Highest Rated Maps of 2012
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#101
bj.HaLo - Ende
Another 6.11*
Nov 28th, 2012
galvenize
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Another 6.11*
Nov 28th, 2012
galvenize
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
4.03
/ 5.00 from
16 votes
#103
Nico Nico Chorus - Leia
Collab 5.33*
Mar 27th, 2012
happy30 and Natteke
collab A map with two or more associated mappers.
Collab 5.33*
Mar 27th, 2012
happy30 and Natteke
collab A map with two or more associated mappers.
3.35
/ 5.00 from
22 votes
#105
Hatsune Miku - Atama no Taisou
Lucifer x 0108 6.31*
Apr 20th, 2012
Louis Cyphre and val0108
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , collab A map with two or more associated mappers. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Lucifer x 0108 6.31*
Apr 20th, 2012
Louis Cyphre and val0108
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , collab A map with two or more associated mappers. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.08
/ 5.00 from
22 votes
#106
The Ghost Of 3.13 - Forgotten
grumd 6.55*
Sep 22nd, 2012
grumd
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
grumd 6.55*
Sep 22nd, 2012
grumd
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.01
/ 5.00 from
23 votes
#107
DJ Genericname - Dear You
Dear Rei 3.63*
Feb 21st, 2012
Reiji-RJ
simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Dear Rei 3.63*
Feb 21st, 2012
Reiji-RJ
simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.77
/ 5.00 from
17 votes
#108
3.67
/ 5.00 from
16 votes
#110
Kitamura Eri - Be Starters!
Insane 4.81*
Jan 12th, 2012
xsrsbsns
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Insane 4.81*
Jan 12th, 2012
xsrsbsns
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.98
/ 5.00 from
16 votes
#113
3.86
/ 5.00 from
17 votes
#116
3.82
/ 5.00 from
17 votes
#117
3.15
/ 5.00 from
19 votes
#119
Memme - BSPower Explosion
0108 5.91*
Aug 9th, 2012
val0108
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs.
0108 5.91*
Aug 9th, 2012
val0108
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs.
3.48
/ 5.00 from
17 votes
#120
Julian Smith - Racist Coffee
Insane 4.08*
Feb 19th, 2012
RobotoRaccoon
repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Insane 4.08*
Feb 19th, 2012
RobotoRaccoon
repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.12
/ 5.00 from
20 votes
#122
3.55
/ 5.00 from
16 votes
#127
3.71
/ 5.00 from
16 votes
#128
Hatsune Miku - Atama no Taisou
Nogard 7.53*
Apr 20th, 2012
Froslass
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , geometric Incorporates geometric shapes within the map's visual design.
Nogard 7.53*
Apr 20th, 2012
Froslass
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , geometric Incorporates geometric shapes within the map's visual design.
2.94
/ 5.00 from
47 votes
#129
3.56
/ 5.00 from
15 votes
#131
Komiya Mao - Midnight Driving
Another 4.51*
Jan 8th, 2012
Alace
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design.
Another 4.51*
Jan 8th, 2012
Alace
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design.
4.01
/ 5.00 from
15 votes
#132
Mitani Nana - Shiroi Yuki no Princess ha ...
Collab 5.08*
Jan 15th, 2012
Kotone and bakabaka
collab A map with two or more associated mappers.
Collab 5.08*
Jan 15th, 2012
Kotone and bakabaka
collab A map with two or more associated mappers.
3.91
/ 5.00 from
13 votes
#133
S-C-U - yellow head joe
Extreme 5.35*
Jun 19th, 2012
LKs
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Extreme 5.35*
Jun 19th, 2012
LKs
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.08
/ 5.00 from
17 votes
#134
3.98
/ 5.00 from
14 votes
#138
KIEN - La Grand Bleu
SHD 5.11*
May 8th, 2012
Snow Note
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
SHD 5.11*
May 8th, 2012
Snow Note
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
2.88
/ 5.00 from
35 votes
#139
4.11
/ 5.00 from
14 votes
#140
S3RL - Pika Girl
Insane 4.81*
Feb 9th, 2012
Takuya
simple Accessible and straightforward map design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , custom skin Utilizes custom skin elements and graphics. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in.
Insane 4.81*
Feb 9th, 2012
Takuya
simple Accessible and straightforward map design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , custom skin Utilizes custom skin elements and graphics. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in.
2.84
/ 5.00 from
27 votes
#142
Hatsune Miku - Dance of many
Dance 5.60*
May 3rd, 2012
LKs
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
Dance 5.60*
May 3rd, 2012
LKs
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
4.10
/ 5.00 from
14 votes
#144
4.24
/ 5.00 from
14 votes
#145
2.93
/ 5.00 from
18 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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