Highest Rated Maps of All Time
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#1
Megurine Luka - Blue Amber
Upari 5.43*
Feb 13th, 2012
-Upari
playfield constraintRestricts object placement to a certain part of the playfield., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
Upari 5.43*
Feb 13th, 2012
-Upari
playfield constraintRestricts object placement to a certain part of the playfield., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
4.15
from
101 votes
#2
Kozato - 45nen no Yukizakura
Another 4.47*
May 31st, 2012
LoliSora
storyboardContains a storyboard that enhances gameplay experience., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., custom skinUtilizes custom skin elements and graphics.
Another 4.47*
May 31st, 2012
LoliSora
storyboardContains a storyboard that enhances gameplay experience., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., custom skinUtilizes custom skin elements and graphics.
4.04
from
29 votes
#3
Sound Horizon - Raijin no Hidariude
Insane 5.39*
Jul 27th, 2010
AngelHoney
wide aimPatterns, usually jumps, with heavy use of wide angle movement., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., storyboardContains a storyboard that enhances gameplay experience., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., custom skinUtilizes custom skin elements and graphics.
Insane 5.39*
Jul 27th, 2010
AngelHoney
wide aimPatterns, usually jumps, with heavy use of wide angle movement., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., storyboardContains a storyboard that enhances gameplay experience., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., custom skinUtilizes custom skin elements and graphics.
3.77
from
46 votes
#4
Kitri - Kokorone
Schoolgirl. 6.03*
Feb 10th, 2025
Hamano
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., custom skinUtilizes custom skin elements and graphics.
Schoolgirl. 6.03*
Feb 10th, 2025
Hamano
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., custom skinUtilizes custom skin elements and graphics.
3.58
from
39 votes
#5
Yousei Teikoku - The Creator
Nyaten 6.46*
Jan 25th, 2013
Saten
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., custom skinUtilizes custom skin elements and graphics.
Nyaten 6.46*
Jan 25th, 2013
Saten
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., custom skinUtilizes custom skin elements and graphics.
3.58
from
34 votes
#6
Ayane - Endless Tears...
Plus 5.68*
Jun 13th, 2011
lkp
marathonA map with a drain time of over 5 minutes., custom skinUtilizes custom skin elements and graphics., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
Plus 5.68*
Jun 13th, 2011
lkp
marathonA map with a drain time of over 5 minutes., custom skinUtilizes custom skin elements and graphics., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
4.03
from
21 votes
#7
Dan Balan - Crazy Loop (mm ma ma)
Hard 3.75*
Sep 2nd, 2008
Rolled
simpleAccessible and straightforward map design., gimmickFocused on a single unique design or gameplay idea., storyboardContains a storyboard that enhances gameplay experience., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., distance snappedUses osu's in-built distance snap feature for most/all of the map., custom skinUtilizes custom skin elements and graphics.
Hard 3.75*
Sep 2nd, 2008
Rolled
simpleAccessible and straightforward map design., gimmickFocused on a single unique design or gameplay idea., storyboardContains a storyboard that enhances gameplay experience., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., distance snappedUses osu's in-built distance snap feature for most/all of the map., custom skinUtilizes custom skin elements and graphics.
3.48
from
47 votes
#8
MuryokuP - Catastrophe
Cataclysm 4.96*
Apr 2nd, 2013
meiikyuu
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., custom skinUtilizes custom skin elements and graphics.
Cataclysm 4.96*
Apr 2nd, 2013
meiikyuu
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., custom skinUtilizes custom skin elements and graphics.
