Highest Rated Maps of All Time
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#4902
3.45
/ 5.00 from
11 votes
#4904
Cocteau Twins - Heaven or Las Vegas
Cherry-coloured Another 5.08*
Sep 21st, 2024
aesth, discode, giyokon, wordle, aeong, Fsjallink, App and fllecc
Cherry-coloured Another 5.08*
Sep 21st, 2024
aesth, discode, giyokon, wordle, aeong, Fsjallink, App and fllecc
4.42
/ 5.00 from
8 votes
#4905
3.20
/ 5.00 from
10 votes
#4906
3.38
/ 5.00 from
11 votes
#4907
LiSA - crossing field (TV Size)
Insane 4.67*
Jul 25th, 2012
Ryafuka
simple Accessible and straightforward map design.
Insane 4.67*
Jul 25th, 2012
Ryafuka
simple Accessible and straightforward map design.
3.33
/ 5.00 from
9 votes
#4908
Victorious Cast feat. Victoria Justice - Freak the Freak Out (Nightcore Mix)
You Never Listen 5.25*
Sep 6th, 2023
AJT
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
You Never Listen 5.25*
Sep 6th, 2023
AJT
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.33
/ 5.00 from
9 votes
#4909
Kuroneko Dungeon - Ryoushi no Umi no Lindwurm
Extreme 6.46*
Sep 2nd, 2018
squirrelpascals
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Extreme 6.46*
Sep 2nd, 2018
squirrelpascals
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.82
/ 5.00 from
12 votes
#4910
UKRampage - Jack-the-Ripper
melwoine & yaspo's Extra 7.08*
Dec 11th, 2021
yaspo and melwoine
collab A map with two or more associated mappers. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
melwoine & yaspo's Extra 7.08*
Dec 11th, 2021
yaspo and melwoine
collab A map with two or more associated mappers. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.31
/ 5.00 from
10 votes
#4912
3.59
/ 5.00 from
10 votes
#4913
3.78
/ 5.00 from
11 votes
#4914
3.12
/ 5.00 from
10 votes
#4915
2.82
/ 5.00 from
14 votes
#4916
nameless - Milk Crown on Sonnetica
deetz' Insaner 5.51*
Nov 18th, 2017
ac8129464363
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
deetz' Insaner 5.51*
Nov 18th, 2017
ac8129464363
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.88
/ 5.00 from
8 votes
#4917
3.88
/ 5.00 from
8 votes
#4918
3.88
/ 5.00 from
8 votes
#4920
3.48
/ 5.00 from
10 votes
#4922
3.88
/ 5.00 from
8 votes
#4925
4.19
/ 5.00 from
9 votes
#4927
3.40
/ 5.00 from
10 votes
#4928
2.91
/ 5.00 from
12 votes
#4929
3.60
/ 5.00 from
9 votes
#4931
3.55
/ 5.00 from
10 votes
#4932
07th Expansion - dreamenddischarger
Collab 4.12*
Aug 3rd, 2011
Natteke, Glass and La Cataline
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
Collab 4.12*
Aug 3rd, 2011
Natteke, Glass and La Cataline
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
4.29
/ 5.00 from
11 votes
#4933
capsule - RGB
Eternal 5.63*
Sep 8th, 2021
_xyliac
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
Eternal 5.63*
Sep 8th, 2021
_xyliac
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
3.93
/ 5.00 from
10 votes
#4934
3.60
/ 5.00 from
10 votes
#4935
nameless - Milk Crown on Sonnetica
Milked 7.21*
Nov 18th, 2017
Milan-
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Milked 7.21*
Nov 18th, 2017
Milan-
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.86
/ 5.00 from
13 votes
#4937
3.94
/ 5.00 from
11 votes
#4939
3.44
/ 5.00 from
9 votes
#4941
Sasuke Haraguchi feat. Choten-chan - Cubibibibism
cynsm's Breaeaeaeakbbeaeaeaeat 6.32*
Nov 1st, 2024
astralcynsm
cynsm's Breaeaeaeakbbeaeaeaeat 6.32*
Nov 1st, 2024
astralcynsm
3.51
/ 5.00 from
9 votes
#4942
3.10
/ 5.00 from
11 votes
#4943
3.45
/ 5.00 from
11 votes
#4944
2.75
/ 5.00 from
13 votes
#4947
DJ Satomi - Waves
Hard 3.00*
Feb 28th, 2009
Diasios
slidershapes Uses a large variety of slider designs. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , custom skin Utilizes custom skin elements and graphics. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Hard 3.00*
Feb 28th, 2009
Diasios
slidershapes Uses a large variety of slider designs. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , custom skin Utilizes custom skin elements and graphics. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.48
/ 5.00 from
9 votes
#4948
TJ.hangneil - Apollo
Necho's Extra 5.32*
May 31st, 2022
Atlust
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Necho's Extra 5.32*
May 31st, 2022
Atlust
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.16
/ 5.00 from
11 votes
#4949
supercell feat. Hatsune Miku - World is Mine
Insane 5.06*
Sep 27th, 2022
emilia and Fsjallink
collab A map with two or more associated mappers.
Insane 5.06*
Sep 27th, 2022
emilia and Fsjallink
collab A map with two or more associated mappers.
3.54
/ 5.00 from
9 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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