Highest Rated Maps of 2011
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#101
Muse - You Fucking Motherfucker
Ridiculous 5.25*
Mar 11th, 2011
Mashley
repetition Features the use of recognizable identical patterns or gameplay elements. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , progression Contains a gradual advancement in difficulty or concept across the map. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design.
Ridiculous 5.25*
Mar 11th, 2011
Mashley
repetition Features the use of recognizable identical patterns or gameplay elements. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , progression Contains a gradual advancement in difficulty or concept across the map. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design.
3.17
/ 5.00 from
12 votes
#103
The Prodigy - Smack My Bitch Up
Ass Kicking 5.62*
Sep 19th, 2011
whymeman
repetition Features the use of recognizable identical patterns or gameplay elements. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design.
Ass Kicking 5.62*
Sep 19th, 2011
whymeman
repetition Features the use of recognizable identical patterns or gameplay elements. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design.
2.78
/ 5.00 from
31 votes
#104
3.99
/ 5.00 from
11 votes
#105
Lou Bega - Mambo No.5
Insane 3.84*
Aug 12th, 2011
Lesjuh
swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
Insane 3.84*
Aug 12th, 2011
Lesjuh
swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
3.74
/ 5.00 from
10 votes
#106
3.61
/ 5.00 from
10 votes
#107
SUPER STAR -MITSURU- - SA.YO.NA.RA. SUPER STAR
Another 5.14*
Dec 9th, 2011
yeahyeahyeahhh and Muya
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Another 5.14*
Dec 9th, 2011
yeahyeahyeahhh and Muya
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.46
/ 5.00 from
11 votes
#110
3.82
/ 5.00 from
11 votes
#111
3.86
/ 5.00 from
10 votes
#117
3.68
/ 5.00 from
9 votes
#118
07th Expansion - dreamenddischarger
Collab 4.12*
Aug 3rd, 2011
Natteke, Glass and La Cataline
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
Collab 4.12*
Aug 3rd, 2011
Natteke, Glass and La Cataline
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
4.29
/ 5.00 from
11 votes
#121
Jakob Bienenhalm - LOL, Internet
Extreme 3.69*
Feb 7th, 2011
Larto
wide aim Patterns, usually jumps, with heavy use of wide angle movement.
Extreme 3.69*
Feb 7th, 2011
Larto
wide aim Patterns, usually jumps, with heavy use of wide angle movement.
2.79
/ 5.00 from
13 votes
#122
4.31
/ 5.00 from
11 votes
#123
3.67
/ 5.00 from
9 votes
#125
4.14
/ 5.00 from
9 votes
#126
Nico Nico Douga - WAWAWA SPEED mix
Marathon 5.24*
Feb 7th, 2011
Kert
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Marathon 5.24*
Feb 7th, 2011
Kert
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.07
/ 5.00 from
8 votes
#128
An - TearVid
Another 5.23*
Dec 12th, 2011
Shiirn
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Another 5.23*
Dec 12th, 2011
Shiirn
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.50
/ 5.00 from
9 votes
#130
Renard - TU4AR
Nogard 6.22*
Dec 3rd, 2011
Froslass
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Nogard 6.22*
Dec 3rd, 2011
Froslass
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.65
/ 5.00 from
9 votes
#131
Hatsune Miku - Hatsune Miku no Gekishou
Prayed 5.38*
Jan 9th, 2011
DJPop
custom skin Utilizes custom skin elements and graphics.
Prayed 5.38*
Jan 9th, 2011
DJPop
custom skin Utilizes custom skin elements and graphics.
2.74
/ 5.00 from
16 votes
#132
3.53
/ 5.00 from
10 votes
#134
Amuro vs Killer - Mei
Another 5.80*
Mar 19th, 2011
yeahyeahyeahhh
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Another 5.80*
Mar 19th, 2011
yeahyeahyeahhh
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.83
/ 5.00 from
8 votes
#135
Eurobeat Brony - Discord (EuroChaos Mix) ft. Odyssey
Utter Chaos 5.01*
Nov 27th, 2011
ztrot
symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Utter Chaos 5.01*
Nov 27th, 2011
ztrot
symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
2.82
/ 5.00 from
11 votes
#137
3.64
/ 5.00 from
8 votes
#139
3.86
/ 5.00 from
8 votes
#140
kors k vs. L.E.D. - SOLID STATE SQUAD
Another 4.88*
Apr 6th, 2011
yeahyeahyeahhh and La Cataline
collab A map with two or more associated mappers. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Another 4.88*
Apr 6th, 2011
yeahyeahyeahhh and La Cataline
collab A map with two or more associated mappers. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.09
/ 5.00 from
8 votes
#142
Getter Jaani - Rockefeller Street (Nightcore Mix)
Andrea 3.64*
Aug 6th, 2011
Andrea
simple Accessible and straightforward map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Andrea 3.64*
Aug 6th, 2011
Andrea
simple Accessible and straightforward map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
2.65
/ 5.00 from
18 votes
#144
4.37
/ 5.00 from
7 votes
#145
3.71
/ 5.00 from
7 votes
#147
2.83
/ 5.00 from
11 votes
#148
3.64
/ 5.00 from
9 votes
#149
DJ Sadan - Theme of Laura
Insane 4.19*
Nov 15th, 2011
IceBeam
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
Insane 4.19*
Nov 15th, 2011
IceBeam
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.74
/ 5.00 from
7 votes
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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