3.55
from
28 votes
#9
M2U - BlythE (Osuka)
Maniac 5.28*
Dec 30th, 2012
ziin
storyboard gimmickIncludes a storyboard that changes how the map is played, usually by changing a map's visuals by using storyboard elements in place of showing the map's hitobjects., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., custom skinUtilizes custom skin elements and graphics., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Maniac 5.28*
Dec 30th, 2012
ziin
storyboard gimmickIncludes a storyboard that changes how the map is played, usually by changing a map's visuals by using storyboard elements in place of showing the map's hitobjects., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., custom skinUtilizes custom skin elements and graphics., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.54
from
25 votes
#10
DJ Earworm - United State of Pop 2009 (Blame It on the Pop)
Renaissance 3.82*
Oct 20th, 2022
vyper
old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., custom skinUtilizes custom skin elements and graphics., simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
Renaissance 3.82*
Oct 20th, 2022
vyper
old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., custom skinUtilizes custom skin elements and graphics., simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
3.54
from
20 votes
#11
DDR Mario Mix - Underground Mozart
Impossible 4.36*
Sep 16th, 2008
ash
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., storyboardContains a storyboard that enhances gameplay experience., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., playfield usageIncludes deliberate use of the playfield within the map design., custom skinUtilizes custom skin elements and graphics., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Impossible 4.36*
Sep 16th, 2008
ash
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., storyboardContains a storyboard that enhances gameplay experience., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., playfield usageIncludes deliberate use of the playfield within the map design., custom skinUtilizes custom skin elements and graphics., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.84
from
19 votes
#12
The Sundays - My Finest Hour
Extra 6.09*
Dec 1st, 2024
giyokon
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., custom skinUtilizes custom skin elements and graphics., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Extra 6.09*
Dec 1st, 2024
giyokon
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., custom skinUtilizes custom skin elements and graphics., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.73
from
19 votes
#13
Giga-P - LUVORATORRRRRY!
HW's Extra 5.37*
Jun 27th, 2014
Hollow Wings
simpleAccessible and straightforward map design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
HW's Extra 5.37*
Jun 27th, 2014
Hollow Wings
simpleAccessible and straightforward map design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
3.80
from
20 votes
#14
Boris - Akuma no Uta
keiyaku da 6.85*
Aug 5th, 2023
blixys
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
keiyaku da 6.85*
Aug 5th, 2023
blixys
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
3.90
from
17 votes
#15
BlackY - Double Pendulum
bibloob 6.78*
Jul 4th, 2024
arkisol, Rorupan L9, 14106Yuuna and xytoper
collabA map with two or more associated mappers., chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., complex svFeatures large changes in slider velocity., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., marathonA map with a drain time of over 5 minutes., mapping contestAn entry for a mapping contest., custom skinUtilizes custom skin elements and graphics., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
bibloob 6.78*
Jul 4th, 2024
arkisol, Rorupan L9, 14106Yuuna and xytoper
collabA map with two or more associated mappers., chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., complex svFeatures large changes in slider velocity., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., marathonA map with a drain time of over 5 minutes., mapping contestAn entry for a mapping contest., custom skinUtilizes custom skin elements and graphics., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.15
from
78 votes
#16
DJ Okawari - Flower Dance
Flower 3.98*
Dec 14th, 2011
JauiPlaY
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., custom skinUtilizes custom skin elements and graphics.
Flower 3.98*
Dec 14th, 2011
JauiPlaY
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., custom skinUtilizes custom skin elements and graphics.
3.37
from
19 votes
#17
KOTOKO - Re-sublimity
Sublime 4.79*
Oct 27th, 2024
Neto
storyboardContains a storyboard that enhances gameplay experience., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., custom skinUtilizes custom skin elements and graphics., marathonA map with a drain time of over 5 minutes., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
Sublime 4.79*
Oct 27th, 2024
Neto
storyboardContains a storyboard that enhances gameplay experience., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., custom skinUtilizes custom skin elements and graphics., marathonA map with a drain time of over 5 minutes., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.09
from
42 votes
#18
Sound Horizon - Raijin no Migiude
Insane 5.69*
Feb 24th, 2012
_Kiva
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
Insane 5.69*
Feb 24th, 2012
_Kiva
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
3.33
from
19 votes
#19
Muse - Starlight
semaphore's Insane 4.29*
Nov 3rd, 2023
semaphore
simpleAccessible and straightforward map design., custom skinUtilizes custom skin elements and graphics.
semaphore's Insane 4.29*
Nov 3rd, 2023
semaphore
simpleAccessible and straightforward map design., custom skinUtilizes custom skin elements and graphics.
