Susumu Hirasawa - Amor Buffer by Real1
Featured in
OWC #1
5.0★
2 votes
2 votes
4.5★
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4.0★
10 votes
10 votes
3.5★
3 votes
3 votes
3.0★
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5 votes
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2 votes
2 votes
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1 vote
1 vote
1.5★
3 votes
3 votes
1.0★
2 votes
2 votes
0.5★
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0.0★
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Rating: 3.13 / 5.00 from 28 votes
Ranking: #35 for 2010, #1899 overall
Ranking: #35 for 2010, #1899 overall
| grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., progressionContains a gradual advancement in difficulty or concept across the map., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high svFeatures prominent high slider velocity usage as a key part of map design., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
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0 votes
2.5★
1 vote
1 vote
2.0★
0 votes
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1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.12 / 5.00 from 2 votes
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| contributors: moonpoint, Cocoamallows
