School Food Punishment - light prayer by -Tochi
5.0★
1 vote
1 vote
4.5★
2 votes
2 votes
4.0★
1 vote
1 vote
3.5★
3 votes
3 votes
3.0★
3 votes
3 votes
2.5★
4 votes
4 votes
2.0★
2 votes
2 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.00 / 5.00 from 17 votes
Ranking: #298 for 2021, #3325 overall
Ranking: #298 for 2021, #3325 overall
| jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
5 votes
5 votes
4.5★
6 votes
6 votes
4.0★
12 votes
12 votes
3.5★
2 votes
2 votes
3.0★
0 votes
0 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 4.18 / 5.00 from 26 votes
Ranking: #16 for 2021, #270 overall
Ranking: #16 for 2021, #270 overall
| wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., slidershapesUses a large variety of slider designs., freeformAn unrestrained and loose approach towards visual structure. |
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5.0★
0 votes
0 votes
4.5★
1 vote
1 vote
4.0★
2 votes
2 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
1 vote
1 vote
0.0★
1 vote
1 vote
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Comments (9)
Shaun
3yr ago
