Starving Trancer - New Gravity by fanzhen0019
5.0★
2 votes
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4.5★
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4.0★
13 votes
13 votes
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Rating: 3.91 / 5.00 from 31 votes
Ranking: #34 for 2014, #455 overall
Ranking: #34 for 2014, #455 overall
| symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., finger controlUses complex applications of rhythms in order to test the player's tapping ability., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay. |
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Rating: 3.50 / 5.00 from 1 votes
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5.0★
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Rating: 3.50 / 5.00 from 1 votes
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5.0★
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4.5★
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1 vote
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0.5★
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0.0★
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Rating: 3.50 / 5.00 from 1 votes
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