dj TAKA - Colors -sasakure.UK Futurelogic Remix-
[Mapset317439] by wa_
Mapset Information
Ranked: Feb 6th, 2019
Average Rating: 3.79 / 5.00 from 87 votes
English Video Game
Average Rating: 3.79 / 5.00 from 87 votes
English Video Game
Nominators
5.0★
6 votes
6 votes
4.5★
11 votes
11 votes
4.0★
23 votes
23 votes
3.5★
21 votes
21 votes
3.0★
8 votes
8 votes
2.5★
2 votes
2 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 3.77 / 5.00 from 73 votes
Ranking: #28 for 2019, #350 overall
Ranking: #28 for 2019, #350 overall
| cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. |
|---|
5.0★
1 vote
1 vote
4.5★
2 votes
2 votes
4.0★
5 votes
5 votes
3.5★
3 votes
3 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.00 / 5.00 from 1 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.00 / 5.00 from 1 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.00 / 5.00 from 1 votes
Related beatmaps to BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings

idt so cuz elsword isnt really titty game i also havent seen an elsword video ad in more than a decade
still baffles me how elsword turned into a bad maplestory clone
isnt elsword that one game that had the mobile ads where the characters just had their tits out just for the sake of it
im pretty sure its slopslop
just turned into infinite raid spam now its boring
what happened to elsword
its just another 3d dungeon fighter to me i dont know man nothing has been right to me ever since elsword black massacre release in 2018
is aion2 slopslop or slopgem
What the fack
No... Bio Laboratory F3....
Impossible I already played this if u mean the resident evil game ...
Frostwich I need you on bio 3 NOW
Deca u already know the answer u have seen me yap about games
I will start crying if I play ragnarok online again it's too much for me now
uberzolik why is every game you like evil
Oh my god
Lets play ccro next season
I have this preloaded
Hop on Aion 2 or whatever (I will not be playing)
I need this but instead of it being a rhythm game its a mmo made by korean developers and it restrict my free will
Lets make a new rhythm game that does the things u find cool and not the things u dont care about
yea i thinhk i would like the map more if stuff in it was harder in general but uh standard map th map cant be too hard and do more than one thing or else it will suck because too confusing or cant immediately parse how difficulty aligns with song intensity if its above 6 stars or something cuz standard sucks like that idk this song sucks to map and standard kinda sucks ass to map tbh most of my time is spent getting irrationally angry at every standard map not doing enough shit that i find cool and doing too much shit that i dont care about
Mhm yeah i agree with it all idk im like weirdly lenient on these kind of maps cuz i do just think its terrible music to map in standard i love my one button rhythm game 03:34:812 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1) - anyway this is cool even if it way too easy for the kiai climax
i also think like u need to be careful sometimes about going too easy like i think u need the player to be moderately challenged at most times (ignoring stuff thats like really uneventful) so i always think punching up in terms of difficulty makes the most sense making it harder (strain) also gives u more avenues to mess around with different ways of presenting 1/4 so like i mean i think its the easy way out if anything. 02:47:412 (2,1,2) - like u could easily have these be snap aim circles 02:58:812 (1,2,3,4) - idk doubles stream or whatever 03:13:212 (1) - if only u could do chords or something similar here itd be free idk this game sucks
anyway cool write-up, thank you
im not even gonna lie yo i need vyanse
ah mucho texto
i agree with that but instead of an increase in strain i would have liked if any aspect of this map had a wider range of strain like it kinda sucks that this map is like near the same playfield traversal speed ever since the near start of the map 00:50:812 -
entire 00:25:212 - 00:38:012 section at the start doesn't really do it for me when accounting for the piano's start and release like 00:25:212 (1,2) - piano stops and then starts again 00:26:212 (1) - on the same measure but instead of it being grouped visually in someway to capture the fact that both notes are played on the same measure like having 00:25:512 (2,1) - these overlap it just Moves to a completely different side of the screen
00:26:812 (2,3,4,5) - change in pitch 00:27:612 (4,5) - but in no way is that caught other than moving to a different place on the playfield like everything else in the map
00:38:012 - section is like whatever
00:50:812 - there's no patterning or distinction in strain patterning (as opposed to just an increase in strain which i guess is present cuz u tap more) to account for the piano progressions (00:50:812 (1,2,3,4,5,6,7,1,2,3) - etc) that are clearly distinct to other ones previously introduced in the song (like this 00:44:412 (1,2,3,4) - )
