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Ranked Mapsets: 10
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Mapping Overview

Highest Rated

Excl. collabs with 4+ mappers kamome sano - </emotional> [Limerence] marathon A map with a drain time of over 5 minutes. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , tech Tests uncommon skills. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
Ranked Sep 5th, 2016
3.94 / 5.00 from 50 votes
#16 for 2016, #216 overall
Total Ratings Received: 404
Average Star Rating: 5.88*
Most Active Year: 2016

Top Descriptors marathon A map with a drain time of over 5 minutes. , progression Contains a gradual advancement in difficulty or concept across the map. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , storyboard Contains a storyboard that enhances gameplay experience. , freeform An unrestrained and loose approach towards visual structure. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.


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