3.21
from
18 votes
#20
Popuko (CV: Masuda Toshiki) & Pipimi (CV: Hatano Wataru) - Kokoro no Taiju (Dansei Ver.)
I WILL KILL YOU 3.93*
Sep 13th, 2023
Three Fairies
storyboardContains a storyboard that enhances gameplay experience., slidershapesUses a large variety of slider designs., custom skinUtilizes custom skin elements and graphics.
I WILL KILL YOU 3.93*
Sep 13th, 2023
Three Fairies
storyboardContains a storyboard that enhances gameplay experience., slidershapesUses a large variety of slider designs., custom skinUtilizes custom skin elements and graphics.
3.09
from
19 votes
#21
Nanahira - Frightfully-insane Flan-chan's frightful song
Insane 4.87*
May 13th, 2013
Sherry
storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
Insane 4.87*
May 13th, 2013
Sherry
storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
3.74
from
15 votes
#22
S3RL - Pika Girl
Insane 4.69*
Feb 9th, 2012
Takuya
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., custom skinUtilizes custom skin elements and graphics., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Insane 4.69*
Feb 9th, 2012
Takuya
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., custom skinUtilizes custom skin elements and graphics., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.90
from
30 votes
#23
Kozato snow - Izayoi Sakura
Insane 5.80*
Jul 8th, 2014
Melt
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
Insane 5.80*
Jul 8th, 2014
Melt
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
4.09
from
15 votes
#24
TheFatRat - Mayday (feat. Laura Brehm)
[2B] Calling Out Mayday 7.44*
Mar 30th, 2018
Voltaeyx
slidershapesUses a large variety of slider designs., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., repetitionFeatures the use of recognizable identical patterns or gameplay elements., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
[2B] Calling Out Mayday 7.44*
Mar 30th, 2018
Voltaeyx
slidershapesUses a large variety of slider designs., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., repetitionFeatures the use of recognizable identical patterns or gameplay elements., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
2.91
from
38 votes
#25
monet - FOOTPRINTS IN THE SAND
FOOTPRINTS 2.40*
Mar 23rd, 2024
Digitalfear117
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., custom skinUtilizes custom skin elements and graphics.
FOOTPRINTS 2.40*
Mar 23rd, 2024
Digitalfear117
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., custom skinUtilizes custom skin elements and graphics.
2.91
from
19 votes
#26
Renard - ENDLESS QUEER
Nogard's Extra 6.57*
Aug 22nd, 2015
Blue Dragon
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., custom skinUtilizes custom skin elements and graphics., square aimUses patterns where circles are placed in a square arrangement.
Nogard's Extra 6.57*
Aug 22nd, 2015
Blue Dragon
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., custom skinUtilizes custom skin elements and graphics., square aimUses patterns where circles are placed in a square arrangement.
2.91
from
16 votes
#27
nana(Sevencolors) - Chameleon
Chameleon 4.34*
Oct 6th, 2012
L_P
freeformAn unrestrained and loose approach towards visual structure., storyboardContains a storyboard that enhances gameplay experience., low svFeatures prominent low sv usage as a key part of map design., custom skinUtilizes custom skin elements and graphics.
Chameleon 4.34*
Oct 6th, 2012
L_P
freeformAn unrestrained and loose approach towards visual structure., storyboardContains a storyboard that enhances gameplay experience., low svFeatures prominent low sv usage as a key part of map design., custom skinUtilizes custom skin elements and graphics.
3.92
from
13 votes
#28
Yousei Teikoku - The Creator
Saten 5.91*
Jan 25th, 2013
Saten
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., custom skinUtilizes custom skin elements and graphics.
Saten 5.91*
Jan 25th, 2013
Saten
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., custom skinUtilizes custom skin elements and graphics.
3.51
from
15 votes
#29
IOSYS - Endless Tewi-ma Park
BoshyMan's Itty Bitty Bunny Hop Special 7.28*
Aug 31st, 2024
BoshyMan741
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., geometricIncorporates geometric shapes within the map's visual design., custom skinUtilizes custom skin elements and graphics.
