Highest Rated Maps of All Time
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#3801
Sano Nobuyoshi - Duration
DeviousPanda's Ouroboros 6.71*
May 29th, 2021
DeviousPanda
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
DeviousPanda's Ouroboros 6.71*
May 29th, 2021
DeviousPanda
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.87
/ 5.00 from
16 votes
#3802
3.13
/ 5.00 from
14 votes
#3805
Neru - Lost One no Goukoku
eveless 5.12*
Apr 26th, 2013
eveless
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , simple Accessible and straightforward map design.
eveless 5.12*
Apr 26th, 2013
eveless
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , simple Accessible and straightforward map design.
3.77
/ 5.00 from
13 votes
#3807
3.65
/ 5.00 from
11 votes
#3808
Lamp - HIROGARU-NAMIDA
Seasons 3.29*
Jun 2nd, 2022
Scub
gimmick Focused on a single unique design or gameplay idea. , simple Accessible and straightforward map design. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
Seasons 3.29*
Jun 2nd, 2022
Scub
gimmick Focused on a single unique design or gameplay idea. , simple Accessible and straightforward map design. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
4.04
/ 5.00 from
10 votes
#3809
EMA - Kaichuu Michishirube
- 5.82*
Oct 28th, 2022
seros
progression Contains a gradual advancement in difficulty or concept across the map. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , marathon A map with a drain time of over 5 minutes. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
- 5.82*
Oct 28th, 2022
seros
progression Contains a gradual advancement in difficulty or concept across the map. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , marathon A map with a drain time of over 5 minutes. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.64
/ 5.00 from
12 votes
#3810
3.82
/ 5.00 from
16 votes
#3811
DJ S3RL - T-T-Techno (feat. Jesskah)
wkyik's Insane 4.76*
Mar 31st, 2015
Rizia
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
wkyik's Insane 4.76*
Mar 31st, 2015
Rizia
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.29
/ 5.00 from
12 votes
#3812
3.14
/ 5.00 from
14 votes
#3813
Aoi Eir - IGNITE (TV size ver.)
Insane 5.04*
Jul 17th, 2014
Guy
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design.
Insane 5.04*
Jul 17th, 2014
Guy
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design.
2.84
/ 5.00 from
16 votes
#3814
2.97
/ 5.00 from
14 votes
#3815
La Cataline - Helical (remix)
Insane 4.44*
Jul 2nd, 2013
La Cataline
custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Insane 4.44*
Jul 2nd, 2013
La Cataline
custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
4.27
/ 5.00 from
10 votes
#3816
DWMw - Shirayama Hime no Kami
Wrath 7.14*
May 16th, 2021
Luscent
complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
Wrath 7.14*
May 16th, 2021
Luscent
complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
3.38
/ 5.00 from
13 votes
#3817
3.64
/ 5.00 from
12 votes
#3818
System Of A Down - Needles
Zelq's Tapeworm 6.40*
Jun 12th, 2023
Zelq
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
Zelq's Tapeworm 6.40*
Jun 12th, 2023
Zelq
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.03
/ 5.00 from
14 votes
#3821
2.89
/ 5.00 from
15 votes
#3822
3.10
/ 5.00 from
14 votes
#3824
Chroma - Destroy, Destroy, Destroy The Happy End (Cut Ver.)
