Turbo - PADORU / PADORU by Sotarks
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
5 votes
5 votes
1.0★
6 votes
6 votes
0.5★
5 votes
5 votes
0.0★
17 votes
17 votes
Rating: 0.69 / 5.00 from 35 votes
Ranking: #1235 for 2019
Ranking: #1235 for 2019
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
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5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
1 vote
1 vote
2.0★
1 vote
1 vote
1.5★
4 votes
4 votes
1.0★
9 votes
9 votes
0.5★
7 votes
7 votes
0.0★
23 votes
23 votes
Rating: 0.68 / 5.00 from 48 votes
Ranking: #1237 for 2019
Ranking: #1237 for 2019
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., freeformAn unrestrained and loose approach towards visual structure. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
5 votes
5 votes
1.5★
5 votes
5 votes
1.0★
4 votes
4 votes
0.5★
5 votes
5 votes
0.0★
13 votes
13 votes
Rating: 0.89 / 5.00 from 33 votes
Ranking: #1232 for 2019
Ranking: #1232 for 2019
| simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
1 vote
1 vote
1.0★
4 votes
4 votes
0.5★
6 votes
6 votes
0.0★
12 votes
12 votes
Rating: 0.58 / 5.00 from 25 votes
Ranking: #1231 for 2019
Ranking: #1231 for 2019
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders. |
|---|
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This difficulty has been blacklisted from OMDB charts.
Ratings on this difficulty are private.
Ratings on this difficulty are private.
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
2 votes
2 votes
1.5★
2 votes
2 votes
1.0★
1 vote
1 vote
0.5★
4 votes
4 votes
0.0★
6 votes
6 votes
Rating: 0.95 / 5.00 from 16 votes
Ranking: #1179 for 2019
Ranking: #1179 for 2019
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
1 vote
1 vote
2.0★
3 votes
3 votes
1.5★
1 vote
1 vote
1.0★
4 votes
4 votes
0.5★
0 votes
0 votes
0.0★
6 votes
6 votes
Rating: 1.26 / 5.00 from 17 votes
Ranking: #1187 for 2019
Ranking: #1187 for 2019
| large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity. |
|---|
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This difficulty has been blacklisted from OMDB charts.
Ratings on this difficulty are private.
Ratings on this difficulty are private.
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
2 votes
2 votes
1.0★
2 votes
2 votes
0.5★
3 votes
3 votes
0.0★
9 votes
9 votes
Rating: 0.59 / 5.00 from 17 votes
Ranking: #1194 for 2019
Ranking: #1194 for 2019
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
2 votes
2 votes
1.5★
4 votes
4 votes
1.0★
1 vote
1 vote
0.5★
1 vote
1 vote
0.0★
7 votes
7 votes
Rating: 1.05 / 5.00 from 16 votes
Ranking: #1173 for 2019
Ranking: #1173 for 2019
| repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
0 votes
0 votes
2.5★
1 vote
1 vote
2.0★
1 vote
1 vote
1.5★
2 votes
2 votes
1.0★
0 votes
0 votes
0.5★
3 votes
3 votes
0.0★
6 votes
6 votes
Rating: 0.84 / 5.00 from 14 votes
Ranking: #1160 for 2019
Ranking: #1160 for 2019
| geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
3 votes
3 votes
1.0★
3 votes
3 votes
0.5★
0 votes
0 votes
0.0★
9 votes
9 votes
Rating: 0.72 / 5.00 from 16 votes
Ranking: #1185 for 2019
Ranking: #1185 for 2019
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
3 votes
3 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
2 votes
2 votes
0.0★
6 votes
6 votes
Rating: 1.08 / 5.00 from 13 votes
Ranking: #1141 for 2019
Ranking: #1141 for 2019
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern. |
|---|
Log in to rate maps!
This difficulty has been blacklisted from OMDB charts.
Ratings on this difficulty are private.
Ratings on this difficulty are private.
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
2 votes
2 votes
2.5★
3 votes
3 votes
2.0★
0 votes
0 votes
1.5★
3 votes
3 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
6 votes
6 votes
Rating: 1.58 / 5.00 from 16 votes
Ranking: #1162 for 2019
Ranking: #1162 for 2019
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
2 votes
2 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
1 vote
1 vote
0.0★
6 votes
6 votes
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5.0★
0 votes
0 votes
4.5★
1 vote
1 vote
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
2 votes
2 votes
1.0★
1 vote
1 vote
0.5★
1 vote
1 vote
0.0★
6 votes
6 votes
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5.0★
0 votes
0 votes
4.5★
1 vote
1 vote
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
2 votes
2 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
7 votes
7 votes
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
2 votes
2 votes
1.5★
1 vote
1 vote
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
6 votes
6 votes
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5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
2 votes
2 votes
1.0★
0 votes
0 votes
0.5★
1 vote
1 vote
0.0★
6 votes
6 votes
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
0 votes
0 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
1 vote
1 vote
1.0★
1 vote
1 vote
0.5★
1 vote
1 vote
0.0★
6 votes
6 votes
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
0 votes
0 votes
2.5★
1 vote
1 vote
2.0★
2 votes
2 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
1 vote
1 vote
0.0★
5 votes
5 votes
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5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
1 vote
1 vote
1.0★
2 votes
2 votes
0.5★
1 vote
1 vote
0.0★
5 votes
5 votes
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5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
1 vote
1 vote
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
3 votes
3 votes
Rating: 1.60 / 5.00 from 9 votes
Ranking: #1052 for 2019
Ranking: #1052 for 2019
| distance snappedUses osu's in-built distance snap feature for most/all of the map. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
3 votes
3 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
3 votes
3 votes
Rating: 1.47 / 5.00 from 8 votes
Ranking: #1057 for 2019
Ranking: #1057 for 2019
| distance snappedUses osu's in-built distance snap feature for most/all of the map. |
|---|
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Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.
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Comments (6)
Lidiloth
3yr ago