BoshyMan's Itty Bitty Bunny Hop Special 7.28*
Aug 31st, 2024
BoshyMan741
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., geometricIncorporates geometric shapes within the map's visual design., custom skinUtilizes custom skin elements and graphics.
3.19
from
14 votes
#30
Mitose Noriko - XaaaCi.
Yasra manaf innna Ar ciel 5.59*
Feb 20th, 2020
Plus4j
storyboardContains a storyboard that enhances gameplay experience., chaoticUnpredictable map design, often testing unusual skillsets., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., custom skinUtilizes custom skin elements and graphics.
Yasra manaf innna Ar ciel 5.59*
Feb 20th, 2020
Plus4j
storyboardContains a storyboard that enhances gameplay experience., chaoticUnpredictable map design, often testing unusual skillsets., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., custom skinUtilizes custom skin elements and graphics.
3.14
from
16 votes
#31
3LAU - Jagger Bomb
Deagle God 2.94*
Aug 10th, 2014
Mara
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
Deagle God 2.94*
Aug 10th, 2014
Mara
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
3.22
from
12 votes
#32
Higurashi TV Character Song - Hanyuu Nanodesu -remix-
Hard 3.45*
Sep 7th, 2008
pokedigi
geometricIncorporates geometric shapes within the map's visual design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., custom skinUtilizes custom skin elements and graphics.
Hard 3.45*
Sep 7th, 2008
pokedigi
geometricIncorporates geometric shapes within the map's visual design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., custom skinUtilizes custom skin elements and graphics.
3.54
from
12 votes
#33
Feint - Times Like These (Fracture Design Remix)
Happy Times 5.25*
Jun 24th, 2013
Hellzero and Poggo
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Happy Times 5.25*
Jun 24th, 2013
Hellzero and Poggo
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.64
from
11 votes
#34
The Sundays - My Finest Hour
Another 4.97*
Dec 1st, 2024
giyokon
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., custom skinUtilizes custom skin elements and graphics., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Another 4.97*
Dec 1st, 2024
giyokon
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., custom skinUtilizes custom skin elements and graphics., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
4.40
from
9 votes
#35
Daft Punk feat. Pharell Williams, Nile Rodgers - Get Lucky (Radio Edit)
Get Lucky! '11 4.37*
Feb 8th, 2023
Aranel
old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., custom skinUtilizes custom skin elements and graphics.
Get Lucky! '11 4.37*
Feb 8th, 2023
Aranel
old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., custom skinUtilizes custom skin elements and graphics.
2.83
from
14 votes
#36
Hatsune Miku - Hatsune Miku no Gekishou
Prayed 5.41*
Jan 9th, 2011
DJPop
storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
Prayed 5.41*
Jan 9th, 2011
DJPop
storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
2.80
from
17 votes
#37
DJ Satomi - Waves
Hard 3.01*
Feb 28th, 2009
Diasios
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., slidershapesUses a large variety of slider designs., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Hard 3.01*
Feb 28th, 2009
Diasios
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., slidershapesUses a large variety of slider designs., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.48
from
9 votes
#38
DJ Okawari - Flower Dance (Short Ver.)
Insane 5.21*
Dec 27th, 2011
LKs
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., custom skinUtilizes custom skin elements and graphics.
Insane 5.21*
Dec 27th, 2011
LKs
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., custom skinUtilizes custom skin elements and graphics.
3.83
from
11 votes
#39
Oranges & Lemons - Raspberry heaven (TV Size)
Andrea's Heaven 3.79*
Oct 3rd, 2023
Andrea
custom skinUtilizes custom skin elements and graphics.
Andrea's Heaven 3.79*
Oct 3rd, 2023
Andrea
custom skinUtilizes custom skin elements and graphics.
