/ 5.00 from
11 votes
#124
Nico Nico Douga - WAWAWA SPEED mix
Marathon 5.24*
Feb 7th, 2011
Kert
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Marathon 5.24*
Feb 7th, 2011
Kert
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.07
/ 5.00 from
8 votes
#126
NotShinta - Aha?
Troll 4.65*
Jan 8th, 2011
RandomJibberish
storyboardContains a storyboard that enhances gameplay experience., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns.
Troll 4.65*
Jan 8th, 2011
RandomJibberish
storyboardContains a storyboard that enhances gameplay experience., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns.
2.69
/ 5.00 from
19 votes
#128
3.67
/ 5.00 from
9 votes
#129
KOTOKO - I can't get over your best smile
MoonCarrot 3.61*
Feb 1st, 2011
Sure and MoonFragrance
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
MoonCarrot 3.61*
Feb 1st, 2011
Sure and MoonFragrance
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
4.29
/ 5.00 from
11 votes
#133
2.89
/ 5.00 from
12 votes
#134
Hatsune Miku - Hatsune Miku no Gekishou
Prayed 5.41*
Jan 9th, 2011
DJPop
custom skinUtilizes custom skin elements and graphics.
Prayed 5.41*
Jan 9th, 2011
DJPop
custom skinUtilizes custom skin elements and graphics.
2.72
/ 5.00 from
17 votes
#136
Loos - Koi Yomi Zakura
Rin 4.94*
Aug 15th, 2011
NatsumeRin
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Rin 4.94*
Aug 15th, 2011
NatsumeRin
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.23
/ 5.00 from
9 votes
#137
An - TearVid
Another 5.40*
Dec 12th, 2011
Shiirn
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Another 5.40*
Dec 12th, 2011
Shiirn
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.50
/ 5.00 from
9 votes
#138
4.14
/ 5.00 from
8 votes
#139
kors k vs. L.E.D. - SOLID STATE SQUAD
Another 4.88*
Apr 6th, 2011
yeahyeahyeahhh and La Cataline
collabA map with two or more associated mappers., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Another 4.88*
Apr 6th, 2011
yeahyeahyeahhh and La Cataline
collabA map with two or more associated mappers., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.09
/ 5.00 from
8 votes
#140
Amuro vs Killer - Mei
Another 5.80*
Mar 19th, 2011
yeahyeahyeahhh
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Another 5.80*
Mar 19th, 2011
yeahyeahyeahhh
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.83
/ 5.00 from
8 votes
#142
Eurobeat Brony - Discord (EuroChaos Mix) ft. Odyssey
Utter Chaos 5.10*
Nov 27th, 2011
ztrot
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
Utter Chaos 5.10*
Nov 27th, 2011
ztrot
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
2.82
/ 5.00 from
11 votes
#144
3.56
/ 5.00 from
10 votes
#146
3.86
/ 5.00 from
8 votes
#149
3.71
/ 5.00 from
7 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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