log in

Highest Rated Maps of 2019

#151
Camellia vs. Akira Complex - Reality Distortion
Collab Extra 5.79*
Sep 5th, 2019
tatemae and Senseabel
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.55 from 19 votes
#152
455-38B - G e n g a o z o - f o o n
Dada's Another 5.88*
Jul 21st, 2019
Dada
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.18 from 21 votes
#153
Green Day - Letterbomb
Riot 6.38*
Oct 3rd, 2019
Hectic
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.73 from 17 votes
#154
Nanawo Akari - One Room Sugar Life (TV Size)
ak74's Extra 6.38*
Jan 23rd, 2019
ak74
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.63 from 20 votes
#155
Demetori - Pure Furies ~ Vengeance is Mine
Extra Stage 6.95*
Jan 6th, 2019
jonathanlfj
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.57 from 17 votes
#156
Diao Ye Zong feat. Meramipop - Chirei "Gensoukyou Engi Fuujirareshi Youkai-tachi no Page"
Delve 8.10*
Mar 9th, 2019
Halfslashed
marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.05 from 43 votes
#157
Charli XCX - Vroom Vroom
Driving Simulator 5.11*
Sep 7th, 2019
schoolboy
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.59 from 18 votes
#158
Nekomata Master+ - encounter
Necho's Chaos 7.64*
Nov 24th, 2019
Atlust
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.02 from 22 votes
#159
4.12 from 16 votes
#160
DJKurara - Goodbye
semaphore's Insane 5.45*
Apr 5th, 2019
semaphore
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.32 from 19 votes
#161
Minami - Kawaki wo Ameku (TV Size)
Moecho's Unraveling Rain 5.84*
Jun 5th, 2019
Moecho
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., storyboardContains a storyboard that enhances gameplay experience., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.76 from 17 votes
#162
Zetsubou Shoujotachi - Gouin ni Mai Yeah~ (TV Size)
Zetsumyou 5.44*
Dec 23rd, 2019
_Yiiiii
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
4.14 from 14 votes
#163
Linkin Park - Session
Katherine 5.41*
Feb 7th, 2019
Hectic
simpleAccessible and straightforward map design., complex svFeatures large changes in slider velocity., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.41 from 17 votes
#164
Shinra-Bansho - Kyoukyou no Fortunate Polka
A Dance of Esotericism and Vitalism 6.16*
Apr 18th, 2019
Yukiyo
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., accelerating bpmFeatures progressively increasing tempo.
3.34 from 17 votes
#165
DJ TOTTO - Douwa Kairou
Master 7.19*
May 26th, 2019
Yusomi
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.67 from 17 votes
#166
Sithu Aye - Spiral
Andromeda 6.99*
Jun 12th, 2019
saiyo
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.58 from 18 votes
#167
KNOWER - Overtime (Live Band Session)
you got my heart working overtime 9.09*
Aug 14th, 2019
Blue Dragon
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, chaoticUnpredictable map design, often testing unusual skillsets., repetitionFeatures the use of recognizable identical patterns or gameplay elements., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs.
3.01 from 34 votes
#168
Mili - Rightfully
Screw the Dice 7.11*
Apr 3rd, 2019
Okoayu
freeformAn unrestrained and loose approach towards visual structure., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.38 from 18 votes
#169
3.44 from 16 votes
#170
Inferi - Behold the Bearer of Light
Revenant 8.37*
Mar 31st, 2019
sharpnel, Fenza, HML, Mazzerin, Makeli, Drummer and LMT
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.84 from 15 votes
#171
Katakiri Rekka - Answer
totemoe 6.65*
Nov 8th, 2019
tatemae
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.67 from 18 votes
#172
Pastel*Palettes - Happy Synthesizer
Special 7.51*
Aug 18th, 2019
ktgster
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
2.99 from 31 votes
#173
HyuN - Tokyo's Starlight
Collab Extra 6.32*
May 2nd, 2019
Pho and schoolboy
collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.78 from 15 votes
#174
Ceui - Hana ni Natta Shounen no Shinwa
As long as you shine I'll be with you forever 6.33*
Apr 15th, 2019
Lince Cosmico
gungathonA map with a drain time of over 10 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.99 from 17 votes
#175
wa. remixed celas - Gin no Kaze
Uberzolik's Another 5.97*
Feb 21st, 2019
Uberzolik
freeformAn unrestrained and loose approach towards visual structure., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.48 from 17 votes
#176
Yooh - Destroy -agitato-
AXE 7.52*
Dec 2nd, 2019
z1085684963
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.45 from 18 votes
#177
Feryquitous feat. Aitsuki Nakuru - Ether
Moecho's Empyrean Quintessence 7.25*
Dec 28th, 2019
Moecho
