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Turbo - PADORU / PADORU by Sotarks

Mapset info
Ranked: Dec 24th, 2019
Average Rating: 0.91 / 5.00 from 436 votes
Japanese Electronic
Nominators
Trynna eiri-


5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
1 vote
2.5★
0 votes
2.0★
0 votes
1.5★
5 votes
1.0★
6 votes
0.5★
5 votes
0.0★
17 votes
Rating Distribution
Rating: 0.69 / 5.00 from 35 votes
Ranking: #1235 for 2019
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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Gift 5.91*
5.0★
1 vote
4.5★
0 votes
4.0★
1 vote
3.5★
0 votes
3.0★
1 vote
2.5★
1 vote
2.0★
1 vote
1.5★
4 votes
1.0★
9 votes
0.5★
7 votes
0.0★
23 votes
Rating Distribution
Rating: 0.68 / 5.00 from 48 votes
Ranking: #1237 for 2019
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., freeformAn unrestrained and loose approach towards visual structure.
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5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
5 votes
1.5★
5 votes
1.0★
4 votes
0.5★
5 votes
0.0★
13 votes
Rating Distribution
Rating: 0.89 / 5.00 from 33 votes
Ranking: #1232 for 2019
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
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5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
3.0★
0 votes
2.5★
0 votes
2.0★
1 vote
1.5★
1 vote
1.0★
4 votes
0.5★
6 votes
0.0★
12 votes
Rating Distribution
Rating: 0.58 / 5.00 from 25 votes
Ranking: #1231 for 2019
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
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Nymphe's Extreme 5.62*
mapped by Nymphe
This difficulty has been blacklisted from OMDB charts.
Ratings on this difficulty are private.
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
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Nevo's Expert 5.60*
mapped by Nevo
5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
2 votes
1.5★
2 votes
1.0★
1 vote
0.5★
4 votes
0.0★
6 votes
Rating Distribution
Rating: 0.95 / 5.00 from 16 votes
Ranking: #1179 for 2019
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
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5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
0 votes
3.0★
1 vote
2.5★
1 vote
2.0★
3 votes
1.5★
1 vote
1.0★
4 votes
0.5★
0 votes
0.0★
6 votes
Rating Distribution
Rating: 1.26 / 5.00 from 17 votes
Ranking: #1187 for 2019
large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity.
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This difficulty has been blacklisted from OMDB charts.
Ratings on this difficulty are private.
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
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separate your tags with commas
Kyuukai's Extra 5.50*
mapped by Kyuukai
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
1 vote
2.5★
0 votes
2.0★
0 votes
1.5★
2 votes
1.0★
2 votes
0.5★
3 votes
0.0★
9 votes
Rating Distribution
Rating: 0.59 / 5.00 from 17 votes
Ranking: #1194 for 2019
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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Milan-'s Expert 5.46*
mapped by Milan-
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
3.0★
0 votes
2.5★
0 votes
2.0★
2 votes
1.5★
4 votes
1.0★
1 vote
0.5★
1 vote
0.0★
7 votes
Rating Distribution
Rating: 1.05 / 5.00 from 16 votes
Ranking: #1173 for 2019
repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
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Stack's Extra 5.46*
mapped by Stack
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
3.0★
0 votes
2.5★
1 vote
2.0★
1 vote
1.5★
2 votes
1.0★
0 votes
0.5★
3 votes
0.0★
6 votes
Rating Distribution
Rating: 0.84 / 5.00 from 14 votes
Ranking: #1160 for 2019
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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Doormat's Extra 5.44*
mapped by Doormat
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
3 votes
1.0★
3 votes
0.5★
0 votes
0.0★
9 votes
Rating Distribution
Rating: 0.72 / 5.00 from 16 votes
Ranking: #1185 for 2019
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
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Expert 5.13*
5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
3 votes
1.5★
1 vote
1.0★
0 votes
0.5★
2 votes
0.0★
6 votes
Rating Distribution
Rating: 1.08 / 5.00 from 13 votes
Ranking: #1141 for 2019
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