2.75
from
12 votes
#40
Mike Morasky - Science is Fun
Insane 5.01*
Jul 6th, 2011
jericho2442
storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
Insane 5.01*
Jul 6th, 2011
jericho2442
storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
3.23
from
10 votes
#41
Tsunku - Ping-Pong
Rhythm Adept 3.22*
Jul 18th, 2009
Rawrgasmitron
repetitionFeatures the use of recognizable identical patterns or gameplay elements., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
Rhythm Adept 3.22*
Jul 18th, 2009
Rawrgasmitron
repetitionFeatures the use of recognizable identical patterns or gameplay elements., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
3.07
from
9 votes
#42
Chocofan - LUCKY CAT
LUCKY CAT 6.12*
Mar 7th, 2024
Bloxi
custom skinUtilizes custom skin elements and graphics.
LUCKY CAT 6.12*
Mar 7th, 2024
Bloxi
custom skinUtilizes custom skin elements and graphics.
3.59
from
9 votes
#43
Koji Kondo - Ground Theme
8-3 4.63*
Jan 6th, 2022
gust
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., circle onlyRestricts object choice to circles only., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., custom skinUtilizes custom skin elements and graphics.
8-3 4.63*
Jan 6th, 2022
gust
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., circle onlyRestricts object choice to circles only., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., custom skinUtilizes custom skin elements and graphics.
3.19
from
10 votes
#44
Tsukasa - Accelerator
Maximum 4.78*
Jul 2nd, 2012
meiikyuu
storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
Maximum 4.78*
Jul 2nd, 2012
meiikyuu
storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
4.20
from
9 votes
#45
Asuka Ohta, Ryo Nagamatsu - High Placement Results (Grand Prix & VS)
First Place! 5.56*
Mar 24th, 2026
doops
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., custom skinUtilizes custom skin elements and graphics., square aimUses patterns where circles are placed in a square arrangement.
First Place! 5.56*
Mar 24th, 2026
doops
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., custom skinUtilizes custom skin elements and graphics., square aimUses patterns where circles are placed in a square arrangement.
3.34
from
8 votes
#46
SID - Monochrome No Kiss (TV Size)
Kid's Grell 4.23*
Jul 10th, 2010
Kiddo-Kun
freeformAn unrestrained and loose approach towards visual structure., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., custom skinUtilizes custom skin elements and graphics.
Kid's Grell 4.23*
Jul 10th, 2010
Kiddo-Kun
freeformAn unrestrained and loose approach towards visual structure., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., custom skinUtilizes custom skin elements and graphics.
3.20
from
9 votes
#47
L'Arc~en~Ciel - Pretty Girl
Extra 6.12*
Mar 26th, 2022
m980
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., custom skinUtilizes custom skin elements and graphics.
Extra 6.12*
Mar 26th, 2022
m980
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., custom skinUtilizes custom skin elements and graphics.
3.08
from
8 votes
#48
Mitchie M feat. Hatsune Miku with KAITO - Ohedo Julia-Night
Dance Floor 5.25*
Oct 9th, 2017
Natsu
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., custom skinUtilizes custom skin elements and graphics.
Dance Floor 5.25*
Oct 9th, 2017
Natsu
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., custom skinUtilizes custom skin elements and graphics.
3.50
from
7 votes
#49
IOSYS - Endless Tewi-ma Park
Yokes' Te tetete te te tetete 7.45*
Aug 31st, 2024
YokesPai
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., repetitionFeatures the use of recognizable identical patterns or gameplay elements., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., custom skinUtilizes custom skin elements and graphics.
Yokes' Te tetete te te tetete 7.45*
Aug 31st, 2024
YokesPai
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., repetitionFeatures the use of recognizable identical patterns or gameplay elements., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., custom skinUtilizes custom skin elements and graphics.
3.29
from
8 votes
#50
C418 - Sweden (Caution & Crisis Remix)
Blocky Delight 5.73*
Jul 31st, 2020
DuckRadio
marathonA map with a drain time of over 5 minutes., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., custom skinUtilizes custom skin elements and graphics.
Blocky Delight 5.73*
Jul 31st, 2020
DuckRadio
marathonA map with a drain time of over 5 minutes., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., custom skinUtilizes custom skin elements and graphics.
3.79
from
8 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
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