and the map stays that way the whole time there's just like. an increase in 1/4 spacing over time in the map which is like ok ur supposed to do that cuz the song is changing but like why is it just me tapping streams that have similar flow the entire time in the map instead of there being some difference in the way i'm moving my cursor to hit the streams or some difference in the way that i'm using my left hand to tap the streams that's a bit more than "i tap more note because the song got louder"
also like these 01:13:212 (1,2) - 01:26:012 (1,2) - put so much strength into that note there which is like ok whatever but then everything around it just goes back into similar type patterning flow aim which makes those 2nd objects feel way too emphasized for not much reason especially this one in particular 01:13:212 (1,2,3,4,5) - cuz right after this the vocals kinda pick up and that could have been an opportunity to capture them in some way beyond just having it as a stream 4 those vocals it feels kinda lame to introduce a little spike in intensity alongside the song with this 01:13:212 (1,2) - and then make the objects that follow immediately after just drop whatever was set up there
01:29:212 - i dont like this section because it moves too much and its following too much in the song for how calm that part of that song is and there are too many active objects for that part of the song and the sv is too high for that part and 100 different things i can say
01:54:812 - too much of playfield too quickly when coming from the previous section just way too harsh a transition and its like 1 trillion spacing n sv again just like the kiai is why is it so intense when this part is calmer than the kiai
02:26:812 (1,2,3,4,5) - like why there new sound but it just feels the exact same as rest of any stream thing in this map
02:35:612 (1,2,3,4,5,6,7,8,1) -
02:38:812 (1,2,3,4,5,6,1) - this like is double lame to me because you can easily just stop following the vocals here and conjure up some stupid rhythm here alongside those electronic sounds to make them feel like something
02:40:012 (1,2,3,4,5,6,7,8,1,2,3,4) - similar
02:47:612 - this part sounds like nothing like the rest of the song but i am playing the exact same thing i have been playing for every other part of the song it is the exact same pattern of strain where its just 1/4 tapping practice map for every sound ever here instead of finding some way even minor to distinguish this part from the rest of the map like idk just make the streams not afk flow aim the entire time pattern the streams in some way do something with kickslider patterns so i'm not just tapping 5 or 10 note bursts the entire time just anything do something cool with stacks there like if 02:58:812 (1,2,3,4,5) - was all stacked on slider head and like maybe there was a note here 02:58:712 - it would feel very different from all the flow aim stuff around it and it would make for a cool progression into 02:59:612 (1,2,3,4,5,6,7,8,9) - just like anything ever
the entire kiai kinda just feels like nothing to me for all the things i brought up before it's just bigger spacing and that's it it moves the same as the rest of the map it takes up the playfield in the same way as the rest of the map
and then shes screamin 03:50:012 - n what do u get just more tapping that's all this map just doesn't do enough in any part of the map 03:58:412 (3,4,5,6,7,8,9,10) - this is cool though
i mean i dont think this is really mappable without a more strenuous aim aspect but maybe thats just me 03:26:012 (1,2) - like every instance of this is super super lame
What would u want the map to do
i love this song but no aspect of this map feels like the song to me
02:06:812 - this whole section is so sick
this song is contender for worst lyrics of all time
vvv--- What they said --vvv
"people hear good song with slightly above average map attached to it and get hyped for nothing episode 18347395" half of mapping is song choice get real
otherwise this doesnt even make sense or apply here this map's rhythm choice is fuckin impeccable and it uses the tiny nuances of the song well. its gameplay is also really fun i mean 03:15:612 (1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,5,6,1) - come ON
olc pulsus map gaps
really good song
people hear good song with slightly above average map attached to it and get hyped for nothing episode 18347395
peak vanilla mapping but i dont even know if this counts as vanilla anymore
map wins the osu grammy awards
Oh I was a fool to let you walk away
scub is rite
wa_ mapped this and then dipped gg
feelin blueee im thinkin of youuuu oh i was a fooool to let you walk awayyy
the vijore of 2019 honestly