Highest Rated Maps of All Time
«
1
2
3
4
5
6
7
8
9
»
#1
Kozato - 45nen no Yukizakura
Another 4.47*
May 31st, 2012
LoliSora
storyboardContains a storyboard that enhances gameplay experience., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., custom skinUtilizes custom skin elements and graphics.
Another 4.47*
May 31st, 2012
LoliSora
storyboardContains a storyboard that enhances gameplay experience., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., custom skinUtilizes custom skin elements and graphics.
4.03
/ 5.00 from
29 votes
#2
Sound Horizon - Raijin no Hidariude
Insane 5.39*
Jul 27th, 2010
AngelHoney
wide aimPatterns, usually jumps, with heavy use of wide angle movement., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
Insane 5.39*
Jul 27th, 2010
AngelHoney
wide aimPatterns, usually jumps, with heavy use of wide angle movement., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
3.74
/ 5.00 from
42 votes
#3
Kitri - Kokorone
Schoolgirl. 6.03*
Feb 10th, 2025
Hamano
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., custom skinUtilizes custom skin elements and graphics.
Schoolgirl. 6.03*
Feb 10th, 2025
Hamano
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., custom skinUtilizes custom skin elements and graphics.
3.59
/ 5.00 from
39 votes
#4
Yousei Teikoku - The Creator
Nyaten 6.46*
Jan 25th, 2013
Saten
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., custom skinUtilizes custom skin elements and graphics.
Nyaten 6.46*
Jan 25th, 2013
Saten
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., custom skinUtilizes custom skin elements and graphics.
3.55
/ 5.00 from
33 votes
#5
M2U - BlythE (Osuka)
Maniac 5.28*
Dec 30th, 2012
ziin
storyboard gimmickIncludes a storyboard that changes how the map is played, usually by changing a map's visuals by using storyboard elements in place of showing the map's hitobjects., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., custom skinUtilizes custom skin elements and graphics., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Maniac 5.28*
Dec 30th, 2012
ziin
storyboard gimmickIncludes a storyboard that changes how the map is played, usually by changing a map's visuals by using storyboard elements in place of showing the map's hitobjects., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., custom skinUtilizes custom skin elements and graphics., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.60
/ 5.00 from
24 votes
#6
Ayane - Endless Tears...
Plus 5.68*
Jun 13th, 2011
lkp
marathonA map with a drain time of over 5 minutes., custom skinUtilizes custom skin elements and graphics., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Plus 5.68*
Jun 13th, 2011
lkp
marathonA map with a drain time of over 5 minutes., custom skinUtilizes custom skin elements and graphics., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
4.05
/ 5.00 from
19 votes
#7
DJ Earworm - United State of Pop 2009 (Blame It on the Pop)
Renaissance 3.82*
Oct 20th, 2022
vyper
old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., custom skinUtilizes custom skin elements and graphics., simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
Renaissance 3.82*
Oct 20th, 2022
vyper
old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., custom skinUtilizes custom skin elements and graphics., simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
3.51
/ 5.00 from
20 votes
#8
BlackY - Double Pendulum
bibloob 6.78*
Jul 4th, 2024
arkisol, Rorupan L9, 14106Yuuna and xytoper
collabA map with two or more associated mappers., chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., complex svFeatures large changes in slider velocity., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., marathonA map with a drain time of over 5 minutes., mapping contestAn entry for a mapping contest., custom skinUtilizes custom skin elements and graphics., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
bibloob 6.78*
Jul 4th, 2024
arkisol, Rorupan L9, 14106Yuuna and xytoper
collabA map with two or more associated mappers., chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., complex svFeatures large changes in slider velocity., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., marathonA map with a drain time of over 5 minutes., mapping contestAn entry for a mapping contest., custom skinUtilizes custom skin elements and graphics., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.15
/ 5.00 from
78 votes
#9
Boris - Akuma no Uta
keiyaku da 6.85*
Aug 5th, 2023
blixys
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
keiyaku da 6.85*
Aug 5th, 2023
blixys
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
3.92
/ 5.00 from
16 votes
#10
DJ Okawari - Flower Dance
Flower 3.98*
Dec 14th, 2011
JauiPlaY
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., custom skinUtilizes custom skin elements and graphics.
