Sleeping With Sirens - If You Can't Hang
[Mapset409025] by pishifat
5.0★
1 vote
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3 votes
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Rating: 3.48 / 5.00 from 14 votes
Ranking: #174 for 2016, #3083 overall
Ranking: #174 for 2016, #3083 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., collabA map with two or more associated mappers., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
2 votes
2 votes
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1 vote
1 vote
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4 votes
4 votes
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4 votes
4 votes
3.0★
14 votes
14 votes
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3 votes
3 votes
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3 votes
3 votes
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1 vote
1 vote
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1 vote
1 vote
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0 votes
Rating: 2.97 / 5.00 from 33 votes
Ranking: #142 for 2016, #2487 overall
Ranking: #142 for 2016, #2487 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay. |
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5.0★
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1 vote
1 vote
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2 votes
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6 votes
6 votes
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4 votes
4 votes
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1 vote
1 vote
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1.0★
3 votes
3 votes
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Rating: 2.53 / 5.00 from 17 votes
Ranking: #720 for 2016
Ranking: #720 for 2016
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders. |
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Featured in
OHC 2017
5.0★
0 votes
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2 votes
2 votes
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3 votes
3 votes
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1 vote
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1 vote
1 vote
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Rating: 3.43 / 5.00 from 7 votes
Ranking: #373 for 2016, #7752 overall
Ranking: #373 for 2016, #7752 overall
| simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience. |
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1 vote
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2 votes
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Rating: 3.54 / 5.00 from 9 votes
Ranking: #306 for 2016, #6033 overall
Ranking: #306 for 2016, #6033 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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Rating: 3.50 / 5.00 from 2 votes
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1 vote
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Rating: 3.50 / 5.00 from 1 votes
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Rating: 3.00 / 5.00 from 2 votes
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Rating: 2.50 / 5.00 from 1 votes
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1 vote
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| contributors: quantumvortex, Akiyama Mizuki
Related beatmaps to BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
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