Highest Rated Maps of All Time
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#3201
Good Kid - Drifting
Conjugation Collab 6.05*
Dec 4th, 2022
tatemae and Senseabel
collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Conjugation Collab 6.05*
Dec 4th, 2022
tatemae and Senseabel
collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.35
from
15 votes
#3202
yu_tokiwa.djw - murmur twins
Hyper 5.01*
Aug 9th, 2013
Muya
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Hyper 5.01*
Aug 9th, 2013
Muya
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.65
from
15 votes
#3203
Ludicin - Echoes of Memoria
Hypermnesia 8.82*
Sep 10th, 2024
hehe
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Hypermnesia 8.82*
Sep 10th, 2024
hehe
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.41
from
15 votes
#3204
Elroy - TALKIN IN MY SLEEP
SCARED 5.20*
Apr 28th, 2021
jamesjan3
chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills.
SCARED 5.20*
Apr 28th, 2021
jamesjan3
chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills.
4.10
from
12 votes
#3205
FELT - Summer Fever
LeCandy's Extra 6.51*
Jul 1st, 2023
LeCandy
wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
LeCandy's Extra 6.51*
Jul 1st, 2023
LeCandy
wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.82
from
23 votes
#3206
3.09
from
15 votes
#3207
Sammi Cheng - Mei Fei Se Wu
Insane 4.98*
Jul 8th, 2009
Sushi
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Insane 4.98*
Jul 8th, 2009
Sushi
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.38
from
15 votes
#3208
Hatsune Miku - Dance of many
Dance 5.60*
May 3rd, 2012
LKs
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Dance 5.60*
May 3rd, 2012
LKs
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
4.10
from
14 votes
#3209
Mid-Air Thief - Why?
You left me wondering... 5.81*
May 13th, 2023
myomere
repetitionFeatures the use of recognizable identical patterns or gameplay elements., complex svFeatures large changes in slider velocity., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
You left me wondering... 5.81*
May 13th, 2023
myomere
repetitionFeatures the use of recognizable identical patterns or gameplay elements., complex svFeatures large changes in slider velocity., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.52
from
14 votes
#3210
44teru-k - F.I
Insane 5.90*
Feb 29th, 2012
AngelHoney
storyboardContains a storyboard that enhances gameplay experience.
Insane 5.90*
Feb 29th, 2012
AngelHoney
storyboardContains a storyboard that enhances gameplay experience.
3.37
from
14 votes
#3211
BEMANI Sound Team "HuMeR x Nekomata Master" feat. Emi Evans - Shadow World
LEGGENDARIA 6.13*
Jun 10th, 2023
Otosaka-Yu
storyboardContains a storyboard that enhances gameplay experience.
LEGGENDARIA 6.13*
Jun 10th, 2023
Otosaka-Yu
storyboardContains a storyboard that enhances gameplay experience.
3.37
from
14 votes
#3212
Sukima Switch - Zenryoku Shounen
Insane 3.17*
Oct 23rd, 2007
Egg1991
freeformAn unrestrained and loose approach towards visual structure., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Insane 3.17*
Oct 23rd, 2007
Egg1991
freeformAn unrestrained and loose approach towards visual structure., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.64
from
15 votes
#3213
Yuyoyuppe - Emerald Galaxy
Expert 6.30*
Nov 2nd, 2017
pishifat
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, bundledA map that might come pre-downloaded upon installing osu! for the first time.
Expert 6.30*
Nov 2nd, 2017
pishifat
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, bundledA map that might come pre-downloaded upon installing osu! for the first time.