Flower 3.98*
Dec 14th, 2011
JauiPlaY
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., custom skinUtilizes custom skin elements and graphics.
3.37
/ 5.00 from
19 votes
#11
KOTOKO - Re-sublimity
Sublime 4.79*
Oct 27th, 2024
Neto
old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics., marathonA map with a drain time of over 5 minutes., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
Sublime 4.79*
Oct 27th, 2024
Neto
old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics., marathonA map with a drain time of over 5 minutes., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.10
/ 5.00 from
42 votes
#12
The Sundays - My Finest Hour
Extra 6.09*
Dec 1st, 2024
giyokon
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., custom skinUtilizes custom skin elements and graphics., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Extra 6.09*
Dec 1st, 2024
giyokon
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., custom skinUtilizes custom skin elements and graphics., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.66
/ 5.00 from
17 votes
#13
Sound Horizon - Raijin no Migiude
Insane 5.69*
Feb 24th, 2012
_Kiva
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., custom skinUtilizes custom skin elements and graphics.
Insane 5.69*
Feb 24th, 2012
_Kiva
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., custom skinUtilizes custom skin elements and graphics.
3.33
/ 5.00 from
19 votes
#14
Muse - Starlight
semaphore's Insane 4.29*
Nov 3rd, 2023
semaphore
simpleAccessible and straightforward map design., custom skinUtilizes custom skin elements and graphics.
semaphore's Insane 4.29*
Nov 3rd, 2023
semaphore
simpleAccessible and straightforward map design., custom skinUtilizes custom skin elements and graphics.
3.21
/ 5.00 from
18 votes
#15
Kozato snow - Izayoi Sakura
Insane 5.80*
Jul 8th, 2014
Melt
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., custom skinUtilizes custom skin elements and graphics.
Insane 5.80*
Jul 8th, 2014
Melt
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., custom skinUtilizes custom skin elements and graphics.
4.10
/ 5.00 from
14 votes
#16
TheFatRat - Mayday (feat. Laura Brehm)
[2B] Calling Out Mayday 7.44*
Mar 30th, 2018
Voltaeyx
slidershapesUses a large variety of slider designs., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., repetitionFeatures the use of recognizable identical patterns or gameplay elements., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
[2B] Calling Out Mayday 7.44*
Mar 30th, 2018
Voltaeyx
slidershapesUses a large variety of slider designs., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., repetitionFeatures the use of recognizable identical patterns or gameplay elements., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
2.89
/ 5.00 from
36 votes
#17
S3RL - Pika Girl
Insane 4.69*
Feb 9th, 2012
Takuya
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., custom skinUtilizes custom skin elements and graphics., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Insane 4.69*
Feb 9th, 2012
Takuya
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., custom skinUtilizes custom skin elements and graphics., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.83
/ 5.00 from
27 votes
#18
nana(Sevencolors) - Chameleon
Chameleon 4.34*
Oct 6th, 2012
L_P
freeformAn unrestrained and loose approach towards visual structure., low svFeatures prominent low sv usage as a key part of map design., custom skinUtilizes custom skin elements and graphics.
Chameleon 4.34*
Oct 6th, 2012
L_P
freeformAn unrestrained and loose approach towards visual structure., low svFeatures prominent low sv usage as a key part of map design., custom skinUtilizes custom skin elements and graphics.
3.92
/ 5.00 from
13 votes
#19
monet - FOOTPRINTS IN THE SAND
FOOTPRINTS 2.40*
Mar 23rd, 2024
Digitalfear117
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
FOOTPRINTS 2.40*
Mar 23rd, 2024
Digitalfear117
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
2.89
/ 5.00 from
18 votes
#20
Yousei Teikoku - The Creator
Saten 5.91*
Jan 25th, 2013
Saten
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., custom skinUtilizes custom skin elements and graphics.
Saten 5.91*
Jan 25th, 2013
Saten
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., custom skinUtilizes custom skin elements and graphics.
3.51
/ 5.00 from
15 votes
#21
IOSYS - Endless Tewi-ma Park
BoshyMan's Itty Bitty Bunny Hop ... 7.28*
Aug 31st, 2024
BoshyMan741
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., geometricIncorporates geometric shapes within the map's visual design., custom skinUtilizes custom skin elements and graphics.
