Avenged Sevenfold - Save Me by Drummer
5.0★
5 votes
5 votes
4.5★
3 votes
3 votes
4.0★
11 votes
11 votes
3.5★
19 votes
19 votes
3.0★
17 votes
17 votes
2.5★
10 votes
10 votes
2.0★
7 votes
7 votes
1.5★
1 vote
1 vote
1.0★
2 votes
2 votes
0.5★
0 votes
0 votes
0.0★
2 votes
2 votes
Rating: 3.09 / 5.00 from 77 votes
Ranking: #104 for 2017, #1944 overall
Ranking: #104 for 2017, #1944 overall
| jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , gungathon A map with a drain time of over 10 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. |
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Comments (13)
fieryrage
3yr ago
