Aerosmith - Dream On by Nyanaro
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Rating: 2.86 / 5.00 from 4 votes
| repetition Features the use of recognizable identical patterns or gameplay elements. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , storyboard Contains a storyboard that enhances gameplay experience. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. |
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5.0★
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4.5★
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4.0★
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0.0★
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Rating: 2.75 / 5.00 from 2 votes
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