Highest Rated Maps of All Time
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#4651
ANNA TSUCHIYA inspi' NANA(BLACK STONES) - rose
PandaHero's Insane 5.03*
Jul 24th, 2021
PandaHero
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
PandaHero's Insane 5.03*
Jul 24th, 2021
PandaHero
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.86
/ 5.00 from
9 votes
#4652
3.38
/ 5.00 from
10 votes
#4654
2.91
/ 5.00 from
13 votes
#4655
3.61
/ 5.00 from
10 votes
#4657
3.61
/ 5.00 from
11 votes
#4660
KOTOKO - Princess Bride! (Cut Ver.)
Insane 4.31*
Aug 2nd, 2023
Evamare
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Insane 4.31*
Aug 2nd, 2023
Evamare
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.96
/ 5.00 from
12 votes
#4661
2.71
/ 5.00 from
23 votes
#4663
2.77
/ 5.00 from
15 votes
#4664
Susumu Hirasawa - Yume no Shima Shinen Kouen
KIRBY Mix 4.85*
Sep 10th, 2009
Starrodkirby86
difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
KIRBY Mix 4.85*
Sep 10th, 2009
Starrodkirby86
difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
2.91
/ 5.00 from
12 votes
#4665
2.95
/ 5.00 from
12 votes
#4666
3.24
/ 5.00 from
10 votes
#4669
4.20
/ 5.00 from
9 votes
#4671
AU - Infinite of nuclear fusion ~Mugen no Taiyou Shinkou~
Cellina's Extra 6.39*
Jul 24th, 2021
Cellina
Cellina's Extra 6.39*
Jul 24th, 2021
Cellina
3.59
/ 5.00 from
10 votes
#4672
frederic - Junkie
Addiction 5.99*
Mar 9th, 2024
Zelq
tournament custom A custom map for a playing tournament.
Addiction 5.99*
Mar 9th, 2024
Zelq
tournament custom A custom map for a playing tournament.
4.07
/ 5.00 from
9 votes
#4673
3.71
/ 5.00 from
9 votes
#4675
mc pokhoronil, diktator uav, ALPHAVITE & Halloween - Selection
HAWKENS x TOMMY x NEXX x KSARDAS... 5.57*
May 1st, 2022
Ksardas, Frakturehawkens, nexx- and Tommy Phelps
HAWKENS x TOMMY x NEXX x KSARDAS... 5.57*
May 1st, 2022
Ksardas, Frakturehawkens, nexx- and Tommy Phelps
3.46
/ 5.00 from
10 votes
#4676
3.50
/ 5.00 from
9 votes
#4677
3.50
/ 5.00 from
10 votes
#4679
Chima - urar
Tiny Little Life in the Woods 3.64*
Dec 8th, 2019
Striderin
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , simple Accessible and straightforward map design.
Tiny Little Life in the Woods 3.64*
Dec 8th, 2019
Striderin
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , simple Accessible and straightforward map design.
4.15
/ 5.00 from
9 votes
#4680
3.76
/ 5.00 from
11 votes
#4681
3.60
/ 5.00 from
10 votes
#4682
2.82
/ 5.00 from
50 votes
#4683
Team.Nekokan feat. Katakiri Rekka - Salvage (TV Size)
cRyo's Insane 4.91*
Jul 11th, 2023
cRyo[iceeicee]
cRyo's Insane 4.91*
Jul 11th, 2023
cRyo[iceeicee]
3.65
/ 5.00 from
9 votes
#4684
3.14
/ 5.00 from
12 votes
#4685
3.10
/ 5.00 from
12 votes
#4686
3.15
/ 5.00 from
10 votes
#4687
UNISON SQUARE GARDEN - Sugar Song to Bitter Step
Bittersweet 5.50*
Dec 18th, 2018
Monstrata
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Bittersweet 5.50*
Dec 18th, 2018
Monstrata
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.29
/ 5.00 from
11 votes
#4690
A.SAKA - Fuuga
Aoinabi's Extra (#2) 6.75*
Jun 29th, 2024
Aoinabi
mapping contest An entry for a mapping contest.
Aoinabi's Extra (#2) 6.75*
Jun 29th, 2024
Aoinabi
mapping contest An entry for a mapping contest.
3.27
/ 5.00 from
12 votes
#4691
Camellia - Enantiomorphs
Optical Isomer 6.49*
Apr 8th, 2017
-kevincela-
repetition Features the use of recognizable identical patterns or gameplay elements. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Optical Isomer 6.49*
Apr 8th, 2017
-kevincela-
repetition Features the use of recognizable identical patterns or gameplay elements. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.33
/ 5.00 from
10 votes
#4692
Stratiotes - Dancing so madly, I'm reaching for the scarlet moon.
Fatal Contamination Collab 7.29*
Nov 26th, 2021
kerupt and ravensong
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , gungathon A map with a drain time of over 10 minutes.
Fatal Contamination Collab 7.29*
Nov 26th, 2021
kerupt and ravensong
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , gungathon A map with a drain time of over 10 minutes.
3.76
/ 5.00 from
10 votes
#4693
3.76
/ 5.00 from
10 votes
#4696
44teru-k - Yami ~ Shoujo no Yume , Kyomu no Sekai ~
Yuki's Extra 5.78*
May 9th, 2014
Koiyuki
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , geometric Incorporates geometric shapes within the map's visual design.
Yuki's Extra 5.78*
May 9th, 2014
Koiyuki
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , geometric Incorporates geometric shapes within the map's visual design.
3.64
/ 5.00 from
9 votes
#4697
4.18
/ 5.00 from
8 votes
#4699
4.31
/ 5.00 from
9 votes
#4700
Cranky - The Five [Short Edit]
Five 5.94*
Sep 12th, 2020
AJT
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , freeform An unrestrained and loose approach towards visual structure.
Five 5.94*
Sep 12th, 2020
AJT
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , freeform An unrestrained and loose approach towards visual structure.
2.81
/ 5.00 from
13 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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