3.32
from
15 votes
#3214
King Gizzard & The Lizard Wizard - Wah Wah
squirrelp's Infatuation 4.56*
Oct 2nd, 2023
squirrelpascals
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
squirrelp's Infatuation 4.56*
Oct 2nd, 2023
squirrelpascals
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.80
from
13 votes
#3215
sakuraburst - cherry blossoms explode across the dying horizon
isolation 5.58*
Feb 2nd, 2023
hytaa
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
isolation 5.58*
Feb 2nd, 2023
hytaa
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.25
from
15 votes
#3216
Joe Ford - Villain
Wicked 5.45*
Jul 27th, 2016
Yoges
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Wicked 5.45*
Jul 27th, 2016
Yoges
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.46
from
14 votes
#3218
gingus - homeswitcher
giratinightcore 6.59*
Dec 13th, 2022
Nytrocide_
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
giratinightcore 6.59*
Dec 13th, 2022
Nytrocide_
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.03
from
19 votes
#3219
mimimemeMIMI - Sayonara Usotsuki
toybot's Extra 5.85*
Feb 25th, 2017
toybot
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
toybot's Extra 5.85*
Feb 25th, 2017
toybot
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
2.95
from
17 votes
#3220
xi - Time files
Another 6.28*
May 21st, 2012
gowww
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Another 6.28*
May 21st, 2012
gowww
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.30
from
15 votes
#3221
Nekomata Master feat. Misawa Aki - chrono diver -fragment-
Moderato 6.11*
Nov 13th, 2019
Kloyd
marathonA map with a drain time of over 5 minutes.
Moderato 6.11*
Nov 13th, 2019
Kloyd
marathonA map with a drain time of over 5 minutes.
3.77
from
13 votes
#3222
3.49
from
14 votes
#3223
TERRA - EDEN
Collab Extra 6.69*
Dec 19th, 2023
CalstoneLightO and Mirash
collabA map with two or more associated mappers., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
Collab Extra 6.69*
Dec 19th, 2023
CalstoneLightO and Mirash
collabA map with two or more associated mappers., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
2.94
from
18 votes
#3224
fiend - 2DF2
sneesy flow 5.33*
Feb 10th, 2021
0ppInOsu
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
sneesy flow 5.33*
Feb 10th, 2021
0ppInOsu
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.91
from
19 votes
#3225
REDALiCE feat. MONICO - Breakin' Chain
Breakin' Extra 7.55*
Aug 8th, 2024
Heilia
mapping contestAn entry for a mapping contest.
Breakin' Extra 7.55*
Aug 8th, 2024
Heilia
mapping contestAn entry for a mapping contest.
3.46
from
14 votes
#3226
ASCA - KOE
Haze 5.66*
Feb 26th, 2025
Snowflake
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects.
Haze 5.66*
Feb 26th, 2025
Snowflake
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects.
3.95
from
13 votes
#3227
NIWASHI - Playing with Ruby
Extra 6.17*
Feb 16th, 2021
Down
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Extra 6.17*
Feb 16th, 2021
Down
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.75
from
13 votes
#3228
Rin - Eientewi set 13 ~ Extend Ash
Lunatic 5.57*
Feb 3rd, 2021
Halfslashed
tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Lunatic 5.57*
Feb 3rd, 2021
Halfslashed
tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.93
from
12 votes
#3229
TwoThirds & Feint - Epiphany (feat. Veela)
Revelation 5.93*
Jul 9th, 2015
Aiceo
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes.
Revelation 5.93*
Jul 9th, 2015
Aiceo
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes.