storyboardContains a storyboard that enhances gameplay experience., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.67 from 16 votes
#178
Au5 - Eden (feat. Danyka Nadeau)
Crystal 7.02*
May 1st, 2019
Ksardas
marathonA map with a drain time of over 5 minutes., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.46 from 18 votes
#179
Eagle - D
EXTREME 5.85*
Mar 21st, 2019
P o M u T a
3.77 from 17 votes
#180
Yonezu Kenshi - LOSER
AIR's INSANE 5.47*
Jul 23rd, 2019
AIR
freeformAn unrestrained and loose approach towards visual structure., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., mapping contestAn entry for a mapping contest.
3.89 from 15 votes
#181
Aether Realm - The Sun, The Moon, The Star
Mourning Those Things I've Long Left Behind 8.18*
May 7th, 2019
Ghouru and ItsWinter
gungathonA map with a drain time of over 10 minutes., collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
2.96 from 31 votes
#182
3.59 from 16 votes
#183
3.61 from 15 votes
#184
Drake - Nice For What
Aeril's Another 5.63*
Jan 10th, 2019
Aeril
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.68 from 18 votes
#185
Wednesday Campanella - Melos
Run 4.92*
Aug 1st, 2019
Striderin
repetitionFeatures the use of recognizable identical patterns or gameplay elements., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.81 from 17 votes
#186
Culprate - Acid Rain
Aspire 162.30*
Jun 3rd, 2019
Nowaie
gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., mapping contestAn entry for a mapping contest., storyboardContains a storyboard that enhances gameplay experience., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
3.62 from 15 votes
#187
Ponkichi - Hyakka Sakigake to Shiro Tokkuri
Rua 5.95*
Jun 10th, 2019
kanor
storyboardContains a storyboard that enhances gameplay experience., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., mapping contestAn entry for a mapping contest.
4.13 from 15 votes
#188
OISHII - ONIGIRI FREEWAY
PKHG x TATAN'S LOVE EXTRA 7.55*
Sep 27th, 2019
pkhg and Tatan
collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.75 from 15 votes
#189
bbn - Identic Conflict
Black Another 5.88*
Nov 22nd, 2019
Myxo
geometricIncorporates geometric shapes within the map's visual design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.31 from 17 votes
#190
Camellia - First Town Of This Journey
Adventure 5.84*
Jan 2nd, 2019
Scub
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.00 from 14 votes
#191
Imperial Circus Dead Decadence - Uta
Collab 5.79*
May 7th, 2019
Nyquill, ac8129464363, Cheesecake, Sing and VINXIS
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.10 from 18 votes
#192
Vorso - Midnight Sun (feat. Ekcle)
Ethereal Light 6.67*
Nov 11th, 2019
Mun and Himekawa
techTests uncommon skills., finger controlUses complex applications of rhythms in order to test the player's tapping ability., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.57 from 17 votes
#193
3.59 from 15 votes
#194
Yorushika - Tomin
Collab Extra 5.43*
Aug 5th, 2019
Delis and CoLouRed GlaZeE
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., collabA map with two or more associated mappers., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.32 from 18 votes
#195
Camellia - LET'S JUMP
A Flower 6.44*
Oct 27th, 2019
Yugu
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.95 from 13 votes
#196
Emi Evans - Saigo no Uta
The Black Flower 5.77*
Sep 7th, 2019
Plaudible
marathonA map with a drain time of over 5 minutes.
4.07 from 15 votes
#197
Feryquitous feat. Aitsuki Nakuru - Ether
fanzhen's Extra 6.48*
Dec 28th, 2019
fanzhen0019
storyboardContains a storyboard that enhances gameplay experience., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.88 from 15 votes
#198
onumi - ARROGANCE
Expert 6.13*
Oct 10th, 2019
Mirash
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.94 from 15 votes
#200
Nanahoshi Kangengakudan - Rubik's Cube
Chaos's Expert 6.18*
Aug 11th, 2019
Chaos
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.14 from 19 votes
Filters
maps of
Filter tips Enter includes
Shift+Enter excludes
Up/Down navigate suggestions
Escape closes suggestions
(left/right click in the list include/exclude)
Click the and/or between two chips of the same kind to change how they combine
Type a comparison to filter by stats (click one to apply it): sr>5, 4<ar<=9, cs=4, od>8, hp<6, bpm>=180, length>300, circles>500, sliders<100, spinners=0, desc=0, credits>0
Prefix a search with user:, tag:, slot:, tournament: or series: to search only that category (slot:nm* covers every NM slot)
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

The next update will happen in ---

Ratings are weighed based on user rating quality. Click here to read more!
labs | discord | github | rules | descriptors | edit queue
0.19999408721924s