Starving Trancer - New Gravity by fanzhen0019
5.0★
2 votes
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Rating: 3.88 / 5.00 from 30 votes
Ranking: #39 for 2014, #514 overall
Ranking: #39 for 2014, #514 overall
| finger control Uses complex applications of rhythms in order to test the player's tapping ability. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. |
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Rating: 3.50 / 5.00 from 1 votes
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Rating: 3.50 / 5.00 from 1 votes
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Rating: 3.50 / 5.00 from 1 votes
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