Highest Rated Maps of 2019
«
1
2
3
4
5
6
7
8
9
»
#202
the peggies - Stand By Me
Connected 5.35*
Jul 24th, 2019
hypercyte
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Connected 5.35*
Jul 24th, 2019
hypercyte
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.85
from
14 votes
#203
ZUTOMAYO - Humanoid
Collab 6.23*
May 16th, 2019
Meg and Tsumia
collabA map with two or more associated mappers., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., storyboardContains a storyboard that enhances gameplay experience.
Collab 6.23*
May 16th, 2019
Meg and Tsumia
collabA map with two or more associated mappers., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., storyboardContains a storyboard that enhances gameplay experience.
3.59
from
17 votes
#204
Yonezu Kenshi - LOSER
how2miss' LOSER 5.62*
Jul 23rd, 2019
how2miss
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest.
how2miss' LOSER 5.62*
Jul 23rd, 2019
how2miss
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest.
3.64
from
15 votes
#205
Sleeping With Sirens - If You Can't Hang
Extreme 7.54*
Dec 2nd, 2019
Rita Summers
geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Extreme 7.54*
Dec 2nd, 2019
Rita Summers
geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
2.95
from
19 votes
#206
Nanahoshi Kangengakudan - Rubik's Cube
Chaos's Expert 6.18*
Aug 11th, 2019
Chaos
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
Chaos's Expert 6.18*
Aug 11th, 2019
Chaos
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.12
from
19 votes
#207
455-38B - G e n g a o z o - f o o n
Another 5.50*
Jul 21st, 2019
ktgster
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Another 5.50*
Jul 21st, 2019
ktgster
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.72
from
16 votes
#208
Camellia - Bassline Yatteru? w
Hey, hey you!~ 768p 101.58*
Oct 13th, 2019
Axarious
chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Hey, hey you!~ 768p 101.58*
Oct 13th, 2019
Axarious
chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
4.50
from
11 votes
#210
wavforme x Annabel - Valiant Flowers
Valor 6.35*
Jul 18th, 2019
Kalibe
marathonA map with a drain time of over 5 minutes.
Valor 6.35*
Jul 18th, 2019
Kalibe
marathonA map with a drain time of over 5 minutes.
3.87
from
17 votes
#211
Iglooghost - Niteracer
Mamu 6.23*
Feb 23rd, 2019
VINXIS
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., low svFeatures prominent low sv usage as a key part of map design.
Mamu 6.23*
Feb 23rd, 2019
VINXIS
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., low svFeatures prominent low sv usage as a key part of map design.
3.73
from
16 votes
#212
nao - Towa naru Kizuna to Omoi no Kiseki
Rio's Miracle 8.30*
Mar 13th, 2019
Fushimi Rio
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Rio's Miracle 8.30*
Mar 13th, 2019
Fushimi Rio
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.13
from
18 votes
#213
YURRY CANON - Suicide Parade
Sakase 8.39*
Feb 10th, 2019
kwk
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Sakase 8.39*
Feb 10th, 2019
kwk
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
2.87
from
27 votes
#214
Camellia - FM Synthesis Experiment
Amalgamation 7.26*
Feb 12th, 2019
Mir
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Amalgamation 7.26*
Feb 12th, 2019
Mir
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.64
from
14 votes
#215
Ponkichi - Hyakka Sakigake to Shiro Tokkuri
Rua 5.95*
Jun 10th, 2019
kanor
storyboardContains a storyboard that enhances gameplay experience., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., mapping contestAn entry for a mapping contest.
Rua 5.95*
Jun 10th, 2019
kanor
storyboardContains a storyboard that enhances gameplay experience., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., mapping contestAn entry for a mapping contest.
4.14
from
14 votes
#216
Radiohead - No Surprises
Tranquility 3.04*
May 16th, 2019
riffy
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Tranquility 3.04*
May 16th, 2019
riffy
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.02
from
19 votes
#217
4.05
from
12 votes
#218
August Burns Red - Generations
Legacy 7.19*
Sep 4th, 2019
Mun
marathonA map with a drain time of over 5 minutes.
