Highest Rated Maps of All Time
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#3201
ELECTROCUTICA - Dependence Intension
existence discontinuously 5.90*
Aug 15th, 2021
Mirash
tournament customA custom map for a playing tournament.
existence discontinuously 5.90*
Aug 15th, 2021
Mirash
tournament customA custom map for a playing tournament.
3.72
/ 5.00 from
15 votes
#3202
xi - Halcyon
Another 5.64*
Dec 12th, 2010
gowww
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Another 5.64*
Dec 12th, 2010
gowww
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.27
/ 5.00 from
15 votes
#3203
3.03
/ 5.00 from
17 votes
#3204
Susumu Hirasawa - CHEVRON
KIRBY Mix 5.04*
Jun 4th, 2011
Starrodkirby86
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
KIRBY Mix 5.04*
Jun 4th, 2011
Starrodkirby86
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.52
/ 5.00 from
14 votes
#3205
3.49
/ 5.00 from
14 votes
#3206
penoreri - Sulfur
H2SO4 5.98*
Jul 23rd, 2021
Realazy
collabA map with two or more associated mappers., tournament customA custom map for a playing tournament.
H2SO4 5.98*
Jul 23rd, 2021
Realazy
collabA map with two or more associated mappers., tournament customA custom map for a playing tournament.
3.52
/ 5.00 from
13 votes
#3207
-45 - Midorigo Queen Bee
Mirash's Insane 4.93*
Dec 16th, 2018
Mirash
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Mirash's Insane 4.93*
Dec 16th, 2018
Mirash
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.76
/ 5.00 from
14 votes
#3208
Billain - Third Impact (Evangelion Homage)
Hedgehog's Dilemma 6.86*
Nov 20th, 2020
taku, NeilPerry, tukamoto7km, emilia, nhlx, Halgoh, - Frontier -, Yuguiboy, Sharu, Cappu, colicen and Tommy Phelps
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., megacollabA map with 8 or more associated mappers.
Hedgehog's Dilemma 6.86*
Nov 20th, 2020
taku, NeilPerry, tukamoto7km, emilia, nhlx, Halgoh, - Frontier -, Yuguiboy, Sharu, Cappu, colicen and Tommy Phelps
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., megacollabA map with 8 or more associated mappers.
3.99
/ 5.00 from
12 votes
#3210
Tadokoro Azusa - 1HOPE SNIPER
Kalibe's Extra 7.44*
Nov 13th, 2018
Kalibe
sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Kalibe's Extra 7.44*
Nov 13th, 2018
Kalibe
sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
2.97
/ 5.00 from
17 votes
#3211
Down - Chosun
Dragon 7.68*
Sep 16th, 2022
Down
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Dragon 7.68*
Sep 16th, 2022
Down
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.22
/ 5.00 from
14 votes
#3212
AISHA, Epsilon Zero - Love the Subhuman Self
Immature Murderer 6.25*
Jul 29th, 2023
Aragon
marathonA map with a drain time of over 5 minutes.
Immature Murderer 6.25*
Jul 29th, 2023
Aragon
marathonA map with a drain time of over 5 minutes.
3.26
/ 5.00 from
15 votes
#3213
Yousei Teikoku - Aru Tsuioku, Bouchou Uchuu ni Okeru Shinkai Sunawachi Suiten
Extreme 6.93*
Jan 21st, 2022
IsomirDiAngelo
Extreme 6.93*
Jan 21st, 2022
IsomirDiAngelo
3.15
/ 5.00 from
15 votes
#3214
oesterreich - Munou
mirash's otshelnik 5.63*
Jul 21st, 2023
Mirash
time signaturesAudio contains many changes in time signature or uses an uncommon time signature.
mirash's otshelnik 5.63*
Jul 21st, 2023
Mirash
time signaturesAudio contains many changes in time signature or uses an uncommon time signature.
3.36
/ 5.00 from
16 votes
#3215
Camellia - dreamless wanderer
ouroboros 6.87*
Aug 9th, 2017
Shiirn
marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
ouroboros 6.87*
Aug 9th, 2017
Shiirn
marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.86
/ 5.00 from
36 votes
#3217
Seiryu - BLUE DRAGON
grumd's Extra 5.96*
Jan 7th, 2017
grumd
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
grumd's Extra 5.96*
Jan 7th, 2017
grumd
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.31
/ 5.00 from
14 votes
#3219
S3RL - Pika Girl
Insane 4.69*
Feb 9th, 2012
Takuya
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., custom skinUtilizes custom skin elements and graphics., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Insane 4.69*
Feb 9th, 2012
Takuya
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., custom skinUtilizes custom skin elements and graphics., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.83
/ 5.00 from
27 votes
#3221
Outkast - Hey Ya!
