Highest Rated Maps of 2016
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#351
Demetori - Kuuchuu ni Shizumu Kishinjou ~ Counter-Clock World
Lunatic Collab 5.57*
Jan 24th, 2016
jonathanlfj and Nyquill
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
Lunatic Collab 5.57*
Jan 24th, 2016
jonathanlfj and Nyquill
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
4.07
from
7 votes
#353
Mitsuki Kotono - Fuyu ni Saku Hana
Sanctuary 5.50*
Jan 3rd, 2016
-Nanaka-
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Sanctuary 5.50*
Jan 3rd, 2016
-Nanaka-
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.57
from
8 votes
#354
EGOIST - All Alone With You
Unpaved Paths 3.98*
Jul 25th, 2016
Modem
marathonA map with a drain time of over 5 minutes.
Unpaved Paths 3.98*
Jul 25th, 2016
Modem
marathonA map with a drain time of over 5 minutes.
3.93
from
7 votes
#355
sakuraburst - cherry blossoms explode across the dying horizon
lamentations of the past 5.23*
Sep 18th, 2016
Shiirn
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
lamentations of the past 5.23*
Sep 18th, 2016
Shiirn
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.62
from
12 votes
#356
Muzzy - Children of Hell
Purgatory 5.17*
Jul 12th, 2016
Secretpipe
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Purgatory 5.17*
Jul 12th, 2016
Secretpipe
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.14
from
8 votes
#357
TrySail - High Free Spirits -TV.Ver-
Skystar's Extra 5.74*
May 28th, 2016
Skystar
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Skystar's Extra 5.74*
May 28th, 2016
Skystar
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
2.69
from
10 votes
#358
ginkiha - EOS (kamome sano rmx)
4:18 AM 5.97*
Jun 23rd, 2016
Broccoly
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4:18 AM 5.97*
Jun 23rd, 2016
Broccoly
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.39
from
7 votes
#360
Maeda Ai - keep on (TV Size)
HW's Extra 5.44*
Jul 20th, 2016
Hollow Wings
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
HW's Extra 5.44*
Jul 20th, 2016
Hollow Wings
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.99
from
8 votes
#361
IAHN - Transform (Original Mix)
Aspire 6.10*
Jul 21st, 2016
Asahina Momoko
aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Aspire 6.10*
Jul 21st, 2016
Asahina Momoko
aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.69
from
8 votes
#362
Takeya Yuki(CV.Minase Inori) - Sora ni Watashi no Sunshine
Extra 6.07*
Oct 16th, 2016
Fycho
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Extra 6.07*
Oct 16th, 2016
Fycho
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.27
from
8 votes
#363
saradisk - 220 - Kumano
oko's Extra 5.97*
Oct 20th, 2016
Okoayu
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
oko's Extra 5.97*
Oct 20th, 2016
Okoayu
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.35
from
7 votes
#364
Breaking Benjamin - The Diary of Jane
Extra 4.96*
Sep 28th, 2016
FCL
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Extra 4.96*
Sep 28th, 2016
FCL
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.40
from
8 votes
#365
eyelis - Page ~Kimi to Tsuzuru Monogatari~ (TV EDIT)
SnowWhite 4.01*
Mar 7th, 2016
Rizia
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
SnowWhite 4.01*
Mar 7th, 2016
Rizia
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
2.87
from
8 votes
#366
Team Grimoire - RougokuSTRIP (Grimoire crossbreed rmx)
MiaoFu x EijiKuinbii's Rebirth 7.20*
Aug 12th, 2016
_MiaoFUuU_ and EijiKuinbii
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
MiaoFu x EijiKuinbii's Rebirth 7.20*
Aug 12th, 2016
_MiaoFUuU_ and EijiKuinbii
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
3.97
from
7 votes
#367
MrSpazzaneve17 - osu! MEGAMIX
The World 6.50*
Jul 28th, 2016
Exile-
marathonA map with a drain time of over 5 minutes., multi-songContains multiple songs within the audio., storyboardContains a storyboard that enhances gameplay experience.
