Highest Rated Maps of All Time
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#1
LeaF - Evanescent
Aspire 6.60*
Nov 13th, 2014
Charles445
aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., mapping contestAn entry for a mapping contest., techTests uncommon skills., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, gimmickFocused on a single unique design or gameplay idea., video gimmickEmploys patterning that closely references the included background video.
Aspire 6.60*
Nov 13th, 2014
Charles445
aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., mapping contestAn entry for a mapping contest., techTests uncommon skills., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, gimmickFocused on a single unique design or gameplay idea., video gimmickEmploys patterning that closely references the included background video.
3.99
/ 5.00 from
89 votes
#2
Lemon Demon - Hyakugojyuuichi 2003
Colin Mochrie 7.12*
May 2nd, 2025
Bive
chaoticUnpredictable map design, often testing unusual skillsets., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., video gimmickEmploys patterning that closely references the included background video., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Colin Mochrie 7.12*
May 2nd, 2025
Bive
chaoticUnpredictable map design, often testing unusual skillsets., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., video gimmickEmploys patterning that closely references the included background video., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.72
/ 5.00 from
61 votes
#3
Kendrick Lamar - HUMBLE.
DAMN. 5.45*
Nov 14th, 2021
jamesjan3
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., video gimmickEmploys patterning that closely references the included background video.
DAMN. 5.45*
Nov 14th, 2021
jamesjan3
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., video gimmickEmploys patterning that closely references the included background video.
3.52
/ 5.00 from
65 votes
#4
Jason Derulo - I'm Han Solo
Put your grasses on 4.57*
Jan 3rd, 2016
Chugger
playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., repetitionFeatures the use of recognizable identical patterns or gameplay elements., video gimmickEmploys patterning that closely references the included background video., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
Put your grasses on 4.57*
Jan 3rd, 2016
Chugger
playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., repetitionFeatures the use of recognizable identical patterns or gameplay elements., video gimmickEmploys patterning that closely references the included background video., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
3.95
/ 5.00 from
17 votes
#5
Tokoyami Towa - Palette
Expert 5.69*
Sep 12th, 2021
Restart Button
mapping contestAn entry for a mapping contest., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., video gimmickEmploys patterning that closely references the included background video.
Expert 5.69*
Sep 12th, 2021
Restart Button
mapping contestAn entry for a mapping contest., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., video gimmickEmploys patterning that closely references the included background video.
3.93
/ 5.00 from
13 votes
#6
Will Stetson - Powerful Wind, Slicked-back Hair
-----> 5.00*
Jun 3rd, 2023
Ryuusei Aika
video gimmickEmploys patterning that closely references the included background video.
-----> 5.00*
Jun 3rd, 2023
Ryuusei Aika
video gimmickEmploys patterning that closely references the included background video.
2.88
/ 5.00 from
27 votes
#7
Hirano Aya - Hare Hare Yukai
Hard 3.19*
Nov 25th, 2007
Kharl
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., video gimmickEmploys patterning that closely references the included background video., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Hard 3.19*
Nov 25th, 2007
Kharl
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., video gimmickEmploys patterning that closely references the included background video., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.31
/ 5.00 from
14 votes
#8
inabakumori - Lagtrain
Mindmaster's Hard 3.17*
Feb 18th, 2021
mindmaster107
video gimmickEmploys patterning that closely references the included background video., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
Mindmaster's Hard 3.17*
Feb 18th, 2021
mindmaster107
video gimmickEmploys patterning that closely references the included background video., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
3.55
/ 5.00 from
7 votes
#9
inabakumori - Lagtrain
Apollo's Insane 4.58*
Feb 18th, 2021
moonpoint
video gimmickEmploys patterning that closely references the included background video.
Apollo's Insane 4.58*
Feb 18th, 2021
moonpoint
video gimmickEmploys patterning that closely references the included background video.
2.66
/ 5.00 from
9 votes
#10
Konoe Kanata (CV: Kito Akari) - Butterfly (TV Size)
Beyond 5.79*
Apr 23rd, 2021
Lulu-
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design., video gimmickEmploys patterning that closely references the included background video.
Beyond 5.79*
Apr 23rd, 2021
Lulu-
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design., video gimmickEmploys patterning that closely references the included background video.
3.39
/ 5.00 from
5 votes
#11
- K-ON! - Episode #1
Disband the Club! 6.62*
Jul 3rd, 2024
TheShadowOfDark
gungathonA map with a drain time of over 10 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., video gimmickEmploys patterning that closely references the included background video.
Disband the Club! 6.62*
Jul 3rd, 2024
TheShadowOfDark
gungathonA map with a drain time of over 10 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., video gimmickEmploys patterning that closely references the included background video.
4.00
/ 5.00 from
4 votes
#12
Hatsune Miku - Hidari Migi -migihidari-
Rin 5.22*
Feb 12th, 2011
NatsumeRin
video gimmickEmploys patterning that closely references the included background video.
Rin 5.22*
Feb 12th, 2011
NatsumeRin
video gimmickEmploys patterning that closely references the included background video.
4.19
/ 5.00 from
3 votes
#13
IOSYS - Cirno's Perfect Math Class (Nika Lenina Russian Version)
E2pi2ma8's Lunatic 5.18*
Jul 25th, 2023
Sanch-KK and Evamare
collabA map with two or more associated mappers., playfield constraintRestricts object placement to a certain part of the playfield., video gimmickEmploys patterning that closely references the included background video.
E2pi2ma8's Lunatic 5.18*
Jul 25th, 2023
Sanch-KK and Evamare
collabA map with two or more associated mappers., playfield constraintRestricts object placement to a certain part of the playfield., video gimmickEmploys patterning that closely references the included background video.
4.75
/ 5.00 from
3 votes
#14
ReoNa - Nai Nai (TV Size)
Face 4.22*
Apr 26th, 2021
Plus4j
video gimmickEmploys patterning that closely references the included background video.
Face 4.22*
Apr 26th, 2021
Plus4j
video gimmickEmploys patterning that closely references the included background video.
2.50
/ 5.00 from
2 votes
#15
inabakumori - Lagtrain
Repetition 5.87*
Feb 18th, 2021
Shii
repetitionFeatures the use of recognizable identical patterns or gameplay elements., video gimmickEmploys patterning that closely references the included background video., gimmickFocused on a single unique design or gameplay idea., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Repetition 5.87*
Feb 18th, 2021
Shii
repetitionFeatures the use of recognizable identical patterns or gameplay elements., video gimmickEmploys patterning that closely references the included background video., gimmickFocused on a single unique design or gameplay idea., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.80
/ 5.00 from
64 votes
#16
kessoku band - Seiza ni Naretara (TV Size)
LIVE at Shukasai (Extra) 5.69*
Mar 29th, 2023
Mizunashi Akari
gimmickFocused on a single unique design or gameplay idea., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., video gimmickEmploys patterning that closely references the included background video.
LIVE at Shukasai (Extra) 5.69*
Mar 29th, 2023
Mizunashi Akari
gimmickFocused on a single unique design or gameplay idea., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., video gimmickEmploys patterning that closely references the included background video.
2.61
/ 5.00 from
74 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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