School Food Punishment - light prayer by -Tochi
5.0★
1 vote
1 vote
4.5★
2 votes
2 votes
4.0★
2 votes
2 votes
3.5★
4 votes
4 votes
3.0★
3 votes
3 votes
2.5★
4 votes
4 votes
2.0★
2 votes
2 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.08 / 5.00 from 19 votes
Ranking: #238 for 2021, #2750 overall
Ranking: #238 for 2021, #2750 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
5.0★
4 votes
4 votes
4.5★
7 votes
7 votes
4.0★
13 votes
13 votes
3.5★
3 votes
3 votes
3.0★
0 votes
0 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 4.13 / 5.00 from 28 votes
Ranking: #16 for 2021, #273 overall
Ranking: #16 for 2021, #273 overall
| freeformAn unrestrained and loose approach towards visual structure., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., slidershapesUses a large variety of slider designs. |
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5.0★
0 votes
0 votes
4.5★
1 vote
1 vote
4.0★
2 votes
2 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
1 vote
1 vote
0.0★
1 vote
1 vote
