Highest Rated Maps of 2007
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#152
Kishidan - One Night Carnival
Hard 3.55*
Nov 27th, 2007
ZZT the Fifth
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
Hard 3.55*
Nov 27th, 2007
ZZT the Fifth
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
1.85
from
3 votes
#155
- Speed Over Beethoven
Easy 1.99*
Oct 19th, 2007
Echo
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Easy 1.99*
Oct 19th, 2007
Echo
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
1.64
from
4 votes
#156
SUN & LUNAR - your gravitation
Easy 1.89*
Nov 11th, 2007
Donryu
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
Easy 1.89*
Nov 11th, 2007
Donryu
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
2.25
from
2 votes
#158
SUN & LUNAR - your gravitation
Normal 2.59*
Nov 11th, 2007
Donryu
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
Normal 2.59*
Nov 11th, 2007
Donryu
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
2.00
from
2 votes
#159
Jam Project - Fire Wars
Normal 2.32*
Nov 12th, 2007
Ezzpify
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Normal 2.32*
Nov 12th, 2007
Ezzpify
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.00
from
2 votes
#164
1.75
from
2 votes
#165
1.75
from
2 votes
#167
Jam Project - Fire Wars
Easy 1.77*
Nov 12th, 2007
Ezzpify
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Easy 1.77*
Nov 12th, 2007
Ezzpify
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., distance snappedUses osu's in-built distance snap feature for most/all of the map.
1.75
from
2 votes
#170
1.75
from
2 votes
#174
1.50
from
2 votes
#175
1.50
from
2 votes
#178
1.25
from
2 votes
#181
LAST ALLIANCE - Shissou
Easy 2.22*
Nov 11th, 2007
advancechao
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Easy 2.22*
Nov 11th, 2007
advancechao
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
1.25
from
2 votes
#184
1.25
from
2 votes
#194
Asian Kung-fu Generation - Rewrite 4th Opening
Sweatin 2.61*
Nov 26th, 2007
MCXD
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns.
Sweatin 2.61*
Nov 26th, 2007
MCXD
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns.
1.00
from
2 votes
#195
Asian Kung-fu Generation - Rewrite 4th Opening
Hard Rock 3.04*
Nov 26th, 2007
MCXD
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns.
Hard Rock 3.04*
Nov 26th, 2007
MCXD
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns.
1.00
from
2 votes
#196
Back-On - Hikari Sasuhou
Hard 2.79*
Nov 27th, 2007
EiJi
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Hard 2.79*
Nov 27th, 2007
EiJi
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
1.00
from
2 votes
#199
0.75
from
2 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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