Legacy 7.19*
Sep 4th, 2019
Mun
marathonA map with a drain time of over 5 minutes.
3.42
from
15 votes
#220
Shimotsuki Haruka - Hikari no Furu Mori
Elthia 4.85*
Feb 24th, 2019
Lv9
marathonA map with a drain time of over 5 minutes.
Elthia 4.85*
Feb 24th, 2019
Lv9
marathonA map with a drain time of over 5 minutes.
3.84
from
14 votes
#221
Camellia - KillerBeast
Death Rave 8.50*
Sep 25th, 2019
Mir
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Death Rave 8.50*
Sep 25th, 2019
Mir
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.21
from
16 votes
#222
Foo Fighters - The Pretender
Post-Grunge 4.67*
Jul 14th, 2019
pw384
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Post-Grunge 4.67*
Jul 14th, 2019
pw384
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.96
from
13 votes
#224
katagiri - Sendan Life (katagiri Bootleg)
Destroy the World 9.72*
Dec 26th, 2019
Settia
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Destroy the World 9.72*
Dec 26th, 2019
Settia
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.85
from
21 votes
#225
Receptor - Redstar
REALITY ECLIPSE 7.21*
Jul 15th, 2019
nhlx
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
REALITY ECLIPSE 7.21*
Jul 15th, 2019
nhlx
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.88
from
32 votes
#226
yuikonnu - Chikyuu Saigo no Kokuhaku o
Longing 6.13*
Nov 26th, 2019
Toyosaki Aki
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Longing 6.13*
Nov 26th, 2019
Toyosaki Aki
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.08
from
20 votes
#227
Umeboshi Chazuke - Owari to Hajimari no Oto
New Beginning! 7.44*
May 17th, 2019
Yoshimaro
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
New Beginning! 7.44*
May 17th, 2019
Yoshimaro
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.36
from
15 votes
#228
Halozy - Masshiro na Yuki
White Eternity 6.39*
Aug 26th, 2019
Heilia
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
White Eternity 6.39*
Aug 26th, 2019
Heilia
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.17
from
17 votes
#230
Rachel (CV: Chisuga Haruka) - Pray
Kalash's Promise 5.26*
Jun 5th, 2019
Mirash and Kalibe
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
Kalash's Promise 5.26*
Jun 5th, 2019
Mirash and Kalibe
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
3.83
from
13 votes
#231
3.79
from
13 votes
#233
Agent Fresco - The Autumn Red
Wither 5.52*
Mar 10th, 2019
Mao and LMT
collabA map with two or more associated mappers.
Wither 5.52*
Mar 10th, 2019
Mao and LMT
collabA map with two or more associated mappers.
3.85
from
13 votes
#234
Wakeshima Kanon - World's End, Girl's Rondo (Asterisk DnB Remix)
Addiction 6.33*
Feb 10th, 2019
_kotachi_
marathonA map with a drain time of over 5 minutes.
Addiction 6.33*
Feb 10th, 2019
_kotachi_
marathonA map with a drain time of over 5 minutes.
3.17
from
16 votes
#235
Linked Horizon - Shinzou o Sasageyo!
Expert 7.65*
Jul 1st, 2019
Chanyah
marathonA map with a drain time of over 5 minutes.
Expert 7.65*
Jul 1st, 2019
Chanyah
marathonA map with a drain time of over 5 minutes.
3.27
from
15 votes
#236
BAND-MAID - Choose me
Choose me 7.51*
Jan 31st, 2019
Yukiyo
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure.
Choose me 7.51*
Jan 31st, 2019
Yukiyo
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure.
2.91
from
18 votes
#237
Fei Zao Jun - Wan Shen Ji
Shanghai 7.83*
Jan 2nd, 2019
Axarious
chaoticUnpredictable map design, often testing unusual skillsets., gimmickFocused on a single unique design or gameplay idea., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Shanghai 7.83*
Jan 2nd, 2019
Axarious
chaoticUnpredictable map design, often testing unusual skillsets., gimmickFocused on a single unique design or gameplay idea., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
4.43
from
13 votes
#238
Utsu-P - I thought I was an angel
Ultra 7.74*
Aug 14th, 2019
Seto Kousuke
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
Ultra 7.74*
Aug 14th, 2019
Seto Kousuke
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.22
from
16 votes
#239
Saint Snow - SELF CONTROL!!
