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Highest Rated Maps of 2014

#251
nora2r - B.B.K.K.B.K.K
Another 5.24*
Jul 1st, 2014
Rezoons
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.85 from 7 votes
#252
3.80 from 9 votes
#253
Darren Korb - Setting Sail, Coming Home
Insane 3.62*
Jul 5th, 2014
Metal
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., storyboardContains a storyboard that enhances gameplay experience.
2.86 from 9 votes
#254
3.94 from 8 votes
#256
2.90 from 9 votes
#257
DragonForce - Heroes of Our Time
Legend 6.55*
Jan 16th, 2014
Jenny
marathonA map with a drain time of over 5 minutes.
3.89 from 7 votes
#259
4.08 from 7 votes
#260
Hanatan - Nijigen Dream Fever
Skystar's Extra 6.15*
Oct 19th, 2014
Skystar
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.50 from 9 votes
#261
3.21 from 9 votes
#262
Kitamura Eri & Nonaka Ai - and I'm home
Mirai 3.42*
Oct 14th, 2014
kakifly
storyboardContains a storyboard that enhances gameplay experience., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.52 from 8 votes
#263
4.33 from 6 votes
#264
2.94 from 8 votes
#265
fripSide - fortuna on the Sixteenth night
Insane 4.19*
Jun 6th, 2014
Nichiyouki
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.08 from 9 votes
#266
3.62 from 7 votes
#267
Akiyama Uni - The Grimoire of Alice
Insane 4.76*
Sep 28th, 2014
Hollow Wings
storyboardContains a storyboard that enhances gameplay experience.
3.34 from 8 votes
#268
3.19 from 8 votes
#269
3.02 from 9 votes
#270
Akiyama Uni - Chi no Iro wa Kiiro
Lunatic 4.79*
Feb 4th, 2014
Hollow Wings
freeformAn unrestrained and loose approach towards visual structure., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.77 from 7 votes
#272
3.94 from 7 votes
#273
3.10 from 8 votes
#274
3.45 from 7 votes
#276
Rchetype - V Is For
Insane 5.48*
Feb 13th, 2014
Blue Dragon
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.17 from 8 votes
#277
Mayumi Morinaga - Affection feat. Another Infinity
Smile 4.86*
Dec 16th, 2014
Evil_Twilight
storyboardContains a storyboard that enhances gameplay experience.
3.39 from 8 votes
#278
3.77 from 8 votes
#279
3.83 from 9 votes
#280
2.97 from 9 votes
#281
3.47 from 9 votes
#282
2.93 from 9 votes
#283
3.40 from 7 votes
#285
Apocalyptica - Hall of the Mountain King
Extra 6.14*
Dec 31st, 2014
pishifat
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., accelerating bpmFeatures progressively increasing tempo.
2.91 from 10 votes
#286
4.23 from 6 votes
#288
Rohi - Kanata ni Mau wa Sakura no Shirabe
RLQuillab Insane 5.89*
Feb 12th, 2014
Nyquill and RLC
collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.08 from 9 votes
#289
Imogen Heap - Closing In
Close your eyes 4.64*
Dec 14th, 2014
Vass_Bass and Reiji-RJ
collabA map with two or more associated mappers.
4.53 from 6 votes
#290
Yoshida Akiko - Fucho Current
Extra 6.17*
Mar 29th, 2014
Hollow Wings
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
4.77 from 7 votes
#291
3.88 from 6 votes
#292
MuryokuP - Aspirin
Insane 5.38*
May 12th, 2014
Irie Miyuki
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., distance snappedUses osu's in-built distance snap feature for most/all of the map.
4.00 from 6 votes
#293
Fear, and Loathing in Las Vegas - Let Me Hear
Oracle's Infection 5.73*
Dec 27th, 2014
Oracle
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
3.01 from 8 votes
#294
Suzuki Konomi 'n Kiba of Akiba - Watashi ga Motenai no wa Dou Kangaete mo Omaera ga Warui!
Rejection 6.35*
Sep 7th, 2014
Jenny
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.05 from 8 votes
#295
4.22 from 6 votes
#296
3.65 from 7 votes
#297
MOSAIC.WAV - Zen Sekai Teki Touch Panel
CrystLer 6.05*
Sep 23rd, 2014
Laurier
marathonA map with a drain time of over 5 minutes., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.72 from 7 votes
#298
Linkin Park - Castle of Glass
Na2O . CaO . 6SiO2 4.33*
Jul 31st, 2014
pw384
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., storyboardContains a storyboard that enhances gameplay experience.
3.53 from 7 votes
#299
ginkiha - EOS
Hyper 3.97*
Jun 2nd, 2014
alacat
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.98 from 7 votes
#300
3.53 from 7 votes
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