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Highest Rated Maps of 2012

#101
The Ghost Of 3.13 - Forgotten
grumd 6.72*
Sep 22nd, 2012
grumd
simpleAccessible and straightforward map design., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
3.08 from 24 votes
#102
Sound Horizon - Raijin no Migiude
Insane 5.69*
Feb 24th, 2012
_Kiva
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
3.34 from 19 votes
#103
bj.HaLo - Ende
Another 6.19*
Nov 28th, 2012
galvenize
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
4.03 from 16 votes
#104
Hatsune Miku - Atama no Taisou
AngelHoney 6.10*
Apr 20th, 2012
AngelHoney
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., storyboardContains a storyboard that enhances gameplay experience., high svFeatures prominent high slider velocity usage as a key part of map design.
3.06 from 29 votes
#105
Nuage - Don't Hide These Feelings
LC 4.11*
Dec 11th, 2012
La Cataline
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., storyboardContains a storyboard that enhances gameplay experience.
4.24 from 15 votes
#106
Nico Nico Chorus - Leia
Collab 5.38*
Mar 27th, 2012
happy30 and Natteke
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.29 from 23 votes
#107
Susumu Hirasawa - Bandiria Travellers
Insane 5.72*
May 26th, 2012
jesse1412
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience.
3.24 from 20 votes
#108
Kurenainagi Tabibito - Beloved Tomboyish Girl
Extended 3.90*
Jul 5th, 2012
Glass
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes.
3.88 from 18 votes
#109
DJ Genericname - Dear You
Dear Rei 3.66*
Feb 21st, 2012
Reiji-RJ
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.81 from 18 votes
#110
SHK - Identity Part 4
Another 4.39*
Feb 20th, 2012
fartownik
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.01 from 24 votes
#111
VY1 - Cyber Thunder Cider
Cider 5.78*
Jun 15th, 2012
tutuhaha
geometricIncorporates geometric shapes within the map's visual design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., storyboardContains a storyboard that enhances gameplay experience.
3.96 from 16 votes
#112
Rohi - Kodoku Egoism
Nold 5.72*
Dec 20th, 2012
Ulysses
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.33 from 19 votes
#113
3.64 from 16 votes
#114
Hatsune Miku - Atama no Taisou
Lucifer x 0108 6.45*
Apr 20th, 2012
Louis Cyphre and val0108
collabA map with two or more associated mappers., wide aimPatterns, usually jumps, with heavy use of wide angle movement., storyboardContains a storyboard that enhances gameplay experience., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo., square aimUses patterns where circles are placed in a square arrangement.
3.06 from 22 votes
#115
4.01 from 14 votes
#116
Rita - Dream Walker
Insane 5.22*
Sep 8th, 2012
Quilt
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
3.64 from 18 votes
#117
Tatsh - HEAVENLY MOON
Extreme 6.08*
Apr 23rd, 2012
Gabi
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., storyboardContains a storyboard that enhances gameplay experience., square aimUses patterns where circles are placed in a square arrangement.
3.41 from 18 votes
#118
ALiCE'S EMOTiON - Mami Mami Zone
0108 5.10*
Sep 16th, 2012
val0108
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.73 from 17 votes
#119
Rohi - Kodoku Egoism
Skystar 5.63*
Dec 20th, 2012
Skystar
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.22 from 20 votes
#120
Yousei Teikoku - Kokou no Sousei
Collab 6.00*
Feb 10th, 2012
Teras and Saten
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.51 from 17 votes
#121
paraoka - boot
0108 6.06*
Dec 31st, 2012
val0108
3.53 from 16 votes
#122
Kola Kid - can't hide your love
Can 5.37*
Jan 25th, 2012
Ulysses
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.34 from 19 votes
#123
Julian Smith - Racist Coffee
Insane 4.13*
Feb 19th, 2012
RobotoRaccoon
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
3.11 from 20 votes
#124
Owl City - Hello Seattle (Remix)
Goodbye 5.05*
Jul 5th, 2012
JauiPlaY
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., finger controlUses complex applications of rhythms in order to test the player's tapping ability., marathonA map with a drain time of over 5 minutes.
