PSY - GANGNAM STYLE by SHOGUNMOON00999
5.0★
1 vote
1 vote
4.5★
6 votes
6 votes
4.0★
14 votes
14 votes
3.5★
10 votes
10 votes
3.0★
8 votes
8 votes
2.5★
7 votes
7 votes
2.0★
2 votes
2 votes
1.5★
0 votes
0 votes
1.0★
0 votes
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0.5★
0 votes
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0.0★
0 votes
0 votes
Rating: 3.49 / 5.00 from 48 votes
Ranking: #75 for 2022, #1021 overall
Ranking: #75 for 2022, #1021 overall
| aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
2 votes
2 votes
3.5★
2 votes
2 votes
3.0★
10 votes
10 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.14 / 5.00 from 15 votes
Ranking: #312 for 2022, #3302 overall
Ranking: #312 for 2022, #3302 overall
| simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
2 votes
2 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.00 / 5.00 from 2 votes
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| contributors: Mahiru Shiina
