Highest Rated Maps of 2014
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#101
aran - Graces of Heaven
Original 7.22*
Feb 5th, 2014
rustbell
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., gimmickFocused on a single unique design or gameplay idea., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
Original 7.22*
Feb 5th, 2014
rustbell
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., gimmickFocused on a single unique design or gameplay idea., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
4.14
from
19 votes
#102
Rameses B - Flaklypa
Insane 4.40*
Jul 21st, 2014
-kevincela-
simpleAccessible and straightforward map design., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., mapping contestAn entry for a mapping contest., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., bundledA map that might come pre-downloaded upon installing osu! for the first time.
Insane 4.40*
Jul 21st, 2014
-kevincela-
simpleAccessible and straightforward map design., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., mapping contestAn entry for a mapping contest., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., bundledA map that might come pre-downloaded upon installing osu! for the first time.
3.45
from
18 votes
#103
Fear, and Loathing in Las Vegas - Swing It!!
Extra 5.80*
Dec 27th, 2014
Guy
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 5.80*
Dec 27th, 2014
Guy
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.09
from
19 votes
#104
Cyua - Blumenkranz
Insane 4.86*
May 27th, 2014
Shinxyn
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Insane 4.86*
May 27th, 2014
Shinxyn
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.85
from
18 votes
#105
Demetori - Songs Compilation
Marathon 5.72*
Jun 16th, 2014
jonathanlfj
gungathonA map with a drain time of over 10 minutes., storyboardContains a storyboard that enhances gameplay experience., accelerating bpmFeatures progressively increasing tempo.
Marathon 5.72*
Jun 16th, 2014
jonathanlfj
gungathonA map with a drain time of over 10 minutes., storyboardContains a storyboard that enhances gameplay experience., accelerating bpmFeatures progressively increasing tempo.
3.93
from
17 votes
#106
Lia - akai yakusoku
arles 7.54*
Jul 27th, 2014
elchxyrlia
freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
arles 7.54*
Jul 27th, 2014
elchxyrlia
freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.95
from
17 votes
#107
Halozy - Kanshou no Matenrou
Eternal 6.15*
Aug 18th, 2014
captin1 and Delis
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Eternal 6.15*
Aug 18th, 2014
captin1 and Delis
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.35
from
21 votes
#108
Dark PHOENiX - The Primal Scene of Japan the Girl Saw
Extra 6.21*
Jun 12th, 2014
sjoy
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 6.21*
Jun 12th, 2014
sjoy
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.84
from
17 votes
#109
yuikonnu - Chikyuu Saigo no Kokuhaku o
Skystar's Kokuhaku 5.86*
Nov 29th, 2014
Skystar
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Skystar's Kokuhaku 5.86*
Nov 29th, 2014
Skystar
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.76
from
19 votes
#110
nmk - sola
Extra 6.38*
Sep 27th, 2014
sjoy
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 6.38*
Sep 27th, 2014
sjoy
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.62
from
19 votes
#111
yst - the lost dedicated
jump 9.42*
Jul 22nd, 2014
rustbell
circle onlyRestricts object choice to circles only., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., aim staminaFeatures extended strenuous aim sections with little or no moments of rest., square aimUses patterns where circles are placed in a square arrangement.
jump 9.42*
Jul 22nd, 2014
rustbell
circle onlyRestricts object choice to circles only., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., aim staminaFeatures extended strenuous aim sections with little or no moments of rest., square aimUses patterns where circles are placed in a square arrangement.
3.06
from
58 votes
#112
MYTK - Yggdrasil
INFINITE 5.62*
Mar 24th, 2014
P o M u T a
simpleAccessible and straightforward map design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., spaced streamsStreams with large spacing, typically ones where the notes don't overlap.
INFINITE 5.62*
Mar 24th, 2014
P o M u T a
simpleAccessible and straightforward map design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., spaced streamsStreams with large spacing, typically ones where the notes don't overlap.
