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Highest Rated Maps of 2023

#402
Laur - Vindication
yf's Expert (#2) 6.23*
Oct 15th, 2023
yf_bmp
mapping contest An entry for a mapping contest.
3.81 / 5.00 from 12 votes
#403
3.02 / 5.00 from 14 votes
#404
3.10 / 5.00 from 14 votes
#405
System Of A Down - Vicinity Of Obscenity
384's "BzKJ Liste B" Extreme 6.18*
Jul 20th, 2023
pw384
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
2.79 / 5.00 from 18 votes
#406
DJ Yoshitaka vs. DJ Mass MAD Izm* - Snake Stick
isome's Another 5.99*
Dec 19th, 2023
Akiyama Mizuki
progression Contains a gradual advancement in difficulty or concept across the map. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.41 / 5.00 from 14 votes
#407
Kenshi Yonezu - KICK BACK (TV Size)
rkgk 6.43*
Aug 26th, 2023
moonpoint
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders.
2.86 / 5.00 from 17 votes
#408
4.02 / 5.00 from 11 votes
#409
seleP - December 9th
Within the falling snow, the gir... 4.36*
Dec 9th, 2023
P_O
progression Contains a gradual advancement in difficulty or concept across the map.
3.65 / 5.00 from 12 votes
#410
Soundgarden - Black Hole Sun
Won't You Come 4.28*
Aug 19th, 2023
-Kemsyt
marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , double taps Patterns that require tapping on both keys simultaneously, through 2B or very fast doubles. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure.
3.04 / 5.00 from 13 votes
#411
3.65 / 5.00 from 15 votes
#412
Rita - Crossover
Extra 5.84*
May 17th, 2023
Djulus
3.18 / 5.00 from 17 votes
#413
3.07 / 5.00 from 14 votes
#414
3.90 / 5.00 from 10 votes
#415
0d13stnks - 3v4cu4737h3d4nc3fl00rr3m1x
4nc3l53x7r3m3 6.25*
Aug 26th, 2023
Ancelysia
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
2.82 / 5.00 from 51 votes
#416
3.20 / 5.00 from 14 votes
#418
2.91 / 5.00 from 15 votes
#419
2.97 / 5.00 from 14 votes
#420
System Of A Down - Needles
Zelq's Tapeworm 6.40*
Jun 12th, 2023
Zelq
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.03 / 5.00 from 14 votes
#421
3.10 / 5.00 from 14 votes
#422
2.74 / 5.00 from 24 votes
#423
LiSA - crossing field
Extra 5.91*
Aug 21st, 2023
MonsieurSebas
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design.
2.79 / 5.00 from 17 votes
#425
Imperial Circus Dead Decadence - Jashin no Konrei, Gi wa Ai to Shiru.
Zetsubou no Hana 9.28*
Jun 9th, 2023
ItsWinter
spaced streams Streams with large spacing, typically ones where the notes don't overlap. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , accel/decel streams Style of streams which use gradual increases or decreases in spacing.
3.35 / 5.00 from 11 votes
#426
3.37 / 5.00 from 11 votes
#427
Weyes Blood - Andromeda
Titanic Risen 3.73*
Dec 16th, 2023
Fsjallink
simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.65 / 5.00 from 11 votes
#429
2.94 / 5.00 from 14 votes
#430
Koji Kondo - Slider
chill's Slidern't Extreme 7.07*
Sep 2nd, 2023
verychill
gimmick Focused on a single unique design or gameplay idea. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , circle only Restricts object choice to circles only.
2.76 / 5.00 from 19 votes
#431
3.63 / 5.00 from 13 votes
#432
3.37 / 5.00 from 12 votes
#433
3.56 / 5.00 from 12 votes
#434
ulko - REGGAETON BUT IT HAS AMEN BREAKS
PRENDELO 7.22*
Jul 27th, 2023
Realazy, DeviousPanda and kowari
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
3.88 / 5.00 from 11 votes
#435
AAAA vs. Frums - beepbit * futures
fast * forward 7.85*
May 17th, 2023
toybot
tournament custom A custom map for a playing tournament.
3.19 / 5.00 from 14 votes
#436
The Beatles - A Hard Day's Night
Working Like A Dog 5.43*
Feb 18th, 2023
moonpoint
progression Contains a gradual advancement in difficulty or concept across the map. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
2.74 / 5.00 from 26 votes
#437
2.77 / 5.00 from 18 votes
#438
2.87 / 5.00 from 15 votes
#439
3.51 / 5.00 from 12 votes
#440
Lenny Kravitz - Fly Away
Mars 4.03*
Jan 31st, 2023
Woey
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , slidershapes Uses a large variety of slider designs. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
4.07 / 5.00 from 10 votes
#441
Every Little Thing - good night
Rebirth 4.80*
Mar 15th, 2023
AIR
simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes.
3.71 / 5.00 from 10 votes
#442
TERRA - EDEN
Rakuen 7.06*
Dec 19th, 2023
Djulus and YaMaDarknesss
wide aim Patterns, usually jumps, with heavy use of wide angle movement.
2.93 / 5.00 from 17 votes
#443
3.04 / 5.00 from 12 votes
#444
kessoku band - Karakara
Extra 6.53*
Feb 21st, 2023
captin1
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.02 / 5.00 from 13 votes
#445
2.78 / 5.00 from 18 votes
#446
Pixel Terror - Millennia
Collab 6.36*
Mar 2nd, 2023
Asphyxia and Axarious
collab A map with two or more associated mappers.
2.76 / 5.00 from 25 votes
#447
3.34 / 5.00 from 12 votes
#448
King Gizzard & The Lizard Wizard - Wah Wah
Ludicrous 4.66*
Oct 2nd, 2023
Wispy
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design.
3.16 / 5.00 from 12 votes
#449
2.80 / 5.00 from 34 votes
#450
Elroy - Dream Yoga
Hello 5.66*
Dec 30th, 2023
hehe
gimmick Focused on a single unique design or gameplay idea. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , double taps Patterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.78 / 5.00 from 10 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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