Aoki Chihiro - Kodou by 09kami
Mapset info
Ranked: Jul 4th, 2018
Average Rating: 3.27 / 5.00 from 103 votes
Instrumental Video Game
Average Rating: 3.27 / 5.00 from 103 votes
Instrumental Video Game
Nominators
5.0★
0 votes
0 votes
4.5★
3 votes
3 votes
4.0★
3 votes
3 votes
3.5★
4 votes
4 votes
3.0★
2 votes
2 votes
2.5★
2 votes
2 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.59 / 5.00 from 14 votes
Ranking: #233 for 2018, #3558 overall
Ranking: #233 for 2018, #3558 overall
| precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency. |
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5.0★
3 votes
3 votes
4.5★
1 vote
1 vote
4.0★
8 votes
8 votes
3.5★
8 votes
8 votes
3.0★
12 votes
12 votes
2.5★
4 votes
4 votes
2.0★
3 votes
3 votes
1.5★
0 votes
0 votes
1.0★
2 votes
2 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.32 / 5.00 from 41 votes
Ranking: #92 for 2018, #1419 overall
Ranking: #92 for 2018, #1419 overall
| hexgridObjects are placed along a hexagonal grid., playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency. |
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5.0★
1 vote
1 vote
4.5★
2 votes
2 votes
4.0★
9 votes
9 votes
3.5★
8 votes
8 votes
3.0★
9 votes
9 votes
2.5★
4 votes
4 votes
2.0★
2 votes
2 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
1 vote
1 vote
0.0★
1 vote
1 vote
Rating: 3.13 / 5.00 from 38 votes
Ranking: #123 for 2018, #1897 overall
Ranking: #123 for 2018, #1897 overall
| jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., low svFeatures prominent low sv usage as a key part of map design., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
3 votes
3 votes
3.0★
2 votes
2 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
2 votes
2 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.79 / 5.00 from 3 votes
5.0★
0 votes
0 votes
4.5★
1 vote
1 vote
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 4.50 / 5.00 from 1 votes
| contributors: The Cube
