Highest Rated Maps of All Time
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#3851
Feryquitous - Akzeriyyuth
anjing 8.30*
Jun 28th, 2021
eclessia
tournament customA custom map for a playing tournament.
anjing 8.30*
Jun 28th, 2021
eclessia
tournament customA custom map for a playing tournament.
3.81
from
11 votes
#3852
3.66
from
15 votes
#3854
Uchikubi Gokumon Doukoukai - Futon no Naka kara Detaku Nai
Futon 5.77*
Apr 28th, 2019
Nowaie
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Futon 5.77*
Apr 28th, 2019
Nowaie
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.46
from
14 votes
#3855
EMA - Kaichuu Michishirube
- 6.01*
Oct 28th, 2022
seros
marathonA map with a drain time of over 5 minutes., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
- 6.01*
Oct 28th, 2022
seros
marathonA map with a drain time of over 5 minutes., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.65
from
12 votes
#3856
Demetori - Native Faith ~ Memory of a Free Festival
Extra Stage 7.74*
May 17th, 2024
Camo
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Extra Stage 7.74*
May 17th, 2024
Camo
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
2.94
from
18 votes
#3858
Cres - End Time
eXtra 5.81*
Jan 26th, 2013
Mirage
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
eXtra 5.81*
Jan 26th, 2013
Mirage
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.63
from
12 votes
#3859
3.21
from
14 votes
#3861
RD-Sounds feat. Meramipop - enemy of the society
Sin 7.76*
Jun 23rd, 2020
Atalanta
marathonA map with a drain time of over 5 minutes.
Sin 7.76*
Jun 23rd, 2020
Atalanta
marathonA map with a drain time of over 5 minutes.
3.20
from
13 votes
#3862
3.32
from
12 votes
#3863
3.32
from
12 votes
#3864
Toromaru - Deorbit
Retrograde 7.10*
Nov 4th, 2024
Wispy
tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Retrograde 7.10*
Nov 4th, 2024
Wispy
tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.09
from
14 votes
#3865
3.15
from
17 votes
#3866
Dancing Dolls - monochrome(Asterisk Makina Remix)
Scythe 5.56*
Oct 13th, 2015
Monstrata
simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Scythe 5.56*
Oct 13th, 2015
Monstrata
simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.06
from
14 votes
#3867
3.11
from
17 votes
#3868
Venetian Snares - Frictional Nevada
behold; as the world we loved goes up in smoke 7.94*
Jul 21st, 2025
Woey
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
behold; as the world we loved goes up in smoke 7.94*
Jul 21st, 2025
Woey
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.85
from
10 votes
#3869
DIGI-SEQ-BAND2000 - Somehow You Found Me
Expert 4.78*
Jan 28th, 2010
VitaminB6
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Expert 4.78*
Jan 28th, 2010
VitaminB6
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.83
from
11 votes
#3870
Mili - Peach Pit and Cyanide
Taste of Love 7.17*
Dec 23rd, 2025
vetoed
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Taste of Love 7.17*
Dec 23rd, 2025
vetoed
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.17
from
14 votes
#3872
Camellia - d:for the DELTA
Contamination 6.10*
Dec 1st, 2015
Voxnola
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Contamination 6.10*
Dec 1st, 2015
Voxnola
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.23
from
13 votes
#3873
bladee & ECCO2K - Obedient
Pain 4.99*
Jun 25th, 2020
Fixxis
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Pain 4.99*
Jun 25th, 2020
Fixxis
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.88
from
20 votes
#3874
Feint - Homebound
Homecoming 6.20*
Jun 8th, 2022
Frakturehawkens
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Homecoming 6.20*
Jun 8th, 2022
Frakturehawkens
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.08
from
10 votes
#3875
Shikiura. - Karada wa Shoujiki datte Ittenno
The Body is Dishonest 6.82*
Oct 13th, 2022
seros
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
The Body is Dishonest 6.82*
Oct 13th, 2022
seros
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.68
from
12 votes
#3876
Demetori - Shoujo Satori ~ Innumerable Eyes
Extra 6.39*
Jan 28th, 2016
A Mystery
storyboardContains a storyboard that enhances gameplay experience.
Extra 6.39*
Jan 28th, 2016
A Mystery
storyboardContains a storyboard that enhances gameplay experience.
3.36
from
12 votes
#3877
Matduke - Let It Go (Original Mix)
Release 6.79*
Dec 7th, 2021
921206025887 and Altai
collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Release 6.79*
Dec 7th, 2021
921206025887 and Altai
collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.38
from
12 votes
#3878
Magnetude - Valhalla (Cut Ver.)