The World 6.50*
Jul 28th, 2016
Exile-
marathonA map with a drain time of over 5 minutes., multi-songContains multiple songs within the audio., storyboardContains a storyboard that enhances gameplay experience.
2.59
from
12 votes
#373
Sleeping With Sirens - If You Can't Hang
handsome's Tragic Love Extra 5.99*
Apr 22nd, 2016
hehe
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
handsome's Tragic Love Extra 5.99*
Apr 22nd, 2016
hehe
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.43
from
7 votes
#378
3.79
from
7 votes
#379
Mami Kawada - as x sist ~Amae Beta na Watashi Nari ni~ -Short Ver-
imouto's Insane 4.74*
Feb 18th, 2016
Fushimi Rio
imouto's Insane 4.74*
Feb 18th, 2016
Fushimi Rio
4.00
from
7 votes
#382
USAO - Aeropolis
ay 6.19*
Oct 16th, 2016
RLC, Broccoly and Sing
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
ay 6.19*
Oct 16th, 2016
RLC, Broccoly and Sing
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.24
from
7 votes
#384
3.27
from
8 votes
#385
sana - Packet Hero
Elvitz' Extra 7.19*
Dec 27th, 2016
CalstoneLightO and ac8129464363
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
Elvitz' Extra 7.19*
Dec 27th, 2016
CalstoneLightO and ac8129464363
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
3.58
from
6 votes
#387
Sakamoto Maaya - Okaerinasai (tomatomerde Remix)
Return 5.23*
May 26th, 2016
Elasia, Gloria Guard, No Dap and Kynah
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
Return 5.23*
May 26th, 2016
Elasia, Gloria Guard, No Dap and Kynah
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
4.01
from
6 votes
#388
Jeff Williams - Time to say Goodbye (feat. Casey Lee Williams)
Farewell 7.01*
Jan 24th, 2016
Pho
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
Farewell 7.01*
Jan 24th, 2016
Pho
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.12
from
7 votes
#390
Komiya Mao - (can you) understand me?
damnae's insane? 4.82*
Mar 31st, 2016
Damnae
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
damnae's insane? 4.82*
Mar 31st, 2016
Damnae
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
4.00
from
7 votes
#391
2.93
from
7 votes
#392
Gunther - Songs Compilation
Marathon 4.23*
Oct 1st, 2016
Andrea
gungathonA map with a drain time of over 10 minutes.
Marathon 4.23*
Oct 1st, 2016
Andrea
gungathonA map with a drain time of over 10 minutes.
3.51
from
7 votes
#393
3.50
from
6 votes
#394
Nekomata Master feat. Misawa Aki - chrono diver -fragment-
Fragments Of Time 5.76*
Aug 15th, 2016
Sotarks and Starset
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
Fragments Of Time 5.76*
Aug 15th, 2016
Sotarks and Starset
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
2.99
from
9 votes
#395
TSUNKU - Kumitate Koujou
Ameth's Scale 6.31*
Oct 30th, 2016
Ameth Rianno
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., accelerating bpmFeatures progressively increasing tempo., progressionContains a gradual advancement in difficulty or concept across the map., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Ameth's Scale 6.31*
Oct 30th, 2016
Ameth Rianno
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., accelerating bpmFeatures progressively increasing tempo., progressionContains a gradual advancement in difficulty or concept across the map., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.73
from
9 votes
#397
Murata Ayumi - Drawing Again
Drawing Memories 5.85*
Mar 1st, 2016
__Ag
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
Drawing Memories 5.85*
Mar 1st, 2016
__Ag
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.19
from
9 votes
#398
Renard + Adraen - Physicality
Nogard's Extra 6.33*
Dec 31st, 2016
Blue Dragon
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Nogard's Extra 6.33*
Dec 31st, 2016
Blue Dragon
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.34
from
7 votes
#399
3.71
from
7 votes
#400
3.23
from
7 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
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