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TAG - Theory of Eternity by kiddly

Mapset Information
Ranked: Mar 11th, 2013
Average Rating: 3.87 / 5.00 from 30 votes
Instrumental Video Game
Nominators


Extra 5.34*
mapped by kiddly and rustbell
5.0★
2 votes
4.5★
2 votes
4.0★
6 votes
3.5★
3 votes
3.0★
5 votes
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.73 / 5.00 from 19 votes
Ranking: #83 for 2013, #1904 overall
finger controlUses complex applications of rhythms in order to test the player's tapping ability., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., collabA map with two or more associated mappers., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.

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Extreme 4.80*
mapped by yongtw123
5.0★
4 votes
4.5★
0 votes
4.0★
4 votes
3.5★
1 vote
3.0★
1 vote
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 4.10 / 5.00 from 11 votes
Ranking: #176 for 2013, #4699 overall
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., finger controlUses complex applications of rhythms in order to test the player's tapping ability., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.

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Basic 1.57*

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| contributors: Kobold84, moonpoint



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