Memme - BSPower Explosion by AngelHoney
Mapset info
Ranked: Aug 9th, 2012
Average Rating: 3.54 / 5.00 from 56 votes
Instrumental Video Game
Average Rating: 3.54 / 5.00 from 56 votes
Instrumental Video Game
Nominators
Featured in
OWC #3
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
9 votes
9 votes
3.5★
10 votes
10 votes
3.0★
5 votes
5 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.58 / 5.00 from 26 votes
Ranking: #69 for 2012, #1076 overall
Ranking: #69 for 2012, #1076 overall
| freeformAn unrestrained and loose approach towards visual structure., wide aimPatterns, usually jumps, with heavy use of wide angle movement., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time. |
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Featured in
OHC 2016
5.0★
1 vote
1 vote
4.5★
1 vote
1 vote
4.0★
4 votes
4 votes
3.5★
4 votes
4 votes
3.0★
6 votes
6 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.48 / 5.00 from 17 votes
Ranking: #121 for 2012, #2587 overall
Ranking: #121 for 2012, #2587 overall
| wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs. |
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Featured in
OWC 2013
5.0★
0 votes
0 votes
4.5★
1 vote
1 vote
4.0★
2 votes
2 votes
3.5★
3 votes
3 votes
3.0★
2 votes
2 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.60 / 5.00 from 8 votes
Ranking: #266 for 2012, #6839 overall
Ranking: #266 for 2012, #6839 overall
| simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
2 votes
2 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.19 / 5.00 from 3 votes
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.00 / 5.00 from 1 votes
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.00 / 5.00 from 1 votes
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