3.15 from 19 votes
#125
Tama - Sonna Yume wo Mita no ~lonely dreaming girl~ (Remix)
Snowy 4.67*
Jul 4th, 2012
Snowy Dream
storyboardContains a storyboard that enhances gameplay experience.
3.52 from 16 votes
#126
Hatsune Miku - Atama no Taisou
Nogard 7.76*
Apr 20th, 2012
Blue Dragon
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., square aimUses patterns where circles are placed in a square arrangement.
2.96 from 47 votes
#127
3.66 from 15 votes
#128
Memme - BSPower Explosion
0108 5.93*
Aug 9th, 2012
val0108
wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
3.48 from 17 votes
#129
NegaRen - Stark Raving Mad
Raving Mad 5.74*
Sep 9th, 2012
vipto
storyboardContains a storyboard that enhances gameplay experience.
3.73 from 14 votes
#130
Rohi - Kodoku Egoism
Rin 5.66*
Dec 20th, 2012
NatsumeRin
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.79 from 15 votes
#131
S3RL - Pika Girl
Insane 4.69*
Feb 9th, 2012
Takuya
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., custom skinUtilizes custom skin elements and graphics., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.92 from 30 votes
#132
sakuzyo feat. Hatsune Miku - ChaiN De/structioN
Loneliness 5.09*
May 31st, 2012
Shiirn
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.84 from 17 votes
#133
Syrufit ft. Mei Ayakura - Moonlight Maiden
Marathon 4.32*
Oct 28th, 2012
Glass, Ekoro and Jenny
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.70 from 16 votes
#134
YAMAGEN'S DEVILELIET - EYES OF DEVILELIET
PERNICIOUS 6.03*
Feb 16th, 2012
Kite
storyboardContains a storyboard that enhances gameplay experience.
3.92 from 15 votes
#135
S.S.H. - Holy Orders
LKs 7.01*
May 30th, 2012
LKs
storyboardContains a storyboard that enhances gameplay experience.
3.73 from 15 votes
#136
Traktion - Gid V
Insane 5.72*
Aug 11th, 2012
galvenize
storyboardContains a storyboard that enhances gameplay experience.
3.69 from 15 votes
#137
4.04 from 13 votes
#138
Komiya Mao - Midnight Driving
Another 4.42*
Jan 8th, 2012
Alace
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
4.02 from 15 votes
#139
3.86 from 16 votes
#140
Mitani Nana - Shiroi Yuki no Princess ha ...
Collab 5.08*
Jan 15th, 2012
Kotone and bakabaka
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
3.87 from 13 votes
#141
Shibayan - Shock!! (S.S.H. Arrangement)
Exceed 7.12*
Jul 18th, 2012
Snow Note
sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.98 from 14 votes
#142
SMiLE.dk - Golden Sky
Insane 3.99*
Jul 26th, 2012
meiikyuu
storyboardContains a storyboard that enhances gameplay experience.
3.58 from 16 votes
#143
S-C-U - yellow head joe
Extreme 5.35*
Jun 19th, 2012
LKs
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.09 from 17 votes
#144
KIEN - La Grand Bleu
SHD 5.15*
May 8th, 2012
Snow Note
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
2.90 from 36 votes
#145
RSP - Sakura ~Anata ni Deaete Yokatta~
Hard 4.26*
Jan 14th, 2012
DarkRingSystem
storyboardContains a storyboard that enhances gameplay experience.
4.10 from 13 votes
#146
4.12 from 14 votes
#147
3.74 from 14 votes
#148
3.74 from 13 votes
#149
44teru-k - F.I
Insane 5.90*
Feb 29th, 2012
AngelHoney
storyboardContains a storyboard that enhances gameplay experience.
3.37 from 14 votes
#150
Syuiro - Ama no Jaku
Insane 5.37*
Jan 19th, 2012
Natteke
geometricIncorporates geometric shapes within the map's visual design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., distance snappedUses osu's in-built distance snap feature for most/all of the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.59 from 14 votes
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