Special 6.04*
Jun 6th, 2019
ktgster
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Special 6.04*
Jun 6th, 2019
ktgster
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.87
from
20 votes
#240
Camellia - Tojita Sekai
Caged Reality 7.34*
Aug 17th, 2019
Mir
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, techTests uncommon skills.
Caged Reality 7.34*
Aug 17th, 2019
Mir
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, techTests uncommon skills.
3.12
from
15 votes
#241
Yuuyu - Scrap Syndrome
Mechanical Failure 7.08*
Jun 4th, 2019
ac8129464363
geometricIncorporates geometric shapes within the map's visual design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Mechanical Failure 7.08*
Jun 4th, 2019
ac8129464363
geometricIncorporates geometric shapes within the map's visual design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.96
from
13 votes
#242
Camellia - Newspapers for Magicians
Flezlin's Extra 6.50*
May 25th, 2019
Flezlin
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Flezlin's Extra 6.50*
May 25th, 2019
Flezlin
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.57
from
14 votes
#243
SOPHIE - Faceshopping
squirrelp's Expert 5.11*
Aug 23rd, 2019
squirrelpascals
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
squirrelp's Expert 5.11*
Aug 23rd, 2019
squirrelpascals
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
3.37
from
15 votes
#244
James Landino - Hide And Seek
RLC's Insane 4.96*
May 31st, 2019
RLC
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
RLC's Insane 4.96*
May 31st, 2019
RLC
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
3.35
from
15 votes
#245
Nekomata Master feat. Misawa Aki - chrono diver -fragment-
Moderato 6.11*
Nov 13th, 2019
Kloyd
marathonA map with a drain time of over 5 minutes.
Moderato 6.11*
Nov 13th, 2019
Kloyd
marathonA map with a drain time of over 5 minutes.
3.77
from
13 votes
#247
ShinRa-Bansho - Mugen Shitto Gekijou "666"
Jealous Theater "666th Act" 7.59*
Oct 23rd, 2019
Plus4j
progressionContains a gradual advancement in difficulty or concept across the map., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Jealous Theater "666th Act" 7.59*
Oct 23rd, 2019
Plus4j
progressionContains a gradual advancement in difficulty or concept across the map., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
2.80
from
24 votes
#248
Radiohead - Sit down. Stand up. (Snakes & Ladders.)
LMT's Expert 6.32*
Sep 9th, 2019
LMT
storyboardContains a storyboard that enhances gameplay experience.
LMT's Expert 6.32*
Sep 9th, 2019
LMT
storyboardContains a storyboard that enhances gameplay experience.
4.02
from
12 votes
#249
zts - death(from stupefaction)
La Pandaline's Insane 4.47*
Jan 19th, 2019
La Cataline and PandaHero
collabA map with two or more associated mappers.
La Pandaline's Insane 4.47*
Jan 19th, 2019
La Cataline and PandaHero
collabA map with two or more associated mappers.
3.70
from
14 votes
#250
Tokyo Jihen - Sounan
Axaptice's Insane 5.21*
Sep 11th, 2019
Axaptice
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Axaptice's Insane 5.21*
Sep 11th, 2019
Axaptice
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.29
from
15 votes
Filters
Shift+Enter excludes
(left/right click in the list include/exclude)
Click the and/or between two chips of the same kind to change how they combine
Type a comparison to filter by stats (click one to apply it):
Prefix a search with
maps of
Filter tips
Enter includesShift+Enter excludes
(left/right click in the list include/exclude)
Click the and/or between two chips of the same kind to change how they combine
Type a comparison to filter by stats (click one to apply it):
sr>5, 4<ar<=9, cs=4, od>8, hp<6, bpm>=180, length>300, circles>500, sliders<100, spinners=0, desc=0, credits>0 Prefix a search with
user:, tag:, slot:, tournament: or series: to search only that category (slot:nm* covers every NM slot)
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
«
1
2
3
4
5
6
7
8
9
»
