Deftones - Hole In The Earth by MonsieurSebas
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
4 votes
4 votes
3.5★
8 votes
8 votes
3.0★
8 votes
8 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.36 / 5.00 from 23 votes
Ranking: #104 for 2024, #1464 overall
Ranking: #104 for 2024, #1464 overall
| jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
0 votes
0 votes
4.5★
2 votes
2 votes
4.0★
2 votes
2 votes
3.5★
3 votes
3 votes
3.0★
2 votes
2 votes
2.5★
2 votes
2 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.52 / 5.00 from 11 votes
Ranking: #308 for 2024, #3758 overall
Ranking: #308 for 2024, #3758 overall
| chaoticUnpredictable map design, often testing unusual skillsets., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult. |
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| contributors: quantumvortex