Deconstruct The World 8.09*
Aug 17th, 2022
Fisky
Deconstruct The World 8.09*
Aug 17th, 2022
Fisky
2.85
/ 5.00 from
16 votes
#3825
3.48
/ 5.00 from
12 votes
#3826
3.34
/ 5.00 from
13 votes
#3827
2.74
/ 5.00 from
24 votes
#3828
Chata & nayuta - Yuune Zekka, Ryouran no Sai
Replay 5.40*
Sep 26th, 2013
chenwu, SelisiPhoenix, Fushimi Rio and sjoy
Replay 5.40*
Sep 26th, 2013
chenwu, SelisiPhoenix, Fushimi Rio and sjoy
3.75
/ 5.00 from
12 votes
#3829
3.93
/ 5.00 from
12 votes
#3830
3.94
/ 5.00 from
12 votes
#3831
Aoki Chihiro - Kodou
Irre's Extra 6.37*
Jul 4th, 2018
Irreversible
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Irre's Extra 6.37*
Jul 4th, 2018
Irreversible
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.70
/ 5.00 from
13 votes
#3832
Lush - Nothing Natural
Beautiful 5.24*
Nov 4th, 2024
Froslass
marathon A map with a drain time of over 5 minutes.
Beautiful 5.24*
Nov 4th, 2024
Froslass
marathon A map with a drain time of over 5 minutes.
4.02
/ 5.00 from
10 votes
#3833
3.49
/ 5.00 from
14 votes
#3834
Glaring Radiokids - chilblain
Extra 6.04*
Oct 16th, 2021
Troupe a troops
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 6.04*
Oct 16th, 2021
Troupe a troops
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.23
/ 5.00 from
13 votes
#3835
Koito Yuu (CV: Takada Yuuki) & Nanami Touko (CV: Kotobuki Minako) - hectopascal (TV Size)
Suki. 4.80*
Feb 11th, 2021
Fushimi Rio
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
Suki. 4.80*
Feb 11th, 2021
Fushimi Rio
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
3.77
/ 5.00 from
12 votes
#3836
LiSA - crossing field
Extra 5.91*
Aug 21st, 2023
MonsieurSebas
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design.
Extra 5.91*
Aug 21st, 2023
MonsieurSebas
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design.
2.79
/ 5.00 from
17 votes
#3837
BEMANI Sound Team "HuMeR x Nekomata Master" feat. Emi Evans - Shadow World
RESIDENT 6.75*
Jun 10th, 2023
Hakurei Yoru
RESIDENT 6.75*
Jun 10th, 2023
Hakurei Yoru
2.99
/ 5.00 from
14 votes
#3838
3.86
/ 5.00 from
13 votes
#3839
The Strokes - Selfless
Selfless Love 5.17*
Aug 24th, 2024
-Links
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Selfless Love 5.17*
Aug 24th, 2024
-Links
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.12
/ 5.00 from
14 votes
#3841
antiPLUR - Speed of Link
200 000 000m/s 7.73*
Nov 19th, 2015
ktgster
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
200 000 000m/s 7.73*
Nov 19th, 2015
ktgster
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
2.79
/ 5.00 from
18 votes
#3842
Silver Forest - Yami no Mahou Shoujo
rollpan's Extreme 7.04*
Dec 19th, 2022
rollpan
streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
rollpan's Extreme 7.04*
Dec 19th, 2022
rollpan
streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
2.85
/ 5.00 from
19 votes
#3843
Imperial Circus Dead Decadence - Jashin no Konrei, Gi wa Ai to Shiru.
Zetsubou no Hana 9.28*
Jun 9th, 2023
ItsWinter
spaced streams Streams with large spacing, typically ones where the notes don't overlap. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , accel/decel streams Style of streams which use gradual increases or decreases in spacing.
Zetsubou no Hana 9.28*
Jun 9th, 2023
ItsWinter
spaced streams Streams with large spacing, typically ones where the notes don't overlap. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , accel/decel streams Style of streams which use gradual increases or decreases in spacing.
3.35
/ 5.00 from
11 votes
#3844
2.74
/ 5.00 from
23 votes
#3846
3.76
/ 5.00 from
11 votes
#3848
NEWS - weeeek
Insane 4.75*
Dec 10th, 2008
Echo
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Insane 4.75*
Dec 10th, 2008
Echo
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.61
/ 5.00 from
12 votes
#3849
3.71
/ 5.00 from
12 votes
#3850
3.37
/ 5.00 from
11 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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