Koji Kondo - Title BGM by Fatfan Kolek
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Rating: 0.67 / 5.00 from 3 votes
| repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , geometric Incorporates geometric shapes within the map's visual design. |
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5.0★
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Rating: 3.00 / 5.00 from 4 votes
| wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. |
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5.0★
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Rating: 1.83 / 5.00 from 3 votes
| jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , geometric Incorporates geometric shapes within the map's visual design. |
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5.0★
0 votes
0 votes
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Rating: 2.75 / 5.00 from 2 votes
| wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , geometric Incorporates geometric shapes within the map's visual design. |
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5.0★
0 votes
0 votes
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Rating: 1.38 / 5.00 from 4 votes
| bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. |
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5.0★
1 vote
1 vote
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2 votes
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Rating: 3.39 / 5.00 from 4 votes
| precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. |
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5.0★
1 vote
1 vote
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Rating: 1.82 / 5.00 from 2 votes
| distance snapped Uses osu's in-built distance snap feature for most/all of the map. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. |
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5.0★
1 vote
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Rating: 2.73 / 5.00 from 2 votes
| distance snapped Uses osu's in-built distance snap feature for most/all of the map. |
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5.0★
2 votes
2 votes
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Rating: 3.57 / 5.00 from 3 votes
| distance snapped Uses osu's in-built distance snap feature for most/all of the map. |
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