log in

Highest Rated Maps of All Time

#1601
Down - Kizan
Slayer 7.44*
Nov 13th, 2023
Down
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.23 from 52 votes
#1602
wac - neu
niente 7.21*
Sep 25th, 2024
sstari
gungathonA map with a drain time of over 10 minutes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.27 from 26 votes
#1603
DragonForce - Defenders
Legend 6.69*
Oct 13th, 2015
Spaghetti
marathonA map with a drain time of over 5 minutes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.24 from 46 votes
#1604
Zedd, Grey - Adrenaline
Decompensation 7.56*
Mar 11th, 2017
Hollow Wings
chaoticUnpredictable map design, often testing unusual skillsets., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.24 from 42 votes
#1605
Camellia - d:for the DELTA
Delirium 6.03*
Feb 29th, 2016
toybot and ProfessionalBox
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.27 from 27 votes
#1606
DNCE - Cake by the Ocean
start living dangerously 7.43*
Mar 19th, 2016
Axarious
progressionContains a gradual advancement in difficulty or concept across the map., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.24 from 42 votes
#1607
otetsu feat. Megurine Luka - Minamo no Sakura, Yume wa Sakayume
Ephemeral 6.95*
Apr 13th, 2026
ponbot
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.56 from 18 votes
#1608
kessoku band - Seishun Complex
POISONOUS DARKNESS 6.35*
Dec 16th, 2022
_kotachi_
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.26 from 28 votes
#1609
Kraken - Do it!! Do it!!
rustbell's AnotheR 7.21*
Nov 29th, 2020
rustbell
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.38 from 22 votes
#1610
Suzuki Konomi - Blow out
Nold's Xtra 6.76*
May 4th, 2018
Ulysses
chaoticUnpredictable map design, often testing unusual skillsets., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.24 from 42 votes
#1611
Renard - Because Maybe! pt. 3
Marathon 7.21*
Mar 24th, 2013
Blue Dragon
gungathonA map with a drain time of over 10 minutes., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., distance snappedUses osu's in-built distance snap feature for most/all of the map., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., multi-songContains multiple songs within the audio.
3.27 from 25 votes
#1612
SeikoP - Blue Amber
Tranquil 7.76*
Oct 8th, 2019
nhlx
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.10 from 18 votes
#1613
Martin Solveig - Hello (feat. Dragonette)
Set 5.04*
Jul 15th, 2023
Wispy
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., repetitionFeatures the use of recognizable identical patterns or gameplay elements., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.37 from 23 votes
#1614
AA... Hisui Chazuke... - Stardust Prism
Astral Synapse 7.49*
Feb 6th, 2018
Voxnola
marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.27 from 26 votes
#1615
DJ SHARPNEL - Marunouchi surviver
Collab 9.06*
Jan 16th, 2021
Asphyxia and Axarious
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., collabA map with two or more associated mappers., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.85 from 20 votes
#1616
Sakamoto Maaya - Dokuhaku
Monologue 6.28*
Apr 30th, 2021
Kalibe
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.25 from 33 votes
#1617
lapix - Flamenco House
Extra 6.64*
Jan 11th, 2023
Luminiscental
chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., repetitionFeatures the use of recognizable identical patterns or gameplay elements., finger controlUses complex applications of rhythms in order to test the player's tapping ability., tournament customA custom map for a playing tournament.
3.27 from 23 votes
#1618
My Chemical Romance - Cemetery Drive
Mirash's Fall 6.32*
Feb 17th, 2023
Mirash
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.76 from 20 votes
#1619
Hitori Tori - perthed again (yambabom remix)
pocket x Kojio's Expert 6.28*
Apr 2nd, 2026
324c and pocket-
collabA map with two or more associated mappers., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.26 from 27 votes
#1620
Byakko - Kachoufuusetsu
Expert 6.47*
Feb 26th, 2024
allein
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.38 from 21 votes
#1621
Lil Jon & The East Side Boyz - Get Low (feat. Ying Yang Twins)
THREE SIX NINE 5.42*
Mar 21st, 2021
FCL, Maria Iskariot, Ksardas, Senseabel, semaphore, smozit, Frakturehawkens and Tannhauser
marathonA map with a drain time of over 5 minutes., collabA map with two or more associated mappers., megacollabA map with 8 or more associated mappers.
3.44 from 21 votes
#1622
Fujijo Seitokai Shikkou-bu - Best FriendS
Insane 4.83*
Feb 15th, 2015
No Dap
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.25 from 29 votes
#1623
A.SAKA - Nanatsu Hiiragisuikou
Gleam 7.84*
Sep 27th, 2022
Hollow Wings
gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.35 from 21 votes
#1624
Cirwo - Welcome to my Fuckin' Flower Garden!!
Hard+ 6.42*
Oct 25th, 2010
nollarg
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.34 from 20 votes
#1625
Reol - Gokusaishiki
yf's Insane 5.05*
May 16th, 2016
yf_bmp
simpleAccessible and straightforward map design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.82 from 21 votes
#1626
underscores - Locals (Girls like us) [with gabby start]
wyit's good luck 5.36*
Dec 18th, 2024
wyit
complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.90 from 20 votes
#1627
Amane - TWEEKER
Lunatic 5.77*
Sep 20th, 2016
TicClick
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.24 from 34 votes
#1628
REOL - YoiYoi Kokon
Timeless Dance 6.14*
Jan 9th, 2017
Pho
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.56 from 20 votes
#1629
Lil B - Like a Martian
EVERYTHING BASED *OSU! MAP* RARE MAP MUST PLAY THEN PUT AWAY 7.33*
Jan 14th, 2026
1103
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
3.25 from 32 votes
#1630
bibuko - Reizouko Mitara Pudding ga Nai
S.S 6.13*
Aug 30th, 2013
Star Stream
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., storyboardContains a storyboard that enhances gameplay experience.
3.46 from 22 votes
#1631
Ujico* - Blue Grotto
† 7.49*
Mar 21st, 2022
fanzhen0019
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.01 from 17 votes
#1632
Ohta Asuka, Nagamatsu Ryo - Coconut Mall
fanzhen's Another 5.07*
Sep 23rd, 2020
fanzhen0019
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.60 from 20 votes
#1633
Boris - Akuma no Uta
keiyaku da 6.85*
Aug 5th, 2023
blixys
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
3.90 from 17 votes
#1634
Polyphia - Playing God
Nirvana 6.58*
May 17th, 2023
Mir
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.25 from 28 votes
#1635
Juno Reactor - Guardian Angel
Insane 4.98*
Aug 5th, 2019
PandaHero
marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.66 from 24 votes
#1636
Hommarju - Rock It
Blast Off 6.89*
Mar 26th, 2018
toybot
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.24 from 33 votes
#1637
aran & lapix - KALACAKLA
ETERNITY 7.16*
Jul 16th, 2022
elicz1
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.66 from 19 votes
#1638
Ekcle - Crafted In Ice
Multifaceted 8.59*
Dec 15th, 2022
DeviousPanda
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.26 from 29 votes
#1639
Sasuke Haraguchi feat. Kasane Teto - Igaku
,I' ,I' ,I' ,I' 6.01*
Jun 9th, 2024
Aeter
repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.24 from 33 votes
#1640
Rap-bit & Ritsuka - When They Cry -Rosin Mix-
Hard 3.80*
Jul 25th, 2011
Lanttu
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
3.93 from 19 votes
#1641
Squarepusher - Dark Steering
Nuclear 8.19*
Oct 22nd, 2017
dsco
marathonA map with a drain time of over 5 minutes., hexgridObjects are placed along a hexagonal grid., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., slidershapesUses a large variety of slider designs.
3.22 from 50 votes
#1642
Kinoko Teikoku - FLOWER GIRL
kuyu 11.06*
Dec 15th, 2023
kuyusu
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., marathonA map with a drain time of over 5 minutes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.42 from 22 votes
#1643
twiddy - Live from the Bowling Alley
Timmy's 10th Birthday Party!!! 6.21*
Jan 23rd, 2019
squirrelpascals
freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
3.25 from 28 votes
#1644
Guns N' Roses - Welcome To The Jungle
Appetite For Destruction 7.77*
Sep 25th, 2026
1103
freeformAn unrestrained and loose approach towards visual structure., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., tournament customA custom map for a playing tournament., storyboardContains a storyboard that enhances gameplay experience., high svFeatures prominent high slider velocity usage as a key part of map design.
3.35 from 21 votes
#1645
IOSYS - Hinarin no Yakui Kankei (Edit ver.)
Amateurre's Extra 6.26*
Dec 7th, 2023
Amateurre
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.35 from 22 votes
#1646
FELT - Closed Wings
Lunatic 4.97*
Aug 15th, 2014
Sylith
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.01 from 18 votes
#1647
Nekomata Master feat. Shimotsuki Haruka - Element of SPADA
Valor 5.38*
Jul 27th, 2015
hehe
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.46 from 21 votes
#1648
Rina Sawayama - XS
Oh me, oh my! 5.46*
Dec 4th, 2021
AJT
freeformAn unrestrained and loose approach towards visual structure., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., progressionContains a gradual advancement in difficulty or concept across the map., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.23 from 42 votes
#1649
Annabel - lilac slumber -cosmic ver.-
extra 5.88*
Jul 8th, 2022
PandaHero
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.88 from 20 votes
#1650
underscores - Music
wyit's Extra 6.56*
Jun 27th, 2026
wyit
perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., slidershapesUses a large variety of slider designs.
3.25 from 27 votes
Filters
maps of
Filter tips Enter includes
Shift+Enter excludes
(left/right click in the list include/exclude)
Click the and/or between two chips of the same kind to change how they combine
Type a comparison to filter by stats (click one to apply it): sr>5, 4<ar<=9, cs=4, od>8, hp<6, bpm>=180, length>300, circles>500, sliders<100, spinners=0, desc=0, credits>0
Prefix a search with user:, tag:, slot:, tournament: or series: to search only that category (slot:nm* covers every NM slot)
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

The next update will happen in ---

Ratings are weighed based on user rating quality. Click here to read more!
labs | discord | github | rules | descriptors | edit queue
0.20189595222473s