BoshyMan's Itty Bitty Bunny Hop ... 7.28*
Aug 31st, 2024
BoshyMan741
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., geometricIncorporates geometric shapes within the map's visual design., custom skinUtilizes custom skin elements and graphics.
3.19
/ 5.00 from
14 votes
#22
Mitose Noriko - XaaaCi.
Yasra manaf innna Ar ciel 5.59*
Feb 20th, 2020
Plus4j
chaoticUnpredictable map design, often testing unusual skillsets., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., slidershapesUses a large variety of slider designs., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., custom skinUtilizes custom skin elements and graphics.
Yasra manaf innna Ar ciel 5.59*
Feb 20th, 2020
Plus4j
chaoticUnpredictable map design, often testing unusual skillsets., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., slidershapesUses a large variety of slider designs., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., custom skinUtilizes custom skin elements and graphics.
3.16
/ 5.00 from
16 votes
#23
3LAU - Jagger Bomb
Deagle God 2.94*
Aug 10th, 2014
Mara
custom skinUtilizes custom skin elements and graphics.
Deagle God 2.94*
Aug 10th, 2014
Mara
custom skinUtilizes custom skin elements and graphics.
3.22
/ 5.00 from
12 votes
#24
Higurashi TV Character Song - Hanyuu Nanodesu -remix-
Hard 3.45*
Sep 7th, 2008
pokedigi
geometricIncorporates geometric shapes within the map's visual design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., custom skinUtilizes custom skin elements and graphics.
Hard 3.45*
Sep 7th, 2008
pokedigi
geometricIncorporates geometric shapes within the map's visual design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., custom skinUtilizes custom skin elements and graphics.
3.54
/ 5.00 from
12 votes
#25
The Sundays - My Finest Hour
Another 4.97*
Dec 1st, 2024
giyokon
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., custom skinUtilizes custom skin elements and graphics., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Another 4.97*
Dec 1st, 2024
giyokon
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., custom skinUtilizes custom skin elements and graphics., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
4.40
/ 5.00 from
9 votes
#26
DJ Satomi - Waves
Hard 3.01*
Feb 28th, 2009
Diasios
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., slidershapesUses a large variety of slider designs., distance snappedUses osu's in-built distance snap feature for most/all of the map., custom skinUtilizes custom skin elements and graphics., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Hard 3.01*
Feb 28th, 2009
Diasios
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., slidershapesUses a large variety of slider designs., distance snappedUses osu's in-built distance snap feature for most/all of the map., custom skinUtilizes custom skin elements and graphics., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.48
/ 5.00 from
9 votes
#27
Hatsune Miku - Hatsune Miku no Gekishou
Prayed 5.41*
Jan 9th, 2011
DJPop
custom skinUtilizes custom skin elements and graphics.
Prayed 5.41*
Jan 9th, 2011
DJPop
custom skinUtilizes custom skin elements and graphics.
2.74
/ 5.00 from
16 votes
#28
Asuka Ohta, Ryo Nagamatsu - High Placement Results (Grand Prix & VS)
First Place! 5.56*
Mar 24th, 2026
doops
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., custom skinUtilizes custom skin elements and graphics.
First Place! 5.56*
Mar 24th, 2026
doops
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., custom skinUtilizes custom skin elements and graphics.
3.32
/ 5.00 from
8 votes
#29
L'Arc~en~Ciel - Pretty Girl
Extra 6.18*
Apr 29th, 2022
m980
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., custom skinUtilizes custom skin elements and graphics.
Extra 6.18*
Apr 29th, 2022
m980
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., custom skinUtilizes custom skin elements and graphics.
3.08
/ 5.00 from
8 votes
#30
IOSYS - Endless Tewi-ma Park
Yokes' Te tetete te te tetete 7.45*
Aug 31st, 2024
YokesPai
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., repetitionFeatures the use of recognizable identical patterns or gameplay elements., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., custom skinUtilizes custom skin elements and graphics.
Yokes' Te tetete te te tetete 7.45*
Aug 31st, 2024
YokesPai
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., repetitionFeatures the use of recognizable identical patterns or gameplay elements., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., custom skinUtilizes custom skin elements and graphics.
3.29
/ 5.00 from
8 votes
#31
C418 - Sweden (Caution & Crisis Remix)
Blocky Delight 5.73*
Jul 31st, 2020
DuckRadio
marathonA map with a drain time of over 5 minutes., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., custom skinUtilizes custom skin elements and graphics.