Olaf, the Berserker 6.97*
Nov 12th, 2023
nooj
tournament customA custom map for a playing tournament., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
Olaf, the Berserker 6.97*
Nov 12th, 2023
nooj
tournament customA custom map for a playing tournament., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
3.00
from
15 votes
#3879
3.96
from
12 votes
#3880
3.53
from
11 votes
#3881
Hatsune Miku - Story of my Wife
Warota 5.84*
Aug 28th, 2011
KBT
geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., square aimUses patterns where circles are placed in a square arrangement.
Warota 5.84*
Aug 28th, 2011
KBT
geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., square aimUses patterns where circles are placed in a square arrangement.
2.92
from
18 votes
#3882
Ice - L (Lost, Loneliness, & Liberation)
Ad Libitum 7.50*
Jan 23rd, 2022
Lince Cosmico
marathonA map with a drain time of over 5 minutes.
Ad Libitum 7.50*
Jan 23rd, 2022
Lince Cosmico
marathonA map with a drain time of over 5 minutes.
3.77
from
12 votes
#3883
Memme - NEW Astronomas
tyui 6.14*
Apr 12th, 2016
rrtyui
simpleAccessible and straightforward map design., techTests uncommon skills., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
tyui 6.14*
Apr 12th, 2016
rrtyui
simpleAccessible and straightforward map design., techTests uncommon skills., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.21
from
11 votes
#3885
alien3 - alien friend request
GOFROG 6.56*
Sep 1st, 2024
melonboy, waefwerf and Chai the Tea
techTests uncommon skills., collabA map with two or more associated mappers., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., mapping contestAn entry for a mapping contest., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
GOFROG 6.56*
Sep 1st, 2024
melonboy, waefwerf and Chai the Tea
techTests uncommon skills., collabA map with two or more associated mappers., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., mapping contestAn entry for a mapping contest., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.61
from
12 votes
#3886
Akira Complex - Odyssey (Au5 Remix)
Excursion 6.08*
Sep 2nd, 2015
ProfessionalBox
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Excursion 6.08*
Sep 2nd, 2015
ProfessionalBox
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.20
from
14 votes
#3890
IOSYS - Miracle Hinacle
Extra 5.22*
Dec 30th, 2023
Djulus
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Extra 5.22*
Dec 30th, 2023
Djulus
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.65
from
14 votes
#3891
Yorushika - Matasaburo
0ppInOsu vs Xarr's die Winde 6.75*
Sep 11th, 2021
Xarr and 0ppInOsu
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
0ppInOsu vs Xarr's die Winde 6.75*
Sep 11th, 2021
Xarr and 0ppInOsu
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
3.43
from
13 votes
#3892
3.46
from
12 votes
#3894
Y&Co. feat. Karin - Sweet Rain
Extreme 7.27*
Sep 7th, 2025
14106Yuuna
playfield constraintRestricts object placement to a certain part of the playfield., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., high svFeatures prominent high slider velocity usage as a key part of map design.
Extreme 7.27*
Sep 7th, 2025
14106Yuuna
playfield constraintRestricts object placement to a certain part of the playfield., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., high svFeatures prominent high slider velocity usage as a key part of map design.
3.85
from
10 votes
#3895
alt-J - Adeline
i wish you well 5.93*
Feb 28th, 2020
Blue Dragon
progressionContains a gradual advancement in difficulty or concept across the map., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., marathonA map with a drain time of over 5 minutes.
i wish you well 5.93*
Feb 28th, 2020
Blue Dragon
progressionContains a gradual advancement in difficulty or concept across the map., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., marathonA map with a drain time of over 5 minutes.
3.68
from
11 votes
#3897
Hoshimachi Suisei - soiree
finale 7.56*
Nov 10th, 2023
Delis
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., spaced streamsStreams with large spacing, typically ones where the notes don't overlap.
finale 7.56*
Nov 10th, 2023
Delis
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., spaced streamsStreams with large spacing, typically ones where the notes don't overlap.
2.83
from
18 votes
#3898
a_hisa - Cheshire,s dance
Hyper 5.28*
Apr 13th, 2014
Muya
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Hyper 5.28*
Apr 13th, 2014
Muya
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.20
from
11 votes
#3899
ginkiha x t+pazolite x Hommarju - CROSSING DELTA
PRISMA 7.53*
Apr 9th, 2021
Axarious and Sing
collabA map with two or more associated mappers.
PRISMA 7.53*
Apr 9th, 2021
Axarious and Sing
collabA map with two or more associated mappers.
4.20
from
10 votes
#3900
3.56
from
13 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
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