Susumu Hirasawa - Aurora 2 by Nachy
5.0★
1 vote
1 vote
4.5★
1 vote
1 vote
4.0★
1 vote
1 vote
3.5★
1 vote
1 vote
3.0★
4 votes
4 votes
2.5★
0 votes
0 votes
2.0★
5 votes
5 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.82 / 5.00 from 14 votes
Ranking: #82 for 2010, #5200 overall
Ranking: #82 for 2010, #5200 overall
| grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design. |
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| contributors: Wither
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