3.72
from
17 votes
#114
Memme - NEW Astronomas
Extra 5.49*
Mar 1st, 2014
Charles445
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 5.49*
Mar 1st, 2014
Charles445
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.63
from
17 votes
#115
Erik "Jit" Scheele - Negastrife
Marathon 6.88*
Apr 2nd, 2014
P o M u T a
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Marathon 6.88*
Apr 2nd, 2014
P o M u T a
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.81
from
16 votes
#116
Maduk ft. Veela - Ghost Assassin (Hourglass Bonusmix)
Lumiere 5.52*
Nov 4th, 2014
Guy, alacat and iyasine
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Lumiere 5.52*
Nov 4th, 2014
Guy, alacat and iyasine
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.61
from
17 votes
#117
Sota Fujimori - WOBBLE IMPACT
fanzhen's Extra 5.83*
Jul 22nd, 2014
fanzhen0019
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
fanzhen's Extra 5.83*
Jul 22nd, 2014
fanzhen0019
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.77
from
17 votes
#119
Mizuki Nana - Vitalization
Extreme 5.86*
Oct 14th, 2014
Kiiwa
chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extreme 5.86*
Oct 14th, 2014
Kiiwa
chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.07
from
18 votes
#120
3.66
from
16 votes
#122
Eagle - S!ck (VIP)
Extra 5.55*
Jan 8th, 2014
RLC
simpleAccessible and straightforward map design., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 5.55*
Jan 8th, 2014
RLC
simpleAccessible and straightforward map design., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.79
from
17 votes
#125
4.14
from
14 votes
#127
dj TAKA - snow storm
fanzhen's Extra 5.08*
Apr 15th, 2014
fanzhen0019
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
fanzhen's Extra 5.08*
Apr 15th, 2014
fanzhen0019
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.39
from
13 votes
#128
Zhou Li Ming - Pi Li Pa La
Insane 5.94*
May 16th, 2014
spboxer3
accelerating bpmFeatures progressively increasing tempo., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., spaced streamsStreams with large spacing, typically ones where the notes don't overlap.
Insane 5.94*
May 16th, 2014
spboxer3
accelerating bpmFeatures progressively increasing tempo., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., spaced streamsStreams with large spacing, typically ones where the notes don't overlap.
3.99
from
16 votes
#129
3.50
from
16 votes
#130
Nero's Day At Disneyland - No Money Down, Low Monthly Payments
Insane 5.22*
Jan 8th, 2014
grumd
finger controlUses complex applications of rhythms in order to test the player's tapping ability., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., storyboardContains a storyboard that enhances gameplay experience.
Insane 5.22*
Jan 8th, 2014
grumd
finger controlUses complex applications of rhythms in order to test the player's tapping ability., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., storyboardContains a storyboard that enhances gameplay experience.
3.67
from
15 votes
#131
DystopiaGround - AugoEidEs
Angelic 5.88*
May 31st, 2014
jonathanlfj
marathonA map with a drain time of over 5 minutes.
Angelic 5.88*
May 31st, 2014
jonathanlfj
marathonA map with a drain time of over 5 minutes.
3.65
from
15 votes
#132
4.43
from
12 votes
#135
Hanatan - Airman ga Taosenai (SOUND HOLIC Ver.)
Skystar's Extra 5.83*
Apr 25th, 2014
Skystar
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Skystar's Extra 5.83*
Apr 25th, 2014
Skystar
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.67
from
16 votes
#136
Primastella - Koigokoro
Delis' Insane 4.13*
Feb 11th, 2014
Delis
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Delis' Insane 4.13*
Feb 11th, 2014
Delis
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
2.88
from
31 votes
#139
Kozato snow - Izayoi Sakura
Insane 5.80*
Jul 8th, 2014
Melt
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
Insane 5.80*
Jul 8th, 2014
Melt
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
4.07
from
15 votes
#140
Tristam - Till it's Over
Ultra Hard 5.38*
Feb 28th, 2014
[Luanny]
storyboardContains a storyboard that enhances gameplay experience.
Ultra Hard 5.38*
Feb 28th, 2014
[Luanny]
storyboardContains a storyboard that enhances gameplay experience.
3.69
from
13 votes
#142
xi - Happy End of the World
Happy End 6.16*
Jan 5th, 2014
Liiraye
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Happy End 6.16*
Jan 5th, 2014
Liiraye
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.39
from
15 votes
#144
4.11
from
12 votes
#146
Dark PHOENiX - Hiroari Shoots a Strange Bird
Extra 6.30*
Mar 14th, 2014
sjoy
storyboardContains a storyboard that enhances gameplay experience.
Extra 6.30*
Mar 14th, 2014
sjoy
storyboardContains a storyboard that enhances gameplay experience.
3.62
from
14 votes
#149
ginkiha - EOS -Long Version-
Daybreak 5.68*
Jun 3rd, 2014
HanzeR
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Daybreak 5.68*
Jun 3rd, 2014
HanzeR
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.01
from
11 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
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