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Reform's Expert 5.07*
mapped by Kujinn
This difficulty has been blacklisted from OMDB charts.
Ratings on this difficulty are private.
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
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Lasse's Expert 4.83*
mapped by Lasse
5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
0 votes
3.0★
2 votes
2.5★
3 votes
2.0★
0 votes
1.5★
3 votes
1.0★
1 vote
0.5★
0 votes
0.0★
6 votes
Rating Distribution
Rating: 1.58 / 5.00 from 16 votes
Ranking: #1162 for 2019
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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Agatsu's Insane 4.81*
mapped by Agatsu
5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
2 votes
1.5★
1 vote
1.0★
0 votes
0.5★
1 vote
0.0★
6 votes
Rating Distribution
Rating: 1.03 / 5.00 from 11 votes
Ranking: #1108 for 2019
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Haruto's Insane 4.78*
mapped by Haruto
5.0★
0 votes
4.5★
1 vote
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
2 votes
1.0★
1 vote
0.5★
1 vote
0.0★
6 votes
Rating Distribution
Rating: 0.91 / 5.00 from 11 votes
Ranking: #1112 for 2019
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toybot's Insane 4.51*
mapped by toybot
5.0★
0 votes
4.5★
1 vote
4.0★
0 votes
3.5★
0 votes
3.0★
1 vote
2.5★
0 votes
2.0★
1 vote
1.5★
2 votes
1.0★
1 vote
0.5★
0 votes
0.0★
7 votes
Rating Distribution
Rating: 1.23 / 5.00 from 13 votes
Ranking: #1124 for 2019
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shardex' Insane 4.47*
mapped by shardex
5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
2 votes
1.5★
1 vote
1.0★
1 vote
0.5★
0 votes
0.0★
6 votes
Rating Distribution
Rating: 1.08 / 5.00 from 11 votes
Ranking: #1107 for 2019
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Shunao's Insane 4.47*
mapped by Shunao
5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
3.0★
0 votes
2.5★
0 votes
2.0★
1 vote
1.5★
2 votes
1.0★
0 votes
0.5★
1 vote
0.0★
6 votes
Rating Distribution
Rating: 1.00 / 5.00 from 12 votes
Ranking: #1109 for 2019
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Insane 4.44*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
3.0★
0 votes
2.5★
1 vote
2.0★
0 votes
1.5★
1 vote
1.0★
1 vote
0.5★
1 vote
0.0★
6 votes
Rating Distribution
Rating: 0.91 / 5.00 from 11 votes
Ranking: #1111 for 2019
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Nao's Insane 4.42*
mapped by Nao Tomori
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
3.0★
0 votes
2.5★
1 vote
2.0★
2 votes
1.5★
1 vote
1.0★
0 votes
0.5★
1 vote
0.0★
5 votes
Rating Distribution
Rating: 1.18 / 5.00 from 11 votes
Ranking: #1117 for 2019
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5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
3.0★
0 votes
2.5★
0 votes
2.0★
1 vote
1.5★
1 vote
1.0★
2 votes
0.5★
1 vote
0.0★
5 votes
Rating Distribution
Rating: 0.95 / 5.00 from 12 votes
Ranking: #1127 for 2019
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Kowari's Hard 3.63*
mapped by kowari
5.0★
1 vote
4.5★
0 votes
4.0★
1 vote
3.5★
0 votes
3.0★
1 vote
2.5★
1 vote
2.0★
0 votes
1.5★
1 vote
1.0★
1 vote
0.5★
0 votes
0.0★
3 votes
Rating Distribution
Rating: 1.60 / 5.00 from 9 votes
Ranking: #1052 for 2019
distance snappedUses osu's in-built distance snap feature for most/all of the map.
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Collab Normal 2.33*
mapped by Sotarks and Akitoshi
5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
3 votes
1.5★
1 vote
1.0★
0 votes
0.5★
0 votes
0.0★
3 votes
Rating Distribution
Rating: 1.47 / 5.00 from 8 votes
Ranking: #1057 for 2019
distance snappedUses osu's in-built distance snap feature for most/all of the map.
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| contributors: moonpoint, a cat, Lytian

Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



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Comments (6)

3yr ago

omg when i saw fatfans diff i was like (≧▽≦)(≧▽≦)(≧▽≦) soooooo gimmick squarecore!!! gimmick!!! like joe hawley''s album γɘlwɒH ɘoႱ γɘlwɒH ɘoႱ sooo gimick!!!

3yr ago

shut up!!!

3yr ago

omg fatfan kolek thank u for my first 100 pp......

3yr ago

pada pada ruuu , fun!!!

3yr ago

This gave me a lot of pp but retrying it was boring.

3yr ago

new way to analyze mapping


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