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Highest Rated Maps of 2012

#151
3.36 / 5.00 from 13 votes
#152
3.74 / 5.00 from 13 votes
#153
3.98 / 5.00 from 13 votes
#154
3.40 / 5.00 from 15 votes
#156
Syuiro - Ama no Jaku
Insane 5.37*
Jan 19th, 2012
Natteke
geometricIncorporates geometric shapes within the map's visual design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., distance snappedUses osu's in-built distance snap feature for most/all of the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.64 / 5.00 from 13 votes
#157
nana(Sevencolors) - Chameleon
Chameleon 4.34*
Oct 6th, 2012
L_P
freeformAn unrestrained and loose approach towards visual structure., low svFeatures prominent low sv usage as a key part of map design., custom skinUtilizes custom skin elements and graphics.
3.92 / 5.00 from 13 votes
#158
3.66 / 5.00 from 13 votes
#159
3.62 / 5.00 from 13 votes
#160
3.81 / 5.00 from 15 votes
#161
4.43 / 5.00 from 11 votes
#162
Susumu Hirasawa - Pacific Rim Imitation Network
KIRBY Mix 5.82*
Jun 20th, 2012
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.84 / 5.00 from 12 votes
#163
3.76 / 5.00 from 13 votes
#164
4.08 / 5.00 from 12 votes
#165
4.01 / 5.00 from 12 votes
#166
Nuage - Don't Hide These Feelings
Fantasy 4.83*
Dec 11th, 2012
spboxer3
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.93 / 5.00 from 11 votes
#167
3.66 / 5.00 from 12 votes
#168
3.53 / 5.00 from 12 votes
#169
U - Kansha Kangeki
Insane 5.17*
Dec 17th, 2012
alacat
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.73 / 5.00 from 11 votes
#170
3.23 / 5.00 from 14 votes
#171
4.00 / 5.00 from 14 votes
#172
3.86 / 5.00 from 12 votes
#173
DJ YOSHITAKA feat. Hoshino Kanako - MAX LOVE
Insane 5.08*
Dec 18th, 2012
Mythol
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.63 / 5.00 from 11 votes
#174
3.55 / 5.00 from 11 votes
#175
Seether - Fake It
I Can Fake It All!! 3.60*
Apr 14th, 2012
[Dellirium]
gimmickFocused on a single unique design or gameplay idea., storyboard gimmickIncludes a storyboard that changes how the map is played, usually by changing a map's visuals by using storyboard elements in place of showing the map's hitobjects.
4.10 / 5.00 from 10 votes
#176
3.88 / 5.00 from 11 votes
#177
3.39 / 5.00 from 12 votes
#178
Cartoons - Witch Doctor
TAG4 6.96*
Dec 4th, 2012
Mara
tag [playstyle]Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively.
3.07 / 5.00 from 14 votes
#179
3.88 / 5.00 from 10 votes
#180
3.00 / 5.00 from 13 votes
#181
3.67 / 5.00 from 10 votes
#182
4.28 / 5.00 from 10 votes
#183
3.60 / 5.00 from 12 votes
#184
AYA - OVER NIGHT
Hard 4.03*
Apr 30th, 2012
IceBeam
4.35 / 5.00 from 12 votes
#185
Shibayan - Shock!! (S.S.H. Arrangement)
325 8.74*
Jul 18th, 2012
Snow Note
sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
4.14 / 5.00 from 11 votes
#186
3.96 / 5.00 from 10 votes
#187
Hatsune Miku - Sakura Zensen Ijou Nashi
Ijou0108 6.09*
Apr 24th, 2012
val0108
freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., high svFeatures prominent high slider velocity usage as a key part of map design.
3.67 / 5.00 from 12 votes
#188
3.97 / 5.00 from 11 votes
#189
3.74 / 5.00 from 10 votes
#190
Rche - Todestrieb
Another 5.90*
Feb 5th, 2012
Muya
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.65 / 5.00 from 11 votes
#191
Hecq - Dstrukt
Insane 5.37*
Jul 30th, 2012
grumd
3.48 / 5.00 from 10 votes
#192
Nekomata Master - scar in the earth
Bunny Style 4.56*
Oct 23rd, 2012
Reisen Udongein
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.04 / 5.00 from 9 votes
#193
Galdeira - Almagest
Another 5.63*
Feb 6th, 2012
Shiirn
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.52 / 5.00 from 10 votes
#194
3.74 / 5.00 from 11 votes
#195
Skillet - Hero
Fate 4.50*
Jul 27th, 2012
tutuhaha
3.71 / 5.00 from 10 votes
#196
REDALiCE feat. Shihori - Express Emotion
Extra 5.43*
May 25th, 2012
Muya
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.08 / 5.00 from 11 votes
#197
3.96 / 5.00 from 9 votes
#198
ryo (supercell) - ODDS&ENDS
Insane 5.41*
Oct 16th, 2012
Colin Hou
marathonA map with a drain time of over 5 minutes.
3.61 / 5.00 from 10 votes
#199
3.46 / 5.00 from 10 votes
#200
Inspector K - Disconnected Hardkore
HAX 6.53*
Sep 21st, 2012
Lesjuh
large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
3.73 / 5.00 from 10 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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