2.82
from
27 votes
#3230
glaive - huh
lepto 5.65*
Nov 16th, 2025
azphyx
chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
lepto 5.65*
Nov 16th, 2025
azphyx
chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.67
from
13 votes
#3231
Camellia as "Reverse of Riot" - Completeness Under Incompleteness
RLC's INFINITE 6.67*
May 13th, 2017
RLC
RLC's INFINITE 6.67*
May 13th, 2017
RLC
3.22
from
14 votes
#3232
Twin-Tails - Twintail Dreamer! (TV Size)
Axarious' EX 6.35*
May 13th, 2022
Axarious
storyboardContains a storyboard that enhances gameplay experience., gimmickFocused on a single unique design or gameplay idea., slider onlyRestricts object choice to sliders only., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Axarious' EX 6.35*
May 13th, 2022
Axarious
storyboardContains a storyboard that enhances gameplay experience., gimmickFocused on a single unique design or gameplay idea., slider onlyRestricts object choice to sliders only., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
2.85
from
19 votes
#3233
Nanako - Ura mo Karada mo Rakkamijin
Extreme 5.75*
Apr 27th, 2024
App
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Extreme 5.75*
Apr 27th, 2024
App
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.72
from
13 votes
#3234
SUKIMASWITCH - Golden Time Lover
At the summit of Babel 6.66*
Jun 13th, 2020
Yudragen
marathonA map with a drain time of over 5 minutes.
At the summit of Babel 6.66*
Jun 13th, 2020
Yudragen
marathonA map with a drain time of over 5 minutes.
3.67
from
14 votes
#3235
ORESAMA - OPEN THE WORLDS
STARSTRUCK 6.80*
Sep 26th, 2023
flake
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament.
STARSTRUCK 6.80*
Sep 26th, 2023
flake
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament.
2.88
from
44 votes
#3236
Rise Against - Injection
Extreme 6.08*
Mar 27th, 2015
pishifat
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
Extreme 6.08*
Mar 27th, 2015
pishifat
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
2.95
from
19 votes
#3237
cosMo@BousouP feat.Hatsune Miku - Hatsune Miku no Shoushitsu
Extra 6.19*
Mar 24th, 2015
val0108
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., storyboardContains a storyboard that enhances gameplay experience.
Extra 6.19*
Mar 24th, 2015
val0108
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., storyboardContains a storyboard that enhances gameplay experience.
3.95
from
14 votes
#3240
3.96
from
12 votes
#3241
Azaleh x Stasys x Alydian - Slide
Ecotransfusion 7.04*
Nov 11th, 2022
Akeruyri
freeformAn unrestrained and loose approach towards visual structure., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., marathonA map with a drain time of over 5 minutes.
Ecotransfusion 7.04*
Nov 11th, 2022
Akeruyri
freeformAn unrestrained and loose approach towards visual structure., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., marathonA map with a drain time of over 5 minutes.
3.05
from
16 votes
#3242
James Landino - Hide And Seek
RLC's Insane 4.96*
May 31st, 2019
RLC
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
RLC's Insane 4.96*
May 31st, 2019
RLC
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
3.33
from
15 votes
#3244
Leslie Cheung - The Wind Blows On
Once a Thief 3.66*
Jan 31st, 2023
seros
marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Once a Thief 3.66*
Jan 31st, 2023
seros
marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.35
from
13 votes
#3246
mafumafu - I wanna be a girl
Can I Become One, Please? 6.85*
Feb 26th, 2021
Night Mare
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Can I Become One, Please? 6.85*
Feb 26th, 2021
Night Mare
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.01
from
18 votes
#3247
Down - Chosun
Dragon 7.68*
Sep 16th, 2022
Down
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Dragon 7.68*
Sep 16th, 2022
Down
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.28
from
14 votes
#3248
4.02
from
12 votes
#3249
rerulili - seisou bakuretsu - Boy
Maximum Insert NAU 8.25*
Nov 1st, 2024
InsertUsernamev
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Maximum Insert NAU 8.25*
Nov 1st, 2024
InsertUsernamev
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.68
from
14 votes
#3250
IOSYS - Cirno no Perfect Sansuu Kyoushitsu
Perfect Freeze 6.46*
Jun 1st, 2016
alacat
circle onlyRestricts object choice to circles only., gimmickFocused on a single unique design or gameplay idea., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Perfect Freeze 6.46*
Jun 1st, 2016
alacat
circle onlyRestricts object choice to circles only., gimmickFocused on a single unique design or gameplay idea., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
2.82
from
25 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
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