Highest Rated Maps of 2024
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#252
LV.4 - Angel Dust (2008 Mix)
Infinity 6.21*
Apr 27th, 2024
dahkjdas
marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Infinity 6.21*
Apr 27th, 2024
dahkjdas
marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.40
/ 5.00 from
14 votes
#253
556t - change
Collab Lunatic 5.11*
Mar 5th, 2024
Mamiya Takuji and fllecc
collab A map with two or more associated mappers.
Collab Lunatic 5.11*
Mar 5th, 2024
Mamiya Takuji and fllecc
collab A map with two or more associated mappers.
3.96
/ 5.00 from
16 votes
#255
kessoku band - Songs Compilation
Lonely Rolling Bocchi 6.29*
Mar 16th, 2024
Sakurai Miyo, Plus4j, Reillia, Akitoshi, LowGraphics, kowari, Amateurre, iljaaz, zekk, seros, bsm, ameponzu, -Hitomi and alevi
gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , storyboard Contains a storyboard that enhances gameplay experience. , megacollab A map with 8 or more associated mappers.
Lonely Rolling Bocchi 6.29*
Mar 16th, 2024
Sakurai Miyo, Plus4j, Reillia, Akitoshi, LowGraphics, kowari, Amateurre, iljaaz, zekk, seros, bsm, ameponzu, -Hitomi and alevi
gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , storyboard Contains a storyboard that enhances gameplay experience. , megacollab A map with 8 or more associated mappers.
3.42
/ 5.00 from
13 votes
#257
LE SSERAFIM - Eve, Psyche & The Bluebeards wife (Eli's Edit)
Forbidden Disobedience 5.36*
Jan 1st, 2024
Halgoh
Forbidden Disobedience 5.36*
Jan 1st, 2024
Halgoh
3.37
/ 5.00 from
14 votes
#258
Akiyama Uni - Kanjou no Matenrou ~ Cosmic Mind
HW's Another 6.30*
Feb 3rd, 2024
Hollow Wings
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , playfield usage Includes deliberate use of the playfield within the map design.
HW's Another 6.30*
Feb 3rd, 2024
Hollow Wings
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , playfield usage Includes deliberate use of the playfield within the map design.
4.13
/ 5.00 from
11 votes
#259
Susumu Hirasawa - BEACON
Light in the Dark 5.69*
Jan 5th, 2024
P_O
repetition Features the use of recognizable identical patterns or gameplay elements. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Light in the Dark 5.69*
Jan 5th, 2024
P_O
repetition Features the use of recognizable identical patterns or gameplay elements. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.06
/ 5.00 from
15 votes
#260
3.58
/ 5.00 from
14 votes
#263
Erwin Beekveld - They're Taking the Hobbits to Isengard
One Does Not Simply Take the Hob... 4.25*
Mar 14th, 2024
921206025887
One Does Not Simply Take the Hob... 4.25*
Mar 14th, 2024
921206025887
2.99
/ 5.00 from
16 votes
#264
2.90
/ 5.00 from
17 votes
#266
Fairlane & Grant - Hypnotize
Transparency 5.39*
Jan 19th, 2024
tity
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure.
Transparency 5.39*
Jan 19th, 2024
tity
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure.
3.15
/ 5.00 from
15 votes
#269
Taishi - False God
compllege / COCD-0015 6.81*
Dec 1st, 2024
Feiri, ohm002, Lince Cosmico, Mamiya Takuji, nooj, salchow, -Links, 0ppInOsu and surgis
compllege / COCD-0015 6.81*
Dec 1st, 2024
Feiri, ohm002, Lince Cosmico, Mamiya Takuji, nooj, salchow, -Links, 0ppInOsu and surgis
3.73
/ 5.00 from
11 votes
#270
Kendrick Lamar - Die Hard feat. Blxst & Amanda Reifer
I 5.05*
Jan 19th, 2024
chaser01
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , low sv Features prominent low sv usage as a key part of map design.
I 5.05*
Jan 19th, 2024
chaser01
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , low sv Features prominent low sv usage as a key part of map design.
2.79
/ 5.00 from
21 votes
#271
IOSYS - Endless Tewi-ma Park
BoshyMan's Itty Bitty Bunny Hop ... 6.75*
Aug 31st, 2024
BoshyMan741
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , geometric Incorporates geometric shapes within the map's visual design. , custom skin Utilizes custom skin elements and graphics.
BoshyMan's Itty Bitty Bunny Hop ... 6.75*
Aug 31st, 2024
BoshyMan741
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , geometric Incorporates geometric shapes within the map's visual design. , custom skin Utilizes custom skin elements and graphics.
3.20
/ 5.00 from
15 votes
#272
fripSide - last fortune (pocotan Remix)
Extra 6.21*
Apr 4th, 2024
Meg
marathon A map with a drain time of over 5 minutes.
