KOTOKO - Wing my Way (Game Ver.) by Shinx
Mapset Information
Ranked: Dec 12th, 2025
Average Rating: 2.86 / 5.00 from 57 votes
Japanese Pop
Average Rating: 2.86 / 5.00 from 57 votes
Japanese Pop
Nominators
5.0★
1 vote
1 vote
4.5★
1 vote
1 vote
4.0★
2 votes
2 votes
3.5★
2 votes
2 votes
3.0★
2 votes
2 votes
2.5★
4 votes
4 votes
2.0★
2 votes
2 votes
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
3 votes
3 votes
Rating: 2.46 / 5.00 from 18 votes
Ranking: #720 for 2025
Ranking: #720 for 2025
| precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., geometricIncorporates geometric shapes within the map's visual design., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., low svFeatures prominent low sv usage as a key part of map design. |
|---|
5.0★
1 vote
1 vote
4.5★
2 votes
2 votes
4.0★
1 vote
1 vote
3.5★
3 votes
3 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
2 votes
2 votes
1.5★
2 votes
2 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 3.10 / 5.00 from 12 votes
Ranking: #210 for 2025, #5050 overall
Ranking: #210 for 2025, #5050 overall
| freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song. |
|---|
5.0★
3 votes
3 votes
4.5★
2 votes
2 votes
4.0★
6 votes
6 votes
3.5★
2 votes
2 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 3.94 / 5.00 from 16 votes
Ranking: #80 for 2025, #2323 overall
Ranking: #80 for 2025, #2323 overall
| chaoticUnpredictable map design, often testing unusual skillsets., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., playfield usageIncludes deliberate use of the playfield within the map design., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., high svFeatures prominent high slider velocity usage as a key part of map design. |
|---|
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 1.36 / 5.00 from 2 votes
| keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song. |
|---|
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 2.27 / 5.00 from 2 votes
| grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song. |
|---|
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 3.33 / 5.00 from 3 votes
| chaoticUnpredictable map design, often testing unusual skillsets., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3. |
|---|
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.50 / 5.00 from 1 votes
| simpleAccessible and straightforward map design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song. |
|---|
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 1.50 / 5.00 from 2 votes
| old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., repetitionFeatures the use of recognizable identical patterns or gameplay elements., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song. |
|---|
| keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song. |
|---|
5.0★
0 votes
0 votes
4.5★
1 vote
1 vote
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 4.50 / 5.00 from 1 votes
| keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song. |
|---|
| keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song. |
|---|
| keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song. |
|---|
Related beatmaps to BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings

deppy's extra being my top pp play is just frying me
kinda wild the plasma diffs are a whole point apart tho damn
plasma didnt like his special diff that much thats why he made another diff but i forced the set to keep it cuz both diffs are cool in their own way :3
deppy's is fine they hatin for no reason :sob:
deppys diff best wing my way
ngl i thought the deppy and plasma rating were going to be swapped
plasma extreme saved my family from a house fire
my comment wasn't hating on the diff im just curious how it happened lmao
"proof that anything is rankable if the cs is too small to tell the map is shit"
most accurate comment on any ranked beatmap
im still extrememly surprised deppy's went through unscathed
Plasma's Extreme is so good vibes it's awesome
hello plasma
Welcome back team