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Highest Rated Maps of 2014

#101
Utada Hikaru - Sakura Nagashi (el poco maro Remix)
Eternity 5.31*
Sep 8th, 2014
Asphyxia and ProfessionalBox
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.44 from 21 votes
#102
yuikonnu - Chikyuu Saigo no Kokuhaku o
Skystar's Kokuhaku 5.86*
Nov 29th, 2014
Skystar
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.72 from 19 votes
#103
Demetori - Songs Compilation
Marathon 5.72*
Jun 16th, 2014
jonathanlfj
gungathonA map with a drain time of over 10 minutes., storyboardContains a storyboard that enhances gameplay experience., accelerating bpmFeatures progressively increasing tempo.
3.94 from 17 votes
#104
nmk - sola
Extra 6.38*
Sep 27th, 2014
sjoy
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.60 from 19 votes
#105
Fear, and Loathing in Las Vegas - Swing It!!
Extra 5.80*
Dec 27th, 2014
Guy
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.10 from 19 votes
#106
Lia - akai yakusoku
arles 7.54*
Jul 27th, 2014
elchxyrlia
freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.95 from 17 votes
#107
yst - the lost dedicated
jump 9.42*
Jul 22nd, 2014
rustbell
circle onlyRestricts object choice to circles only., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., aim staminaFeatures extended strenuous aim sections with little or no moments of rest., square aimUses patterns where circles are placed in a square arrangement.
3.07 from 57 votes
#108
Halozy - Kanshou no Matenrou
Eternal 6.15*
Aug 18th, 2014
captin1 and Delis
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.36 from 21 votes
#109
void feat. Komatsuna - Akatsuki no Tsuki
Extra 5.85*
Dec 26th, 2014
Cherry Blossom
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.72 from 17 votes
#110
Mizuki Nana - Vitalization
Extreme 5.86*
Oct 14th, 2014
Kiiwa
chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.11 from 18 votes
#111
Memme - NEW Astronomas
Extra 5.49*
Mar 1st, 2014
Charles445
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.66 from 17 votes
#112
MYTK - Yggdrasil
INFINITE 5.62*
Mar 24th, 2014
P o M u T a
simpleAccessible and straightforward map design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., spaced streamsStreams with large spacing, typically ones where the notes don't overlap.
3.70 from 17 votes
#113
3.99 from 16 votes
#114
aran - Graces of Heaven
Original 7.22*
Feb 5th, 2014
rustbell
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., gimmickFocused on a single unique design or gameplay idea., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
4.19 from 18 votes
#115
Sota Fujimori - WOBBLE IMPACT
fanzhen's Extra 5.83*
Jul 22nd, 2014
fanzhen0019
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.70 from 17 votes
#116
3.69 from 16 votes
#117
3.87 from 15 votes
#118
Erik "Jit" Scheele - Negastrife
Marathon 6.88*
Apr 2nd, 2014
P o M u T a
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.81 from 16 votes
#119
Eagle - S!ck (VIP)
Extra 5.55*
Jan 8th, 2014
RLC
simpleAccessible and straightforward map design., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.71 from 17 votes
#120
4.13 from 13 votes
#121
3.87 from 16 votes
#122
Zhou Li Ming - Pi Li Pa La
Insane 5.94*
May 16th, 2014
spboxer3
accelerating bpmFeatures progressively increasing tempo., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., spaced streamsStreams with large spacing, typically ones where the notes don't overlap.
4.00 from 16 votes
#124
Maduk ft. Veela - Ghost Assassin (Hourglass Bonusmix)
Lumiere 5.52*
Nov 4th, 2014
Guy, alacat and iyasine
collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.51 from 16 votes
#125
4.12 from 15 votes
#126
4.02 from 14 votes
#127
DystopiaGround - AugoEidEs
Angelic 5.88*
May 31st, 2014
jonathanlfj
marathonA map with a drain time of over 5 minutes.
3.66 from 15 votes
#128
4.08 from 14 votes
#129
Primastella - Koigokoro
Delis' Insane 4.13*
Feb 11th, 2014
Delis
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
2.90 from 31 votes
#130
dj TAKA - snow storm
fanzhen's Extra 5.08*
Apr 15th, 2014
fanzhen0019
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.42 from 12 votes
#131
3.75 from 15 votes
#132
4.13 from 13 votes
#133
3.81 from 13 votes
#134
3.36 from 14 votes
#135
4.26 from 14 votes
#136
Tristam - Till it's Over
Ultra Hard 5.38*
Feb 28th, 2014
[Luanny]
storyboardContains a storyboard that enhances gameplay experience.
3.69 from 13 votes
#137
Nero's Day At Disneyland - No Money Down, Low Monthly Payments
Insane 5.22*
Jan 8th, 2014
grumd
finger controlUses complex applications of rhythms in order to test the player's tapping ability., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., storyboardContains a storyboard that enhances gameplay experience.
3.64 from 14 votes
#138
Kozato snow - Izayoi Sakura
Insane 5.80*
Jul 8th, 2014
Melt
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
4.10 from 14 votes
#139
Dark PHOENiX - Hiroari Shoots a Strange Bird
Extra 6.30*
Mar 14th, 2014
sjoy
storyboardContains a storyboard that enhances gameplay experience.
3.67 from 14 votes
#141
xi - Happy End of the World
Happy End 6.16*
Jan 5th, 2014
Liiraye
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.40 from 15 votes
#142
3.96 from 14 votes
#143
TOTTO - Onigami
Expert 4.93*
Oct 11th, 2014
Kloyd
3.88 from 12 votes
#144
3.79 from 13 votes
#145
3.32 from 15 votes
#146
4.09 from 13 votes
#147
Tokisawa Nao - BRYNHILDR IN THE DARKNESS -Ver. EJECTED-
DARKNESS 6.14*
Jun 18th, 2014
wcx19911123
techTests uncommon skills., complex svFeatures large changes in slider velocity., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., slidershapesUses a large variety of slider designs.
2.82 from 21 votes
#148
Yooh - snow storm -euphoria-
EUPHORIC 6.07*
Jun 3rd, 2014
ktgster
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.58 from 12 votes
#149
-45 - A
Hyper 4.20*
Jun 4th, 2014
Leiwa
3.86 from 11 votes
#150
Jin ft. MARiA from GARNiDELiA - daze (TV Size)
Insane 5.85*
Jun 10th, 2014
Regou
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., playfield usageIncludes deliberate use of the playfield within the map design.
3.76 from 13 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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