Extra 6.21*
Apr 4th, 2024
Meg
marathon A map with a drain time of over 5 minutes.
3.66
/ 5.00 from
12 votes
#273
Beyonce - AMERICA HAS A PROBLEM (feat. Kendrick Lamar)
-kevincela-'s Extra 5.45*
Aug 13th, 2024
-kevincela-
-kevincela-'s Extra 5.45*
Aug 13th, 2024
-kevincela-
3.51
/ 5.00 from
12 votes
#274
3.24
/ 5.00 from
14 votes
#275
3.33
/ 5.00 from
13 votes
#276
3.54
/ 5.00 from
13 votes
#277
3.38
/ 5.00 from
13 votes
#278
kors k - Playing With Fire (Sota Fujimori Remix)
pyrodynamics 6.25*
Feb 2nd, 2024
hifu
marathon A map with a drain time of over 5 minutes.
pyrodynamics 6.25*
Feb 2nd, 2024
hifu
marathon A map with a drain time of over 5 minutes.
2.87
/ 5.00 from
16 votes
#279
3.29
/ 5.00 from
12 votes
#281
tatatat - thrush nightingale bird singing
extra 6.21*
Sep 22nd, 2024
fieryrage
gimmick Focused on a single unique design or gameplay idea. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , double taps Patterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
extra 6.21*
Sep 22nd, 2024
fieryrage
gimmick Focused on a single unique design or gameplay idea. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , double taps Patterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
2.79
/ 5.00 from
26 votes
#283
Camellia - Ryuuseigun
Extra 5.55*
Aug 11th, 2024
Atlust
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Extra 5.55*
Aug 11th, 2024
Atlust
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.29
/ 5.00 from
16 votes
#284
3.69
/ 5.00 from
11 votes
#285
Aoba Ringo - Innocence
Insane 5.30*
Mar 30th, 2024
Laurier
marathon A map with a drain time of over 5 minutes.
Insane 5.30*
Mar 30th, 2024
Laurier
marathon A map with a drain time of over 5 minutes.
3.65
/ 5.00 from
11 votes
#289
3.27
/ 5.00 from
13 votes
#290
3.65
/ 5.00 from
13 votes
#291
oesterreich - guide beacon
forever 4.45*
Sep 10th, 2024
announcerf
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure.
forever 4.45*
Sep 10th, 2024
announcerf
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure.
3.35
/ 5.00 from
13 votes
#292
Camellia vs. Expander - AZISAI (Long ver.)
ORIENTAL 6.29*
Apr 17th, 2024
-kevincela- and sionKotori
tech Tests uncommon skills. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
ORIENTAL 6.29*
Apr 17th, 2024
-kevincela- and sionKotori
tech Tests uncommon skills. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
4.12
/ 5.00 from
10 votes
#294
monet - FOOTPRINTS IN THE SAND
FOOTPRINTS 2.48*
Mar 23rd, 2024
Digitalfear117
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , simple Accessible and straightforward map design. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
FOOTPRINTS 2.48*
Mar 23rd, 2024
Digitalfear117
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , simple Accessible and straightforward map design. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.88
/ 5.00 from
16 votes
#295
Shoichiro Sakamoto - Eiyuu no Tsurugi
Extra 6.05*
Mar 30th, 2024
audinor
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
Extra 6.05*
Mar 30th, 2024
audinor
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.19
/ 5.00 from
14 votes
#296
Shibuya Kanon (CV: Date Sayuri), Tang Keke (CV: Liyuu) - Tiny Stars
Yugu's Crystal 4.55*
Jan 1st, 2024
Yugu
simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Yugu's Crystal 4.55*
Jan 1st, 2024
Yugu
simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.23
/ 5.00 from
13 votes
#297
3.11
/ 5.00 from
17 votes
#298
Deftones - Hole In The Earth
aishi's Expert 5.33*
Jul 4th, 2024
aishiteiru-
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , chaotic Unpredictable map design, often testing unusual skillsets.
aishi's Expert 5.33*
Jul 4th, 2024
aishiteiru-
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , chaotic Unpredictable map design, often testing unusual skillsets.
3.52
/ 5.00 from
11 votes
#299
REDALiCE feat. MONICO - Breakin' Chain
Breakin' Extra 7.40*
Aug 8th, 2024
Heilia
mapping contest An entry for a mapping contest.
Breakin' Extra 7.40*
Aug 8th, 2024
Heilia
mapping contest An entry for a mapping contest.
3.32
/ 5.00 from
13 votes
#300
SOUND HOLIC - EXISTENCE
SKIBIDI KOISHI 5.24*
Jun 15th, 2024
Sanch-KK
tournament custom A custom map for a playing tournament.
SKIBIDI KOISHI 5.24*
Jun 15th, 2024
Sanch-KK
tournament custom A custom map for a playing tournament.
3.93
/ 5.00 from
11 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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