Blocky Delight 5.73*
Jul 31st, 2020
DuckRadio
marathonA map with a drain time of over 5 minutes., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., custom skinUtilizes custom skin elements and graphics.
3.79
/ 5.00 from
8 votes
#32
Croove - Sweet Shining Shooting Star
Insane 4.14*
Sep 25th, 2009
DJPop
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design., custom skinUtilizes custom skin elements and graphics.
Insane 4.14*
Sep 25th, 2009
DJPop
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design., custom skinUtilizes custom skin elements and graphics.
4.22
/ 5.00 from
7 votes
#33
NicoNicoDouga - Miracle Mat-tan
KIRBY Mix 5.06*
May 23rd, 2009
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., storyboardContains a storyboard that enhances gameplay experience., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., custom skinUtilizes custom skin elements and graphics.
KIRBY Mix 5.06*
May 23rd, 2009
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., storyboardContains a storyboard that enhances gameplay experience., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., custom skinUtilizes custom skin elements and graphics.
2.97
/ 5.00 from
9 votes
#34
SHIKI - Lapis
Another 4.96*
Nov 11th, 2021
Matrix
geometricIncorporates geometric shapes within the map's visual design., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., custom skinUtilizes custom skin elements and graphics.
Another 4.96*
Nov 11th, 2021
Matrix
geometricIncorporates geometric shapes within the map's visual design., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., custom skinUtilizes custom skin elements and graphics.
3.56
/ 5.00 from
7 votes
#35
Asuka Ohta, Ryo Nagamatsu - High Placement Results (Grand Prix & VS)
an3's Nostalgic Insane 4.28*
Mar 24th, 2026
an3
custom skinUtilizes custom skin elements and graphics.
an3's Nostalgic Insane 4.28*
Mar 24th, 2026
an3
custom skinUtilizes custom skin elements and graphics.
3.87
/ 5.00 from
6 votes
#36
this is the most - eggpain map you've ever seen (season 2)
no more eggs 21.00*
Dec 18th, 2011
ignorethis
aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., custom skinUtilizes custom skin elements and graphics.
no more eggs 21.00*
Dec 18th, 2011
ignorethis
aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., custom skinUtilizes custom skin elements and graphics.
3.62
/ 5.00 from
6 votes
#37
Mario Tennis 64 - Peach's Secret Court
Match Point 4.08*
Sep 8th, 2008
Drezus
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., custom skinUtilizes custom skin elements and graphics., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Match Point 4.08*
Sep 8th, 2008
Drezus
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., custom skinUtilizes custom skin elements and graphics., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.84
/ 5.00 from
9 votes
#38
Parannoul - Polaris
North Star 5.69*
Feb 7th, 2023
Mizunashi Akari
repetitionFeatures the use of recognizable identical patterns or gameplay elements., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., custom skinUtilizes custom skin elements and graphics.
North Star 5.69*
Feb 7th, 2023
Mizunashi Akari
repetitionFeatures the use of recognizable identical patterns or gameplay elements., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., custom skinUtilizes custom skin elements and graphics.
4.00
/ 5.00 from
5 votes
#39
Sound Horizon - Raijin no Hidariude
Satellite's Extra 6.61*
Jun 18th, 2024
Satellite
wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
Satellite's Extra 6.61*
Jun 18th, 2024
Satellite
wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
2.98
/ 5.00 from
7 votes
#40
ZUN - Naki Oujo no Tame no Septette
Extra Stage 5.23*
Feb 25th, 2024
sstari
finger controlUses complex applications of rhythms in order to test the player's tapping ability., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., custom skinUtilizes custom skin elements and graphics.
Extra Stage 5.23*
Feb 25th, 2024
sstari
finger controlUses complex applications of rhythms in order to test the player's tapping ability., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., custom skinUtilizes custom skin elements and graphics.