Hey Lesjuh! 3.81*
Jan 9th, 2010
Lesjuh
simpleAccessible and straightforward map design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Hey Lesjuh! 3.81*
Jan 9th, 2010
Lesjuh
simpleAccessible and straightforward map design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.29
/ 5.00 from
15 votes
#3222
yo_so - Chiisana Senritsu (Cheap Dream Remix)
spiral matai45425698452355482 6.49*
Mar 27th, 2025
Deppyforce
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
spiral matai45425698452355482 6.49*
Mar 27th, 2025
Deppyforce
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.18
/ 5.00 from
14 votes
#3223
TOMOSUKE - Macuilxochitl
Flower 8.08*
Jan 10th, 2022
Raijodo
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Flower 8.08*
Jan 10th, 2022
Raijodo
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.82
/ 5.00 from
22 votes
#3224
Futuristik - Little Bit (feat. Sethh)
Sail 6.07*
Jun 15th, 2021
Xarr
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Sail 6.07*
Jun 15th, 2021
Xarr
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.82
/ 5.00 from
21 votes
#3226
Psychedelic Porn Crumpets - Hymn For A Droid
mindmaster's extreme 7.29*
Jan 20th, 2026
mindmaster107
repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
mindmaster's extreme 7.29*
Jan 20th, 2026
mindmaster107
repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.52
/ 5.00 from
14 votes
#3228
ShinRa-Bansho - Mugen Shitto Gekijou "666"
Jealous Theater "666th Act" 7.59*
Oct 23rd, 2019
Plus4j
progressionContains a gradual advancement in difficulty or concept across the map., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Jealous Theater "666th Act" 7.59*
Oct 23rd, 2019
Plus4j
progressionContains a gradual advancement in difficulty or concept across the map., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
2.81
/ 5.00 from
24 votes
#3229
556t - change
Collab Lunatic 5.34*
Mar 5th, 2024
Mamiya Takuji and fllecc
collabA map with two or more associated mappers.
Collab Lunatic 5.34*
Mar 5th, 2024
Mamiya Takuji and fllecc
collabA map with two or more associated mappers.
3.96
/ 5.00 from
16 votes
#3230
cosMo@BousouP feat.Hatsune Miku - Hatsune Miku no Shoushitsu
Extra 6.19*
Mar 24th, 2015
val0108
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
Extra 6.19*
Mar 24th, 2015
val0108
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.94
/ 5.00 from
14 votes
#3232
LE SSERAFIM - Eve, Psyche & The Bluebeards wife (Eli's Edit)
Forbidden Disobedience 5.36*
Jan 1st, 2024
Halgoh
Forbidden Disobedience 5.36*
Jan 1st, 2024
Halgoh
3.39
/ 5.00 from
14 votes
#3234
Two Door Cinema Club - Dirty Air
Gens' Blaze 6.37*
Jun 30th, 2020
Gens
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., high svFeatures prominent high slider velocity usage as a key part of map design.
Gens' Blaze 6.37*
Jun 30th, 2020
Gens
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., high svFeatures prominent high slider velocity usage as a key part of map design.
3.37
/ 5.00 from
14 votes
#3235
3.91
/ 5.00 from
11 votes
#3236
Rameses B - Stardew
Forever 6.80*
Apr 6th, 2021
Basherman
marathonA map with a drain time of over 5 minutes.
Forever 6.80*
Apr 6th, 2021
Basherman
marathonA map with a drain time of over 5 minutes.
3.84
/ 5.00 from
13 votes
#3238
3.80
/ 5.00 from
12 votes
#3239
Sewerslvt - Kawaii Razor Blades (Astrophysics Remix)
Outskvrts of Sanity 6.30*
Oct 6th, 2021
Troponoop
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., collabA map with two or more associated mappers., playfield usageIncludes deliberate use of the playfield within the map design., high svFeatures prominent high slider velocity usage as a key part of map design.
Outskvrts of Sanity 6.30*
Oct 6th, 2021
Troponoop
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., collabA map with two or more associated mappers., playfield usageIncludes deliberate use of the playfield within the map design., high svFeatures prominent high slider velocity usage as a key part of map design.
2.95
/ 5.00 from
19 votes
#3241
Camellia - crystallized
Bonzi's Extra 6.06*
Jun 28th, 2016
Bonzi
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Bonzi's Extra 6.06*
Jun 28th, 2016
Bonzi
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.60
/ 5.00 from
12 votes
#3242
Nelga - Ideal -tRuE blooD-
Enlever 5.74*
Mar 4th, 2017
Delis
marathonA map with a drain time of over 5 minutes.
Enlever 5.74*
Mar 4th, 2017
Delis
marathonA map with a drain time of over 5 minutes.
4.06
/ 5.00 from
14 votes
#3243
Harunaba feat. mami - Jouro Hime ga Sekai Seifuku
Vanquish 6.78*
Sep 8th, 2020
Kalibe, Agatsu and Deca
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
Vanquish 6.78*
Sep 8th, 2020
Kalibe, Agatsu and Deca
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
3.56
/ 5.00 from
13 votes
#3245
syatten remixed celas - Bird Sprite -Awakening of Light-
Collab Insane 5.13*
Jan 8th, 2025
Chaoslitz and Lavender
collabA map with two or more associated mappers.
Collab Insane 5.13*
Jan 8th, 2025
Chaoslitz and Lavender
collabA map with two or more associated mappers.
3.89
/ 5.00 from
13 votes
#3246
Feryquitous vs. xi - Orca
Miura's Extra 6.46*
May 12th, 2022
Miura
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Miura's Extra 6.46*
May 12th, 2022
Miura
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.72
/ 5.00 from
12 votes
#3247
3.85
/ 5.00 from
12 votes
#3248
Susumu Hirasawa - BEACON
Light in the Dark 5.93*
Jan 5th, 2024
P_O
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
Light in the Dark 5.93*
Jan 5th, 2024
P_O
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.06
/ 5.00 from
15 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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