Koji Kondo - Title BGM by Fatfan Kolek
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Rating: 3.00 / 5.00 from 4 votes
| precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement. |
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5.0★
0 votes
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4.5★
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1 vote
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2 votes
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Rating: 0.67 / 5.00 from 3 votes
| simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
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3.5★
0 votes
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1 vote
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1.5★
2 votes
2 votes
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Rating: 1.83 / 5.00 from 3 votes
| simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
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1 vote
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Rating: 2.75 / 5.00 from 2 votes
| precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement. |
|---|
Log in to rate maps!
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
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2.5★
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2.0★
2 votes
2 votes
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0 votes
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1.0★
1 vote
1 vote
0.5★
1 vote
1 vote
0.0★
0 votes
0 votes
Rating: 1.38 / 5.00 from 4 votes
| simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less. |
|---|
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5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
2 votes
2 votes
3.5★
0 votes
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3.0★
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1 vote
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Rating: 3.39 / 5.00 from 4 votes
| precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map. |
|---|
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5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
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3.0★
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1 vote
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Rating: 1.82 / 5.00 from 2 votes
| grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map. |
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5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
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3.0★
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1 vote
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Rating: 2.73 / 5.00 from 2 votes
| distance snappedUses osu's in-built distance snap feature for most/all of the map. |
|---|
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5.0★
2 votes
2 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
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1 vote
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0.0★
0 votes
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Rating: 3.57 / 5.00 from 3 votes
| distance snappedUses osu's in-built distance snap feature for most/all of the map. |
|---|
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| contributors: Fatfan Kolek