2.69
/ 5.00 from
7 votes
#41
Portal - Still Alive
Normal 2.93*
Oct 17th, 2007
Hitoshirenu Shourai
custom skinUtilizes custom skin elements and graphics., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
Normal 2.93*
Oct 17th, 2007
Hitoshirenu Shourai
custom skinUtilizes custom skin elements and graphics., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
2.61
/ 5.00 from
10 votes
#42
Anan Ryoko - Refrain
Refrain 3.97*
May 29th, 2014
Narcissu
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
Refrain 3.97*
May 29th, 2014
Narcissu
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
3.12
/ 5.00 from
7 votes
#43
Bambee - Bumble Bee
Insane 4.66*
Nov 16th, 2021
Ryaldin
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
Insane 4.66*
Nov 16th, 2021
Ryaldin
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
3.81
/ 5.00 from
6 votes
#44
Nico Nico Douga - VS Misaka Mikototo
Insane 4.50*
Feb 1st, 2010
DJPop
finger controlUses complex applications of rhythms in order to test the player's tapping ability., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., distance snappedUses osu's in-built distance snap feature for most/all of the map., custom skinUtilizes custom skin elements and graphics.
Insane 4.50*
Feb 1st, 2010
DJPop
finger controlUses complex applications of rhythms in order to test the player's tapping ability., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., distance snappedUses osu's in-built distance snap feature for most/all of the map., custom skinUtilizes custom skin elements and graphics.
3.17
/ 5.00 from
7 votes
#45
Epik High - Fan
orion's Insane 5.01*
Nov 29th, 2009
orioncomet
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., custom skinUtilizes custom skin elements and graphics.
orion's Insane 5.01*
Nov 29th, 2009
orioncomet
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., custom skinUtilizes custom skin elements and graphics.
3.48
/ 5.00 from
6 votes
#46
Matduke - Rock The House (Cut Ver.)
Expert 5.23*
Jul 24th, 2026
Kurboh
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., custom skinUtilizes custom skin elements and graphics., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Expert 5.23*
Jul 24th, 2026
Kurboh
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., custom skinUtilizes custom skin elements and graphics., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.77
/ 5.00 from
5 votes
#47
Asuka Ohta, Ryo Nagamatsu - High Placement Results (Grand Prix & VS)
Cytusine's Hard 3.24*
Mar 24th, 2026
Cytusine
custom skinUtilizes custom skin elements and graphics.
Cytusine's Hard 3.24*
Mar 24th, 2026
Cytusine
custom skinUtilizes custom skin elements and graphics.
3.44
/ 5.00 from
5 votes
#48
Asuka Ohta, Ryo Nagamatsu - High Placement Results (Grand Prix & VS)
Stormeon's Expert Ravioli 5.29*
Mar 24th, 2026
Stormeon
custom skinUtilizes custom skin elements and graphics.
Stormeon's Expert Ravioli 5.29*
Mar 24th, 2026
Stormeon
custom skinUtilizes custom skin elements and graphics.
3.22
/ 5.00 from
5 votes
#49
Shawn Wasabi + YDG feat. YUNG GEMMY - Burnt Rice (Aiobahn & Jh-Anu Remix)
3 * (2^n) - 2 25.59*
Oct 8th, 2025
kuyusu
aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., gimmickFocused on a single unique design or gameplay idea., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., custom skinUtilizes custom skin elements and graphics.
3 * (2^n) - 2 25.59*
Oct 8th, 2025
kuyusu
aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., gimmickFocused on a single unique design or gameplay idea., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., custom skinUtilizes custom skin elements and graphics.
4.00
/ 5.00 from
4 votes
#50
IOSYS - Endless Tewi-ma Park
P_O's Carrot Extra 5.83*
Aug 31st, 2024
P_O
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., custom skinUtilizes custom skin elements and graphics.
P_O's Carrot Extra 5.83*
Aug 31st, 2024
P_O
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., custom skinUtilizes custom skin elements and graphics.
3.63
/ 5.00 from
4 votes
Filters
Shift+Enter excludes
(left/right click in the list include/exclude)
Click the and/or between two chips of the same kind to change how they combine
Type a comparison to filter by stats (click one to apply it):
Prefix a search with
maps of
Filter tips
Enter includesShift+Enter excludes
(left/right click in the list include/exclude)
Click the and/or between two chips of the same kind to change how they combine
Type a comparison to filter by stats (click one to apply it):
sr>5, 4<ar<=9, cs=4, od>8, hp<6, bpm>=180, length>300, circles>500, sliders<100, spinners=0, desc=0 Prefix a search with
user: to search only mappers or tag: to search only tags
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
«
1
2
3
4
5
6
7
8
9
»
