Highest Rated Maps of 2007
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123456...40»
#152
t+pazolite feat. - Okkusenman (Hardcore Mix)
easy 1.86*
Dec 2nd, 2007
Bonesnake
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
easy 1.86*
Dec 2nd, 2007
Bonesnake
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
1.50
from
3 votes
#156
- Speed Over Beethoven
Easy 1.99*
Oct 19th, 2007
Echo
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Easy 1.99*
Oct 19th, 2007
Echo
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
1.64
from
4 votes
#157
SUN & LUNAR - your gravitation
Easy 1.89*
Nov 11th, 2007
Donryu
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
Easy 1.89*
Nov 11th, 2007
Donryu
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
2.25
from
2 votes
#161
1.75
from
2 votes
#162
1.75
from
2 votes
#164
Jam Project - Fire Wars
Easy 1.77*
Nov 12th, 2007
Ezzpify
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Easy 1.77*
Nov 12th, 2007
Ezzpify
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., distance snappedUses osu's in-built distance snap feature for most/all of the map.
1.75
from
2 votes
#166
1.75
from
2 votes
#170
1.50
from
2 votes
#171
1.50
from
2 votes
#176
Kana Ueda - Pumpkin Ondo
Normal 1.93*
Oct 15th, 2007
Hitoshirenu Shourai
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Normal 1.93*
Oct 15th, 2007
Hitoshirenu Shourai
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
1.33
from
3 votes
#178
LAST ALLIANCE - Shissou
Easy 2.22*
Nov 11th, 2007
advancechao
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Easy 2.22*
Nov 11th, 2007
advancechao
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
1.33
from
3 votes
#183
Asian Kung-fu Generation - Rewrite 4th Opening
Sweatin 2.61*
Nov 26th, 2007
MCXD
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns.
Sweatin 2.61*
Nov 26th, 2007
MCXD
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns.
1.00
from
2 votes
#184
Asian Kung-fu Generation - Rewrite 4th Opening
Hard Rock 3.04*
Nov 26th, 2007
MCXD
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns.
Hard Rock 3.04*
Nov 26th, 2007
MCXD
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns.
1.00
from
2 votes
#185
Back-On - Hikari Sasuhou
Hard 2.79*
Nov 27th, 2007
EiJi
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Hard 2.79*
Nov 27th, 2007
EiJi
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
1.00
from
2 votes
#188
0.75
from
2 votes
#190
1.13
from
3 votes
#191
Super Mario Galaxy - Gusty Garden
Hard 2.80*
Dec 9th, 2007
Gunzil
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Hard 2.80*
Dec 9th, 2007
Gunzil
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
1.53
from
4 votes
#198
0.87
from
3 votes
#199
Galaxy Angel - Galaxy Bang! Bang!
Hard 3.20*
Nov 11th, 2007
Homestarrunner
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Hard 3.20*
Nov 11th, 2007
Homestarrunner
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
0.87
from
3 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality. Click here to read more!
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
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