Susumu Hirasawa - Amor Buffer by Real1
5.0★
1 vote
1 vote
4.5★
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4.0★
10 votes
10 votes
3.5★
2 votes
2 votes
3.0★
5 votes
5 votes
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2 votes
2 votes
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1.5★
3 votes
3 votes
1.0★
2 votes
2 votes
0.5★
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Rating: 3.08 / 5.00 from 25 votes
Ranking: #35 for 2010, #1947 overall
Ranking: #35 for 2010, #1947 overall
| repetition Features the use of recognizable identical patterns or gameplay elements. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , slidershapes Uses a large variety of slider designs. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.12 / 5.00 from 2 votes
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