Highest Rated Maps of 2016
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#202
3.36
/ 5.00 from
12 votes
#203
Memme - NEW Astronomas
tyui 6.14*
Apr 12th, 2016
rrtyui
simpleAccessible and straightforward map design., techTests uncommon skills., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
tyui 6.14*
Apr 12th, 2016
rrtyui
simpleAccessible and straightforward map design., techTests uncommon skills., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.21
/ 5.00 from
11 votes
#204
O2i3 - Ooi [Game Edit]
Extreme 6.45*
Aug 3rd, 2016
Ciyus Miapah
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Extreme 6.45*
Aug 3rd, 2016
Ciyus Miapah
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.91
/ 5.00 from
15 votes
#206
Nekomata Master - Avalon no Oka
Special 6.74*
Feb 29th, 2016
moph
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Special 6.74*
Feb 29th, 2016
moph
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
2.92
/ 5.00 from
16 votes
#208
KANA-BOON - Silhouette
Kage 5.19*
Mar 29th, 2016
Kagetsu
simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Kage 5.19*
Mar 29th, 2016
Kagetsu
simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.99
/ 5.00 from
16 votes
#211
Kommisar - Chipstream
Challenge 6.53*
Aug 11th, 2016
vipto
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., accelerating bpmFeatures progressively increasing tempo., simpleAccessible and straightforward map design., staminaTests a player's ability to tap dense rhythms over long periods of time., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Challenge 6.53*
Aug 11th, 2016
vipto
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., accelerating bpmFeatures progressively increasing tempo., simpleAccessible and straightforward map design., staminaTests a player's ability to tap dense rhythms over long periods of time., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.18
/ 5.00 from
13 votes
#212
Stonebank - All Night
Hi-Speed Extra 5.54*
May 28th, 2016
Monstrata
high svFeatures prominent high slider velocity usage as a key part of map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Hi-Speed Extra 5.54*
May 28th, 2016
Monstrata
high svFeatures prominent high slider velocity usage as a key part of map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.42
/ 5.00 from
11 votes
#213
3.55
/ 5.00 from
13 votes
#214
xi - .357 Magnum
Another 6.21*
Jul 21st, 2016
Akali
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Another 6.21*
Jul 21st, 2016
Akali
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.24
/ 5.00 from
12 votes
#215
nao - Anthem Short Version
Summer 3.68*
Jan 15th, 2016
Kencho
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Summer 3.68*
Jan 15th, 2016
Kencho
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.42
/ 5.00 from
14 votes
#216
Satoshi (CV:Rica Matsumoto) - XY&Z
Z 7.55*
Feb 22nd, 2016
ktgster
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Z 7.55*
Feb 22nd, 2016
ktgster
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.34
/ 5.00 from
12 votes
#218
Street - Sakura Fubuki
Sakura no Hana 5.62*
Feb 18th, 2016
Cherry Blossom
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Sakura no Hana 5.62*
Feb 18th, 2016
Cherry Blossom
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.90
/ 5.00 from
10 votes
#219
Camellia - dreamless wanderer
This is Just a Dream 6.09*
Jan 24th, 2016
-Visceral-
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
This is Just a Dream 6.09*
Jan 24th, 2016
-Visceral-
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.61
/ 5.00 from
11 votes
#220
3.71
/ 5.00 from
12 votes
#222
Aimer with chelly (EGOIST) - ninelie (REDSHiFT x Vesuvia remix)
toybot's Extra 5.82*
Nov 6th, 2016
toybot
toybot's Extra 5.82*
Nov 6th, 2016
toybot
3.33
/ 5.00 from
13 votes
#223
ITO KASHITARO - Yuudachi no Ribbon
Rain 6.87*
Oct 18th, 2016
Milan-
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Rain 6.87*
Oct 18th, 2016
Milan-
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
2.81
/ 5.00 from
16 votes
#224
Bullet For My Valentine - Tears Don't Fall
The Poison 6.27*
Oct 30th, 2016
FCL
marathonA map with a drain time of over 5 minutes.
The Poison 6.27*
Oct 30th, 2016
FCL
marathonA map with a drain time of over 5 minutes.
4.29
/ 5.00 from
12 votes
#226
3.46
/ 5.00 from
13 votes
#227
Ariabl'eyeS - Kegare Naki Bara Juuji
Vert's Twin-Lunatic 6.88*
Jul 14th, 2016
Saki
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
Vert's Twin-Lunatic 6.88*
Jul 14th, 2016
Saki
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.31
/ 5.00 from
12 votes
#228
Muzzy - Timberwolf
Wilderness 6.20*
May 18th, 2016
Liiraye and Secretpipe
marathonA map with a drain time of over 5 minutes., collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
Wilderness 6.20*
May 18th, 2016
Liiraye and Secretpipe
marathonA map with a drain time of over 5 minutes., collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.45
/ 5.00 from
10 votes
#229
supercell - My Dearest
Last Love 5.68*
Oct 28th, 2016
Yukiyo
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
Last Love 5.68*
Oct 28th, 2016
Yukiyo
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.45
/ 5.00 from
10 votes
#231
Mamonis - The Sampling Paradise (Extended)
LET'S GET SCRATCHIN' 5.76*
Jun 23rd, 2016
RLC
marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
LET'S GET SCRATCHIN' 5.76*
Jun 23rd, 2016
RLC
marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
3.02
/ 5.00 from
13 votes
#232
Ceui - Hana ni Natta Shounen no Shinwa
Calendula 5.93*
Aug 9th, 2016
_MiaoFUuU_
gungathonA map with a drain time of over 10 minutes.
Calendula 5.93*
Aug 9th, 2016
_MiaoFUuU_
gungathonA map with a drain time of over 10 minutes.
3.36
/ 5.00 from
14 votes
#233
3.59
/ 5.00 from
11 votes
#234
ClariS - CLICK(Soleily Remix)
Niseclick 5.32*
Mar 8th, 2016
Kencho
marathonA map with a drain time of over 5 minutes.
Niseclick 5.32*
Mar 8th, 2016
Kencho
marathonA map with a drain time of over 5 minutes.
3.74
/ 5.00 from
11 votes
#237
Billain & NickBee - Extrasensory
Predation 5.56*
Dec 17th, 2016
Shiirn
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Predation 5.56*
Dec 17th, 2016
Shiirn
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.05
/ 5.00 from
13 votes
#240
Silent Siren - Routine
Expert 5.50*
Mar 11th, 2016
Nathan
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Expert 5.50*
Mar 11th, 2016
Nathan
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.04
/ 5.00 from
13 votes
#241
pocotan - Dear Jewel
Jewelry Box 5.98*
Aug 13th, 2016
Meg
marathonA map with a drain time of over 5 minutes.
Jewelry Box 5.98*
Aug 13th, 2016
Meg
marathonA map with a drain time of over 5 minutes.
4.15
/ 5.00 from
10 votes
#242
4.02
/ 5.00 from
10 votes
#246
3.51
/ 5.00 from
10 votes
#249
2.97
/ 5.00 from
12 votes
#250
gya9 - Midnight Riders (kamome sano remix)
Elysium 6.25*
Aug 13th, 2016
ProfessionalBox
marathonA map with a drain time of over 5 minutes.
Elysium 6.25*
Aug 13th, 2016
ProfessionalBox
marathonA map with a drain time of over 5 minutes.
3.38
/ 5.00 from
12 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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