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Highest Rated Maps of 2014

#101
yuikonnu - Chikyuu Saigo no Kokuhaku o
Skystar's Kokuhaku 5.86*
Nov 29th, 2014
Skystar
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.72 / 5.00 from 19 votes
#102
3.88 / 5.00 from 17 votes
#103
Giga-P - LUVORATORRRRRY!
HW's Extra 5.37*
Jun 27th, 2014
Hollow Wings
simpleAccessible and straightforward map design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.81 / 5.00 from 18 votes
#104
3.73 / 5.00 from 17 votes
#105
MYTK - Yggdrasil
INFINITE 5.62*
Mar 24th, 2014
P o M u T a
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., simpleAccessible and straightforward map design.
3.71 / 5.00 from 17 votes
#106
Rameses B - Flaklypa
Insane 4.40*
Jul 21st, 2014
-kevincela-
mapping contestAn entry for a mapping contest.
3.37 / 5.00 from 17 votes
#107
3.68 / 5.00 from 16 votes
#108
3.99 / 5.00 from 16 votes
#109
aran - Graces of Heaven
Original 7.22*
Feb 5th, 2014
rustbell
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, marathonA map with a drain time of over 5 minutes., gimmickFocused on a single unique design or gameplay idea., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., chaoticUnpredictable map design, often testing unusual skillsets., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
4.32 / 5.00 from 17 votes
#110
Sota Fujimori - WOBBLE IMPACT
fanzhen's Extra 5.83*
Jul 22nd, 2014
fanzhen0019
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.70 / 5.00 from 17 votes
#111
yst - the lost dedicated
jump 9.42*
Jul 22nd, 2014
rustbell
circle onlyRestricts object choice to circles only., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.02 / 5.00 from 56 votes
#112
Erik "Jit" Scheele - Negastrife
Marathon 6.88*
Apr 2nd, 2014
P o M u T a
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., marathonA map with a drain time of over 5 minutes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.82 / 5.00 from 16 votes
#113
Lia - akai yakusoku
arles 7.10*
Jul 28th, 2014
elchxyrlia
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in.
3.94 / 5.00 from 15 votes
#114
Eagle - S!ck (VIP)
Extra 5.55*
Jan 8th, 2014
RLC
techTests uncommon skills., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.71 / 5.00 from 17 votes
#115
3.67 / 5.00 from 16 votes
#116
3.85 / 5.00 from 16 votes
#117
3.51 / 5.00 from 16 votes
#118
Zhou Li Ming - Pi Li Pa La
Insane 5.94*
May 16th, 2014
spboxer3
accelerating bpmFeatures progressively increasing tempo., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., spaced streamsStreams with large spacing, typically ones where the notes don't overlap.
4.01 / 5.00 from 16 votes
#119
Maduk ft. Veela - Ghost Assassin (Hourglass Bonusmix)
Lumiere 5.52*
Nov 4th, 2014
Guy, alacat and iyasine
collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.51 / 5.00 from 16 votes
#120
4.10 / 5.00 from 15 votes
#121
4.08 / 5.00 from 17 votes
#122
4.02 / 5.00 from 14 votes
#123
Primastella - Koigokoro
Delis' Insane 4.13*
Feb 11th, 2014
Delis
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design.
2.91 / 5.00 from 29 votes
#124
3.99 / 5.00 from 14 votes
#125
3.74 / 5.00 from 15 votes
#126
dj TAKA - snow storm
fanzhen's Extra 5.08*
Apr 15th, 2014
fanzhen0019
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.42 / 5.00 from 12 votes
#127
DystopiaGround - AugoEidEs
Angelic 5.88*
May 31st, 2014
jonathanlfj
marathonA map with a drain time of over 5 minutes.
3.64 / 5.00 from 14 votes
#128
4.08 / 5.00 from 14 votes
#129
3.36 / 5.00 from 14 votes
#130
Kozato snow - Izayoi Sakura
Insane 5.80*
Jul 8th, 2014
Melt
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design., custom skinUtilizes custom skin elements and graphics.
4.10 / 5.00 from 14 votes
#131
3.69 / 5.00 from 13 votes
#132
4.13 / 5.00 from 13 votes
#133
3.67 / 5.00 from 14 votes
#134
TOTTO - Onigami
Expert 4.93*
Oct 11th, 2014
Kloyd
3.88 / 5.00 from 12 votes
#135
3.79 / 5.00 from 13 votes
#136
Yooh - snow storm -euphoria-
EUPHORIC 6.07*
Jun 3rd, 2014
ktgster
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.59 / 5.00 from 12 votes
#137
3.32 / 5.00 from 15 votes
#138
4.14 / 5.00 from 12 votes
#139
Tokisawa Nao - BRYNHILDR IN THE DARKNESS -Ver. EJECTED-
DARKNESS 6.14*
Jun 18th, 2014
wcx19911123
techTests uncommon skills., complex svFeatures large changes in slider velocity., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., slidershapesUses a large variety of slider designs.
2.84 / 5.00 from 21 votes
#140
3.93 / 5.00 from 14 votes
#141
xi - Happy End of the World
Happy End 6.16*
Jan 5th, 2014
Liiraye
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.38 / 5.00 from 14 votes
#142
3.73 / 5.00 from 12 votes
#143
EastNewSound - Futarigoto
Marathon 4.99*
Jul 6th, 2014
Vass_Bass
marathonA map with a drain time of over 5 minutes.
3.89 / 5.00 from 12 votes
#144
Jin ft. MARiA from GARNiDELiA - daze (TV Size)
Insane 5.85*
Jun 10th, 2014
Regou
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., playfield usageIncludes deliberate use of the playfield within the map design.
3.76 / 5.00 from 13 votes
#145
4.19 / 5.00 from 13 votes
#146
3.31 / 5.00 from 14 votes
#147
4.07 / 5.00 from 13 votes
#148
Hanatan - Airman ga Taosenai (SOUND HOLIC Ver.)
Skystar's Extra 5.83*
Apr 25th, 2014
Skystar
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.53 / 5.00 from 13 votes
#149
kors k - Dot
korzhik 4.91*
Nov 3rd, 2014
IceBeam and Reiji-RJ
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
4.03 / 5.00 from 11 votes
#150
3.62 / 5.00 from 13 votes
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