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Highest Rated Maps of 2016

#351
sky_delta - Grenade
Negative Infinity Fragmentation 26.85*
Jul 5th, 2016
MinG3012
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
3.85 / 5.00 from 7 votes
#352
3.39 / 5.00 from 7 votes
#354
USAO - Aeropolis
ay 6.05*
Oct 17th, 2016
RLC, Broccoly and Sing
3.28 / 5.00 from 7 votes
#356
3.06 / 5.00 from 8 votes
#357
2.61 / 5.00 from 12 votes
#358
IAHN - Transform (Original Mix)
Aspire 5.94*
Jul 21st, 2016
Asahina Momoko
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
3.69 / 5.00 from 8 votes
#359
3.41 / 5.00 from 8 votes
#360
3.48 / 5.00 from 7 votes
#361
4.00 / 5.00 from 7 votes
#362
eyelis - Page ~Kimi to Tsuzuru Monogatari~ (TV EDIT)
SnowWhite 4.06*
Mar 7th, 2016
Rizia
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design.
2.87 / 5.00 from 8 votes
#363
2.68 / 5.00 from 10 votes
#364
3.95 / 5.00 from 7 votes
#365
3.40 / 5.00 from 7 votes
#366
3.26 / 5.00 from 7 votes
#367
3.25 / 5.00 from 9 votes
#368
3.96 / 5.00 from 7 votes
#369
3.67 / 5.00 from 8 votes
#370
2.82 / 5.00 from 8 votes
#371
3.67 / 5.00 from 6 votes
#372
3.17 / 5.00 from 7 votes
#373
Sakamoto Maaya - Okaerinasai (tomatomerde Remix)
Return 5.20*
May 26th, 2016
Elasia, Gloria Guard, No Dap and Kynah
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
4.01 / 5.00 from 6 votes
#374
3.27 / 5.00 from 8 votes
#375
3.07 / 5.00 from 8 votes
#376
2.64 / 5.00 from 20 votes
#377
Jeff Williams - Time to say Goodbye (feat. Casey Lee Williams)
Farewell 6.89*
Jan 24th, 2016
Pho
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.12 / 5.00 from 7 votes
#378
3.91 / 5.00 from 6 votes
#379
2.81 / 5.00 from 9 votes
#380
4.33 / 5.00 from 6 votes
#381
3.52 / 5.00 from 7 votes
#382
An - ExaVid
Exodus 6.01*
Jan 9th, 2016
-GN
2.93 / 5.00 from 7 votes
#384
TSUNKU - Kumitate Koujou
Ameth's Scale 6.35*
Oct 30th, 2016
Ameth Rianno
accelerating bpm Features progressively increasing tempo. , progression Contains a gradual advancement in difficulty or concept across the map. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.73 / 5.00 from 9 votes
#385
3.57 / 5.00 from 6 votes
#386
3.28 / 5.00 from 7 votes
#387
3.19 / 5.00 from 9 votes
#389
4.33 / 5.00 from 6 votes
#390
3.12 / 5.00 from 7 votes
#391
MrSpazzaneve17 - osu! MEGAMIX
The World 6.17*
Jul 28th, 2016
Exile-
marathon A map with a drain time of over 5 minutes. , multi-song Contains multiple songs within the audio.
2.63 / 5.00 from 9 votes
#392
4.06 / 5.00 from 6 votes
#393
2.96 / 5.00 from 7 votes
#394
MUMEI - ThIs HeRb TeA MaKeS YoUr MiNd DaNcE ArOuNd~
This herbal map helps the cursor... 8.20*
Mar 23rd, 2016
ryza
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders.
4.80 / 5.00 from 5 votes
#395
2.62 / 5.00 from 10 votes
#396
3.33 / 5.00 from 6 votes
#397
2.56 / 5.00 from 10 votes
#398
2.55 / 5.00 from 11 votes
#399
3.59 / 5.00 from 6 votes
#400
4.10 / 5.00 from 6 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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